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Simsonian Library
@SimsonianLibrary
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No patch problems found - 2026-09-22
I tested with Better Exceptions and Tuning Error Notifier, and found no errors or tuning changes that clashed with any of my mods. Tried out some basic mod functionality, custom spells are still there and usable, custom skills still exist, as do custom craftables. I have not tested all of the functi
Sep 22, 2026 0 1
Sims 4 Patch Today
There is supposed to be a 'big' Sims 4 patch released today, usually around noon local time where you are. I'm working at my day job all day, but will test out my mods after the patch ASAP. FYI: if I have several mods break after a patch at once, I generally start fixing ones that other mods rely on
Sep 22, 2026 0 1
Changes coming to the Druids mod!
I wanted to tell you about some kind of big changes I'm making to the Druids mod right now. I've been a bit quiet this last month or so, since I've been deep in an overhaul of it. No More Spellcaster Requirement Biggest change: Sims will no longer have to be spellcasters in order to be Druids. I add
Sep 10, 2026 0 2
Pirate Treasure Update
The Pirate Treasure mod has been updated. It was one of the first mods I wrote, and had finally broken, so it was overdue for a rewrite. What is it? tl;dr: It allows your sim to randomly find treasure maps while digging, foraging, etc. The maps have a neighborhood associated with them where the trea
Aug 21, 2026 0 11
Simsco Candy Factory Update [Fixed!]
This mod had a bug when it was released where the candy wasn't edible (doh!). You could sell it in the store, and sims would buy it, but it couldn't be eaten. THIS IS NOW FINALLY FIXED! You can eat the mass-produced candy now. This was a crazy bug to finally fix. The cause (tl;dr), was that the slot
Aug 1, 2026 0 11
No Patch Problems Found - Jul 21, 2026 Patch
I installed the patch, ran Better Exceptions, MC Command and the Tuning Error Notifier, and no errors came up as a result of the patch. I tested some particular functionality out, custom spells work, Druids can summon Pooka, and all is right in my saved game. Going to the beach. Thanks for your supp
Jul 21, 2026 0 1
Sims 4 Game Patch Tomorrow
As you may have noticed on the launch screen of the game, EA is warning us of a big Sims 4 patch coming tomorrow, and they're suggesting you remove all of your mods and custom content ahead of time and to not put it back until you check each one out for updates. While that would certainly work, it's
Jul 20, 2026 0 1
No Patch Problems Found (yet)
With all of my mods installed, and a few others, I found no patch-related errors in any of my mods from the new patch released today. I am still doing some play throughs to ensure that everything functions correctly, but no exceptions, and no tuning errors according to Better Exceptions, Tuning Erro
Jun 30, 2026 0 1
Family History Royalty & Legacy Update
I've added support for Royalty and Legacy features in this update, made changes to how ancestors are found and how some of the effects are applied, added Scandalous Ancestors and refactored the mod into separate .package files so that you can avoid errors due to recipes from packs you don't have. Ne
May 12, 2026 0 3
Updates for Druids, Apothecary Kit and Better Bars
I'm trying kind of an experiment with the Better Bars mod in this update. In an attempt to make it compatible for more players, I've set up some pack tests to avoid adding recipes or other items to pickers for packs you may not have. This should avoid more exceptions due to missing packs. You need E
Mar 28, 2026 0 13
Patch(es) News and Status
Well, as you may have noticed, yesterday's game patch broke...everything. Almost all of the mods everywhere. However, today's hotfix -- that should have been delivered to you by EA this morning (US Central time) -- seems to have fixed almost everything that was broken yesterday. In any case, I'm not
Mar 19, 2026 0 1
Freelance Entertainer and Archaeology Kit Updates
I discovered that the two custom careers that my mods provide were both broken by the last patch. These are fixed below, and on their main mod pages. Your sims will unavoidably have to start their career progress over again, but these both now function correctly after the last patch. Archaeology Kit
Mar 1, 2026 0 12
Archaeology Kit Update 2.0.24
After I installed the Royalty & Legacy mod, I ran into an error involving Museum Docents. It caused issues when traveling to museum lots, among other things. This update should fix that. I will likely be providing another update of the Archaeology Kit with new features from Royalty & Legacy, but wan
Feb 12, 2026 0 11
Royalty & Legacy Brainstorming
Feb 12, 2026 0
Patch Updates for Royalty & Legacy Patch
Patch Fixes for the notebook entry related exceptions I posted about earlier today: Archaeology Kit 2.0.23 Family History 1.1.4 Druids 1.0.16 Details are on the respective mod pages linked above. Thanks for your support and feedback, and let me know if you discover any other problems!
