April Update - Testing incoming
Things are getting close to testing again after so much animation. The hope is to finish up active development of this stage within the next week, with up to 2 weeks of testing and fixes before a general release. Usually the public release would be one behind, but as there's some pretty major issues in the current version we're going to update both free and paid versions pretty close together, with maybe a few days lea time on the paid version.
Here's a rundown of whats been happening:
Animations
M/M are almost done, with just a StruggleSuccess to do
M/F are completed
F/M are completed
Plant trap has all animations completed
This is all preliminary completions. As they get implemented into gameplay it may be required to update, change or add animations to make it run smoothly, so until that happens we're done with them.
Characters
Fixed bugs where colour swatches were missing in character builder
modified character fur for genital fur to match head hair colour
Removed functionality that hid genitals when wearing clothing
Male genitals had a broken texture that made them invisible
Clothing not equipping correctly
Clothing
Male clothing now in the game
Added textural damage to clothing, adding holes as the clothing gets more damaged
Plant Trap
New plant model added
All animations done for it
We've taken a new approach for how the plant operates as the above-ground tentacles were very touchy about attachment points, so there's been a major redesign which hopefully is more in line with the planned Forest Boss.
The glowy green texture was removed. It's getting rebuilt in Unreal to be nicer.




Finally
We are getting close to releasing test builds, but there's still a decent list to complete.
PLANT TRAP =================
fix import of model
fix animation import
Rebuild Blueprint for new animation sequence
CANIDS =================
Clothing layer blending for fur masks
Cum effect redo
Fix clothing fur morph breaking genital fur on males for specific lower clothing
Hair colour displays as lighter than colour picked
ANIMATIONS =================
Fix issues with animations not completing correctly with the correct characters
Use rootMotion to keep animations aligned
ASSORTED =================
Fix some Pineridge collision meshes
NPC LookAt is not targeting players head in some circumstances
LookAt not applying when talking
Enemies do not swim
Movement rotation issues on some NPCs and enemies
Photomode exit breaks camera during sex
FINALLY
After the previous release, we're concentrating more on testing. As a result, we'll be doing an iterative process using a group of testers so we don't have a fixed date for the full release. The intent this time is that we see less major bugs on release, so it depends on what is found in testing as to how long it takes to get a good enough version of the game.
Keep watching!
