SimsonianLibrary_FoodSupplierLicense_1.1.3.zip 64.8 KB
SimsonianLibrary_FoodSupplierLicense_1.1.4.zip 64.6 KB
SimsonianLibrary_FoodSupplierLicense_1.1.5.zip 64.6 KB
SimsonianLibrary_FoodSupplierLicense_1.1.6.zip 64.6 KB
April 2, 2022

Food & Beverage Supplier License Mod

The Food & Beverage Supplier License is available in the Aspiration Rewards Store for 500 satisfaction points. Once you acquire a Food & Beverage Supplier License reward trait, here's what you can sell and who you can sell it to:

Produce, Fish, Meat, Spices

  • Any restaurant Host

  • Produce market stalls vendor in San Myshuno

Juice Fizzes, Seltzer, Craft Beer (if you have Basemental's mod)

  • Any bartender (but not hired ones)

Fresh Fish

  • The Daily Catch market stall vendor in Brindleton Bay

  • The Poke market stall vendor in Sulani

  • You can also sell fish at restaurants and the produce market stalls

Platters of baked pastries from the Cupcake Factory, Bread, Pie, Cakes, Jams & Jellies

  • Any Barista (but not hired ones)

  • Coffee cart vendors (such as in Discover University)

Wedding Cakes

  • Patisserie vendor in Tortosa

You need to have a friendly relationship with the person you are selling the items to, and they need to be 'at work' during the sale. Click on them while they are doing their job, and a 'Sell <type of good>' menu option will be available. It will bring up a picker that you can use to sell the items out of your inventory.

Sales Instructions

1. Have your sim purchase a Food & Beverage Supplier License in the Rewards Store for 500 satisfaction points
2. Make crafts like gardening produce, pies, fizzies, wedding cakes and fish
3. Make friends with Restaurant Hosts, Bartenders, Baristas and appropriate market stall  vendors
4. Sell your crafted goods at restaurants, produce stalls, cafes, bars and coffee carts
5. Profit

Sale Cooldown

Since businesses need to sell the products that they buy from you, you
can only sell to a particular sim once every 6 hours in normal cases
(unless they are Impressed, see below).

Post Sale Events

A few hours after you sell to a supplier, or the next day if that's after business hours, they might contact your sim and tell you one of two things:

  1. They are impressed by your products. Since they are selling well, they are willing to buy an unlimited number of times for the next 24 hours, and will pay a 2x premium as well. When a customer is impressed like this, you can see the Impressed relationship in the customer's Profile panel. Lasts 24 hours.

  2. They found a cheaper supplier. They are still willing to buy your products on the same schedule (every 6 hours), but you will have to provide a 35% discount off the normal supplier price. These customers will display a Discounted relationship in their Profile panel. Lasts 12 hours.

Each of these has a chance of occurring each time you sell to a business, but most of the time there will be no special event. You also won't trigger one of these after a sale if the customer is already in one of these states.

Customer Relationships

If you have a good relationship with a supplier, they are much less likely to use a cheaper supplier. If they are your BFF, they will never use cheaper suppliers. If you have a good relationship, the supplier is also more likely to be impressed by your products and pay a bonus. Conversely, if you have a bad relationship, they are more likely to look for a cheaper supplier, and they will never be impressed.

Good relationships with customers lead to more money. Bad relationships lead to less money. Selling to a customer provides a small relationship benefit, so if you sell to your customers on a regular basis, you should end up with a positive relationship over time. Asking them how their day is going when you drop off the shipment isn't a bad idea, either.

The price that customers are willing to pay is also affected by certain traits. The Marketable, Entrepreneurial, and Business Savvy traits all provide bonuses to the amount that you are paid for products.

Check Up On Customers Interaction

There is a Check Up On Customers option on your sim that will allow you to pick one of your customers and call them to see if they need anything yet. They will also tell you if they are currently Impressed or Discounted in their answer.

Also See: The Simsco Canning Factory Mod to process large volumes of produce into value added products that can be sold with this mod!

AUTHOR CONTACTS
BlueSky
@simsonianlibrary.bsky.social\

Twitter
@simsnianlibrary

Documentation Archive
https://simsonianlibrary.com

CHANGE LOG
1.0.0, 3/13/2022, Initial Patreon release
1.1.0, 3/22/2022, Added post-sale events with price modifiers
1.1.1, 4/2/2022, Public release, tuning of post-sale events and effects
            of relationship status
1.1.2, 7/26/2022, Fixes for Patch 1.90.358
1.1.3, 3/31/2025, Patch fixes
1.1.4, 5/03/2025, Enabling selling Ranch pack nectar, bug fixes
1.1.5, 7/2/2025, Patch fix for Enchanted by Nature
1.1.6, 10/2/2025, Various tuning fixes reported by BE

Chinese Translation by ABonnie

Comments (13)

J
Jiggs · November 26, 2025

Any chance you can add all the selling interactions over the phone so we can stay at our business and not have to travel to each NPC everytime? Also if you can support more craftables this mod would be the entrepreneurs player's best friend!