Feb 6, 2026 0 13
Some Patch Problems from 2026-02-03 Patch
It looks like the February 3rd patch broke all of my notebooks! It seems that they changed the format of notebook data a bit and it throws an exception when you open the notebook if you have custom entries. It looks like the underlying notebook data remains, but it's throwing the error trying to dis
Feb 5, 2026 0 1
A Couple of Bug Fix Updates
I have a couple of bug fix updates ready for the Archaeology Kit and Family History. Details on the respective mod details pages: Archaeology Kit 2 Fixed issues with incorrect artifact loots from Sulani and Gibbi Point, also Pirate and Sixam era dirt clumps. Also fixed slotting issues with several r
Jan 25, 2026 0 12
Brief Update
My apologies if I haven't had a chance to answer a question or respond to some feedback this last week. My dog is ill and he had to stay in the vet hospital for two nights. Tip: Really don't give your dog leftovers! They love them, and they love cleaning the fat from a frying pan, but it's bad for t
Nov 25, 2025 0 1
MineCrafting 1.0.9 Update
Update adds missing Blutonium ingot recipes, and a couple of bug fixes and tuning error fixes. Also, unless this was in July's update and I forgot, The smelting workstation should work much more quickly and reliably. Full Mod Details on the MineCrafting Mod Page. Thanks for your support and feedback
Nov 10, 2025 0 11
Freelance Entertainer 1.0.8 Update
Nothing directly related to the most recent patch, but this update contains some important bug fixes for: Contract offers for MusicTV and Comedy Channel after Gold performances now occur again. Easier to get sims to watch your performance at the three music festivals Several animation errors fixed T
Nov 8, 2025 0 11
Archaeology Kit 2.0.21 Update
Kind of a big update to the Archaeology Kit today! It includes three new artifact cultures, support for all regions up to and including Gibbi Point, some requested new features and bug fixes, based on bugs users have reported. New Artifact Cultures Appaloosian Nomadic horse-centric culture that was
Nov 2, 2025 0 11
Druids Mod Update 1.0.15: Recipes
This should be the last bug fix update of release weekend. Apologies for all the fixes needed this weekend, but the world has been a distracting place lately, to say the least. In any case, update 1.0.15 contains fixes for making potions on the grill, and also adds support for making potions on the
Oct 20, 2025 0 11
Druids Mod 1.0.14 Update
Another bug fix thanks to feedback received since the release, and actually playing it for awhile myself instead of just working on it. Changes include: Menu icon fixes Titles to several spells fixed if you didn't have one of my other mods installed Cure Disease now also cures Ailments from Enchante
Oct 19, 2025 0 11
Druids Mod Update 1.0.12
Fix for not being able to become a Druid. DOH! The 'Ask to Become a Druid' interaction should actually make your sim a Druid now. I should know better than to clean up the code right before I release it. Going to go reflect upon my ways...lol. Also updated on the Druids Mod download page.
Oct 15, 2025 0 11
Druids Mod Public Release
In ancient times... Hundreds of years before the dawn of history... Lived a strange race of people... The Druids. No one knows who they were or what they were doing But their legacy remains Hewn into the living rock... Of Stonehenge -- 'Stonehenge', Spinal Tap Druidry Druids are practitioners of an
Oct 12, 2025 0 172
Druids Preview Update 1.0.8b
Oct 6, 2025 0
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More Patch Fixes!
So, here's a little story about how dumb "experts" can be. :D I've been writing software for a living since the 1990's so I'm probably what you might call an 'expert', in that I do it every day of the week so I'm pretty good at it -- at least as good as any plumber or electrician you might hire at w
Oct 2, 2025 0 6
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Simsco Candy Factory Download File Fixed!
I mis-named the download zip file for this mod yesterday, so that it ended with '.0_zip' instead of '.zip'. Renaming the downloaded file to end with '.zip' would fix it, but that's not necessarily obvious. The link on the Simsco Candy Factory mod page has been updated, as well as the link below. Tha
Sep 28, 2025 0 1
Simsco Candy Factory
This is an add-on for the base game Cupcake Factory, as well as my Simsco Canning Factory mod, that allows you to make Businesses and Hobbies pack candy on the machines. I didn't think the built-in candy maker was Willy Wonka-like enough, but the Cupcake Factory is perfect for this. It's also slight
Sep 27, 2025 0 51
Classic RPG Spells 1.1.5 Update
I updated Classic RPG Spells to version 1.1.5. Several bug fixes. I managed to restrain myself from adding another half-dozen spells... Find it here or on the Classic RPG Spells mod page! Thanks for your support!
