Version 2.2.0 Release!
Here we go! After months, we're finally doing another release.
If you want to get your hands on it, jump on to our Discord. As a Patreon member, you get access to the downloads from there: https://discord.com/channels/888573337746440202/1251498340127080468
So, this is the plan. We're going to be spending the next few days plotting out our roadmap. There's ideas that aren't working and others that are new, so we're going to be stepping back and nailing down where the game is going.
Beyond that, we're aiming for a monthly release schedule. Patreon, SubscribeStar and Purchasers should get the new updates on the 1st of each month. In this transition from Demo to Full Game, we're adding a little leeway and updating the demo version a week later on the 8th of this month for this release and v2.3.0. After that, the Itch Demo will update a version behind. So when 2.4.0 drops, 2.3.0 will go to free demo.
Updates for this version are:
Features
Improved Wolf Hunting & Movement
Wolves can scent track
Massive Amounts of clearup of unrequired characters
Enemies optimised severely
Updated camera position
Reduced popups when sensed
Multiple Save Slots added
Money added to Inventory
Enemies now have to turn to face before moving
Male competitors added
Game Over options
Ability to skip from Character creator straight into gameplay
Fasttravel added in Pineridge
Updated all character models
Fixed character skins
Improved exiting dungeons
Added an out of bounds if you jump off the bridge in Pineridge
Fall damage now velocity based
Bugfixes
Fixes to some enemies not animating right
Fixed issue where only plants could damage clothing
Blocked throwing rocks, masturbating or using inventory while captured
Fixed ui disappearing if interacting with non-interactable NPCs
Fixed text removal when collecting items
Fixed a bug where enemies had sex too much, went "Ghandi Mode" and attacked you
Fixed a bug where you'd get captured straight after a blowjob by the recovering enemy
Fixed camera for takedowns
Fixed double pause menu glitch
Finally fixed inventory and tabbing out
Fixed sound options not applying when reloading game
Fixed Generation issue on openForest levels
Fixed labels on items being visible at start
Fixed deer invulnerability
Hopefully fixed dialog crashes...
So, what's planned for next month?
Hopefully 4 major updates:
Male Player Characters
Second World
Procedural sex
New Dungeon enemy
To be honest, the Male PCs very nearly made it into this months release. They failed because of the number of animation required. Most of them are already working and acceptable, but they need takedowns for Males and Females, Hornlizard stuff, Swimming, Struggle. There's also the point that if you've got M/F, F/M and M/M takedown options, you'd probably better add the F/F ones and complete the set all at once.
The Second World is probably going to be the Plains, which will be available for Subscribers and Purchasers. That's a decent amount of work, setting up the entrance to it from Pineridge, worldmap, tilesets, terrain and so on.
We're investigating procedural sex. We want the sex animations to be minigames, not something to watch and try to skip over.
New Dungeon Enemy - Something to add a bit more hazard to the dungeons...
Other than that, we've got a load of smaller tasks to do as well.