S
Simsonian Library · November 30, 2025

I like the phone idea, as it would be easier to deal with the same vendor staff. I'm looking for ways to support sort of a 'retail' buyer, but haven't decided on the best way to indicate what sort of store it is. Maybe a lot trait or challenge?

T
Travikus · October 2, 2025

Thanks for all the updates! I'm finally trying the Perfumery mod ^^ But here's what BE reported about the Supplier just now after I installed the update: /// The listed script mod failed to load and should be removed or updated. Failure: 'wholesale_food_sales/wholesale_food_sales_injector' (wholesale_food_sales.wholesale_food_sales_injector) cannot import name 'HasTunableReference' from 'sims4.tuning.tunable' (/Applications/EA Games/The Sims 4.app/Contents/Data/Client/../Simulation/Gameplay/core.zip/sims4/tuning/tunable.pyc) (ImportError: cannot import name 'HasTunableReference' from 'sims4.tuning.tunable' (/Applications/EA Games/The Sims 4.app/Contents/Data/Client/../Simulation/Gameplay/core.zip/sims4/tuning/tunable.pyc)) ///// Should I email you the file?

T
Travikus · October 2, 2025

ok. I redownloaded. it now has a different name. prreviously I downloaded directly from the email notification. sorry for the inconvenience

T
Travikus · September 6, 2025

quick question: are supplier and freelancer career scripts left uncompiled for a reason? sorry for asking. I'm just having a cleanup in my folder (well, yes, again, lol). and also I just learned how to decompile things! I was thinking i would learn also how to compile things ^_____^

S
Simsonian Library · September 6, 2025

It should contain both the compiled and uncompiled source code for the scripts in the .ts4script zip file: Length Date Time Name --------- ---------- ----- ---- 193 05-02-2025 14:58 wholesale_food_sales/__init__.pyc 1415 05-02-2025 16:11 wholesale_food_sales/commands.pyc 4440 07-02-2025 22:10 wholesale_food_sales/provided_affordance_injector.pyc 1640 07-02-2025 22:10 wholesale_food_sales/wholesale_food_sales_injector.pyc 1672 07-02-2025 22:10 wholesale_food_sales/wholesale_food_sales_injector.py 4 03-12-2022 15:51 wholesale_food_sales/__init__.py 4738 07-02-2025 22:10 wholesale_food_sales/provided_affordance_injector.py 1635 05-02-2025 16:11 wholesale_food_sales/commands.py --------- ------- 15737 8 files I include the source code in there to help others learn how it works, and to make it easier for someone else to adopt the mod in case I get hit by a bus, lol. It used to also guard against the Sims 4 python engine being upgraded, since it should recompile the .py files if if .pyc files are incompatible, but I'm not sure that's a potential issue anymore.

T
Travikus · September 2, 2025

Say, I'm a loner who's just happy to garden their garden, hug their livestock and not talk to any other 2-legged creatures much. For the purpose of not starving to death, I made friends with a bartender and sold them a bunch of stuff. And then I come again to that bar and there's another bartender who doesn't know me, and I'm like, ok man, not again, and drown myself in the bar toilet. In case I missed something, could you pls explain for dummies like me with adhd eyes how to sell to the same ppl or to the same bars again without the song and dance for every mixologist i want to sell to? This bartender girl became my bff but never again was I able to catch her in her Mixologist role ever. Sorry if I missed it somewhere.

S
Simsonian Library · September 3, 2025

I wish I could make it work differently than it does! Sims can create relationships with other sims, which is how the seller relationship is tracked, but there's no real way to create a connection between a Sim and a business (aside from owning it). And with NPC owned (or unowned) bars, restaurants, etc, it becomes even harder to figure out how to track the Customer status without relying on specific Sims. OTOH, a lot of times, the game will reuse bartenders between bars. So you might get to know a bartender at one bar, then they work at another bar. You can still sell to them. Unfortunate side effect of that is that the selling cooldown buff applies there too, so it becomes a problem if the same bartender works at all the bars, lol. In any case, i'm always looking for a better way to manage the Customer connection, but right now it is Sim-based until I come up with something better.

S
SaxonSpud's Sim Stuff · April 15, 2025

Love this mod, but it seems that the nectars that came with the horseranch pack arent being recognised to sell in the bars. The ones from the better bars mod sell ok, but not the original ones. Not sure if this is by design, or if its something that can be fixed in a future update

S
Simsonian Library · April 15, 2025

Hi Michelle, I just took at look at that, and it seems that the Chestnut Ridge nectar bottles are 'tagged' differently than the mod expected (it was looking for the tags that fizzies have). I'll add some additional tuning code to also work with the Chestnut Ridge nectar for the next update. Thanks for the report and the feedback!

M
MyGalFriday · April 1, 2025

This is so cool!

P
Pixie Moon · March 31, 2025

Hi, I was wondering if you have an updated version of this somewhere since it is causing errors! Thank you! :)

S
Simsonian Library · March 31, 2025

Hello, this is the first I've heard of it having problems. The most recent version is still 1.1.2. Can you describe what you are seeing? (errors, incorrect behavior, etc) That will save me a lot of time fixing it. Otherwise, I'll try to run through all of the features later on today and check it (but let me know if you are seeing errors). Thanks!