Sep 27, 2025 0 11
Getting Better Exception warnings?
I've been testing all of my mods since the patch yesterday, and haven't noticed any problems. However, I have a couple of reports of people getting warnings from Better Exceptions that my Classic RPG Spells mod has problems. Unfortunately, it's not reporting that to me in my game, and I haven't gott
Sep 19, 2025 0
No problems detected with today's Sims 4 patch
It seemed to be primarily bug fixes, and didn't disable mods, so it seems safe. I ran the game this morning long enough to test a few things that have been problematic in the past, and so far, so good. NOTE: I have a list of about a dozen relatively minor bugs for assorted mods of mine that users ha
Sep 5, 2025 0
Druids 1.0.6b Pre-Release Update
Sep 1, 2025 0
I could use your opinion!
Aug 31, 2025 0
Patch 1.117 Notes
No notes on recent 1.117 patch yet. I booted the game after the patch with all of my mods installed, played a sim for a few minutes, and did not get any exceptions, nor did Better Exceptions find any. That being said, I didn't go through all of the mods to test their functionality yet, so silent fai
Aug 20, 2025 0
Druids Mod 1.0.5b Pre-Release Preview
Jul 28, 2025 0
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Family History 1.1.0 Update
I updated Family History to include ancestry in the remaining regions, as of this release. This includes: Tomarang Ciudad Enamorada Ravenwood Nordhaven Innisgreen It also includes three new Legendary ancestors. In addition, I made some adjustments to allow finding ancestors somewhat easier, especial
Jul 26, 2025 0 1
Better Bars 1.0.8 (another patch fix)
I got a bug report about another post-patch issue. Opening Fruit seeds would throw an exception if you had Better Bars installed. My random weighted loot injector wasn't including luck. That is fixed in Better Bars & Liquor Stores 1.0.8. The update is both here on this post and on the Better Bars &
Jul 12, 2025 0 21
Oddities From Pre-Enchanted By Nature Patch Today
(tough crowd) I've gotten one report of an error attributed to the Freelance Entertainer mod today since the Emergency Patch that EA sent out with the EbN mod downloads. I was able to replicate it myself, and it happened when I loaded a save with an entertainer in it. [manus] drama_schedule_service
Jul 11, 2025 0 2
Druids Mod Preview Update 1.0.4b
Jul 3, 2025 0
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Patch Fixes
Patch Fixes for Enchanted by Nature! The mods that I know need updates from this patch are listed here. If I discover more, I'll update that page and post the fix here. I will update this post as I upload the mod updates so that you don't have to look around for them. I'll also update them on their
Jul 1, 2025 0 11
Patch Day!
I just downloaded the latest patch for Enchanted by Nature, and it looks like a lot of my mods broke. Probably a lot of mods broke today, as there was a change to the game's script frameworks. I will get them updated as soon as possible. I'm on vacation from my day job this week, so I should have ti
Jul 1, 2025 0
Druids Mod Patron Preview 1.0.3b
Jun 30, 2025 0
Druids Mod Preview Update 1.0.2b
Jun 19, 2025 0
Druid Mod Preview Update
Jun 8, 2025 0
Skill name suggestions?
So, it looks like EA is adding a new Apothecary skill in the Enchanted by Nature pack, so I should probably rename the Apothecary skill in the Apothecary Kit mod... I'm thinking maybe 'Chemistry', since you use the lab object? Any suggestions? Thanks again for your feedback. [UPDATE] Top three I'm s
Jun 5, 2025 0
Druidry Mod Patron Preview
Jun 5, 2025 0
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Perfumery 1.0.5 update
So it seems that my mod building process left out some animations in version 1.0.4 yesterday, so here's version 1.0.5 that includes them. Also updated on the mod page below. Perfumery Mod page
May 5, 2025 0 1
Some updates!
Perfumery has been updated to work on all range tops now (and should continue to). The Food and Beverage Supplier License mod has been updated to allow selling Horse Ranch pack nectar to bars and restaurants. Find more details on each mod's download page! Perfumery 1.0.4 (updated to 1.0.5 since then
May 4, 2025 0 1
Play Sabacc Activity
This is a very simple mod to add a Play Sabacc customer activity to the available Small Business activities for the Businesses & Hobbies pack. It's very straightforward. Just provide the game tables and chairs, add the Play Sabacc activity, and customers will play cards. The business owner gets §10
May 4, 2025 0 22
Showing 1 - 50 of 184

