More Patch Fixes!
So, here's a little story about how dumb "experts" can be. :D I've been writing software for a living since the 1990's so I'm probably what you might call an 'expert', in that I do it every day of the week so I'm pretty good at it -- at least as good as any plumber or electrician you might hire at what they do for a living.
HOWEVER, that doesn't mean I don't miss things in the stupidest way. Such as my recent discovery that Better Exceptions stores the patch day report inside the TMEX-Settings folder IN THE MODS FOLDER ...(sigh).
See, I had a memory of it always opening up the Patch Day Report in my browser when it found something. So when it hasn't been doing that, I though it was coming up clean.
IT WAS NOT, lol.
Okay, so now armed with that new knowledge, I went through the latest ones and have cleaned up the tuning syntax errors listed in the patch day report(s).
None of these issues was throwing exceptions or causing really noticeable errors, but some of them might have been responsible for various quirks or other issues.
All of these have also been updated on their respective mod pages as well.
I have two more with fixes: Minecrafting and Pirate Treasure, but I'm fixing a few other things in each of those so will update them a bit later. Also, a Druids prerelease update is on the way -- I may release that publicly over the weekend to stop me from adding more features to it, lol.
Comments (16)
YO: SINCERAMENTE, A LA HORA DE MAGIA SIMS: ELIJO COFIAR EN TU EFICACIA CONSTANTE. POR ENDE/ERGO: SIEMPRE GRACIAS, "MAGISTER-BRO".
"ZERO" ES 1 MODDER ENFERMO & PSSICÓTICO: "AUTO-ASCENDIDO A PUTA CABRA SATANISTA". TEN CUIDADO CON SU EGOÍSMO & BASURA. (#SUS MODS SON BUENOS): #ÉL ES MIERDA & BASURA INHUMANA.
For some reason, the Perfumery patch 1.07 doesn't work for me. The only thing I can't do is apply the perfume to a sim. The animation seems to cancel itself when I queue it. I then tried the previous patch, and it worked just fine. I own all the packs. Thanks!
I will double check that. It's a customized animation that needs to be in the mod -- wondering now if it's missing from that one. Thanks for the feedback!
Hey! I've just finished combing through all my mods to figure out what was causing the world select loop glitch and the updated Archaeology Kit 2.0.1.8 seems to be doing it. Are you aware of any conflicts with other mods following the patch? The script file is one folder deep
What is the world select loop glitch? I have the new version of the Archaeology Kit installed (2.0.18), and I don't notice any problems, nor does Better Exceptions. I don't know of any current conflicts. Do you have a stack track of this happening? If you are referring to a failure to load a lot and you end up back at the world select screen, that is usually due to errors when loading things on the lot. A stack trace would help show where/what that might be. You can either paste it here, or email it to simsonianlibrary@gmail.com.
i dont have the family tree icon in the notbook my sim has maxed the the skill and looked for ancestors is there an incompatibility with other mods?
Hello, sorry i didn't get to this question earlier -- ended up getting busy at my day job. I guess there could be an mod conflict, but I'm unaware of any mods that modify the same things that this mod does -- it mostly adds new things. It sounds like you haven't found any ancestors at all yet? Have you tried these things: - Reading the three genealogy books (sim city census, business directory, and picyune archives) - Finding memorabilia in the SimCity Census records cabinets and analyzing it - Analyzing gravestones - Researching legal records at the police station (on any computer) - Researching birth certificates at the hospital (on any computer) - Researching wills at city hall in Ravenwood - Researching marriage licenses at city hall in Tartosa? - I added a couple of research interactions to the Rootsy computer service on all computers that will also provide ancestral research points. I'm not really sure how to get to Family Lore 5 and not find any ancestors yet. There is a cheat menu you could try as some troubleshooting. You can set your sim up to be almost at a discovery, then read the census book a bit and you should get one. Do you ever see the lightbulb appear over your sim's head? That's a marker to show that you are making progress on another family discovery. Try one of the cheat menus if you can (shift-click on your sim to view them). Let me know if that did anything. Thanks for the feedback and I'll ponder what might be going wrong for you!
How have I not known about your mods until now! These are great! Thank you so much!
wow awesome..!
i cant seem to get my sim too make perfume on any stove. i have the books and the perfume skill and the perfume bottles in bb but no option to do the perfume on the stove
There's a script that goes with the mod (it's next to it in the same folder) that adds the interaction to stoves, so you need to have script mods enabled, and make sure that the script isn't more than 1 folder deep in your mods folder. For example, this works: "Mods/SimsonianLibrary_Perfumery/SimsonianLibrary_Perfumery.ts4script" It injects the Perfume crafting interaction on every stove marked with a 'Func_Range' tag. Let me know what stove you are using if neither of the above tips helps.
As a fellow, software engineer, I feel you all too well. I've had my fair share of those face palm moments, even after 25 years of coding🤦♀️🤣 Thanks for the updates!
It's been decades since I've "rm -rf'ed", so at least I'm proud of that, lol.
Ahah I think this is a recent change for better exceptions, because i noticed that folder very recently myself Thanks for the updates :)
If it was a recent change, I'd feel a lot less dumb about it, lol
