Druids Mod Update 1.0.15: Recipes
This should be the last bug fix update of release weekend. Apologies for all the fixes needed this weekend, but the world has been a distracting place lately, to say the least.
In any case, update 1.0.15 contains fixes for making potions on the grill, and also adds support for making potions on the Apothecary Craft Station from Enchanted by Nature, since it's a pretty cool object, and right on theme with this. I removed support for making potions on a stove right now, since I realized it wasn't there to begin with -- I have to make more copies of all of the recipes for stoves.
Also removed an inadvertent dependency (strings and animation) between the Vampire Repellent perfume and my Perfumery mod. This has been fixed.
ALSO, I forgot to mention that in the last update, I added support for photosynthesis to the Shrub shape-change form. So if your sim changes into a shrub, and it's daytime, they will gain energy and reduce hunger from photosynthesis.
Thanks for all the feedback this weekend! If you find any more problems, let me know!
ps. I still haven't had a chance to see if this conflicts with the Fairys vs Witches mod. If anyone tries that, let me know.
Full mod details are available on the Druid Mod page.
Thanks again for your support!
Comments (4)
I'm having an issue with this mod, when I start a save with this mod on every sims in the household are missing as if they're currently in a rabbit hole but without it everything is back to normal, is there any incompatibility with other mods or some sort ?
I don't know of any incompatibility yet. I'm also not sure what could cause something like that. Do you have any more details you could provide? is this just when it loads households with Druids in them, or is it all households just by having the mod installed? This mod doesn't override any tuning from the game, but does inject some things into it. That way of doing things usually avoids conflicts with other mods. It's possible that if there was a mod that overrode a game file (had the same name and replaced it) and my mod injected into it, there might be some weird effects. It's probably throwing an exception when the lot is loading, or just after (since it sounds like the lot itself loaded). That should create a lastException.txt stacktrace file in your Sims 4 folder, next to your Mods folder. If you pasted the contents of it here, or emailed it to me at simsonianlibrary@gmail.com, I might be able to figure out more. if you install TwistedMexi's Better Exceptions mod (found here https://twistedmexi.com/Mods/ ), it creates an easy to read webpage from this file and other data, and that might also help us figure out what's going wrong and whether there's a mod conflict. Thanks for the feedback and if you could give me any more details, it would be helpful!
I personally havent seen any issues with FvW when it comes to the Glade. Druid is doing their thing and the fae are doing their thing. I havent seen them interact. So, nothing wrong on my end, but my inital druid did leave in the middle of druid training and was replaced with athena. But i forgot how long i was in there with the inital druid before he was replaced.
Thanks! That's what I was kind of expecting would happen. I'll check the Archdruid situation and see if I put a time limit on it. They should be able to stay more or less forever, but I don't want to end up with two or more if they keep replicating when you come back, lol. Thanks for the feedback!
