September 19, 2025

Getting Better Exception warnings?

I've been testing all of my mods since the patch yesterday, and haven't noticed any problems.

However, I have a couple of reports of people getting warnings from Better Exceptions that my Classic RPG Spells mod has problems.

Unfortunately, it's not reporting that to me in my game, and I haven't gotten any more details about it from anyone experiencing it yet.

So, I'm wondering if anyone else is getting that warning, and if so, whether they can get me some more details about it (from the BE error page, for example). In particular, the stuff under Formatted Exception and the exception context below might be very helpful. Either paste it in a comment below, or send a message to simsonianlibrary@gmail.com.

Make sure you are using the latest Better Exceptions (3.14 currently) and the latest Classic RPG Spells (1.1.4 currently).

Thanks for any feedback you can provide!

Comments (3)

L
LuciaSims · September 28, 2025

Hi, is the Kabloom Mod working with the current Patch? the one String in German would be like that: BDFDFBC9 "Ka-Blühe! \n\nAlle erntefähigen Pflanzen werden zum Blühen gebracht und können geerntet werden. \n\nWenn sich viele Pflanzen auf dem Grundstück und in der Umgebung befinden, kann es einen Moment dauern, bis die Änderung sichtbar wird." D4FA9846 Ka-Blühe! "Kaboom in German would actually be called 'Bumm' and 'Peng', but as Germans also do speak English, we also know about the Kaboom from Comics and trough media. 'Blühe!' is a demanding, in this case: a demand on the player to make the flowers bloom. If you could add this to the German Strings, it would be great for the German Simmer Community! Otherwise, I can translate it as well. Thanks in advance!

M
Miska · September 25, 2025

Hello, :) Here is the Invalid Tuning I received when I did a 'patch day scan' with BE (v.3.14): Invalid Tuning devnull_injector_spells_ClassicRPGSpells | Incorrectly matched tuning types found in tuning for learning in Instance: 16961793235919957449 (devnull_injector_spells_ClassicRPGSpells), Types.SNIPPET. Expected 'T', got 'iT' devnull_loot_Buff_ContractIllness_TripleThreat_Actor(loot_actions=(, , , ), run_test_first=False, tests=CompoundTestList([(TraitTest(apply_thresholds_on_individual_basis=True, blacklist_trait_types=frozenset(), blacklist_traits=(,), num_blacklist_allowed=0, num_whitelist_required=1, subject=ParticipantType.Actor, tooltip=None, whitelist_trait_types=frozenset(), whitelist_traits=()),)])) | subject has an invalid value for : ParticipantType> specified: . Setting to default value ParticipantType.Actor devnull_loot_Buff_ContractIllness_TripleThreat_Target(loot_actions=(, , , ), run_test_first=False, tests=CompoundTestList([(TraitTest(apply_thresholds_on_individual_basis=True, blacklist_trait_types=frozenset(), blacklist_traits=(,), num_blacklist_allowed=0, num_whitelist_required=1, subject=ParticipantType.TargetSim, tooltip=None, whitelist_trait_types=frozenset(), whitelist_traits=()),)])) | subject has an invalid value for : ParticipantType> specified: . Setting to default value ParticipantType.Actor Hope This Helps & Thank You for your mods! ;)

S
Simsonian Library · September 25, 2025

Thanks! That looks like an extremely dumb typo! "Expected 'T', got 'iT'. Really odd that that doesn't trigger on my game. ...and there it is on line 54. Doh! I'll get a fix uploaded -- Thanks immensely for the information!