Brief Update
My apologies if I haven't had a chance to answer a question or respond to some feedback this last week. My dog is ill and he had to stay in the vet hospital for two nights.
Tip: Really don't give your dog leftovers! They love them, and they love cleaning the fat from a frying pan, but it's bad for their pancreas. He's home now, and I'm taking care of him, but it's been a distracting week. Not to mention expensive -- ouch!
Anyway, I have some bug reports that I'm tracing down in Family History -- has anyone else noticed a conflict with MCC that surfaces in Better Exceptions? Let me know if so, as I have a report that I can't replicate yet.
Also working on a re-do of my very first mod, the Simsco Instant Lunchroom. A few patches ago, the ability to schedule situations automatically from an object stopped working, and the new method also does not seem to work (looking for a working example of situation_scheduler_component.object_situation_shifts, btw). So I'm working on some new ways to staff the cafeteria line. I have a few working now, including jobs for small businesses and getaways, and will tie that up and upload it soon.
Simsco Candy Factory is currently making sellable, but inedible candy, lol. Somehow that doesn't affect your business reputation in a small business. Working on a fix for that, but it's been confounding me.
Finally I have a couple of new ones I've been working on that I don't want to say too much about, since it takes me so long to do things, lol. But one of the projects was inspired by some suggestions I keep getting and it's coming together nicely so far.
Thanks again for your support and feedback!
Comments (18)
Yeah lol I'm still waiting for the Simco candy factory to be fixed so that sims can eat candies made from the factory. Lol
I know, omg, I know. That problem has been incredibly frustrating. There is some commodity or something that isn't getting completed when the factory creates something, and I have spent a crazy amount of time trying to figure it out. I set it aside for a little bit to give myself time to think about it (it usually helps), and I think I might try rebuilding the crafting interaction from scratch, since I must be missing something obvious. Sorry for the wait!
So sorry about your dog :( hope things get better for you both <3
Poor pupper hope he gets extra tummy scratches. I'd make our dogs food to give while we ate, made of meat trimmings (whatever I had to work with) cooked with rice, and she liked carrots and corn but if you do that ask the vet or research. I know salt, garlic and onions are bad for pets.
Awww, sorry for your dog. I never heard of dogs eating from a frying pan. Our dog has never eaten from a frying pan, just from a plate. I hope your pup heals up well. I hope you're doing fine too. I just was wondering why the kabloom mod didn't get any updates, but now my question got answered, but still another remains... Is the Kabloom Mod still working? Because Scarlett list it as unknown, so I'm unsure if I can use it. Thanks in advance.
I remember seeing your comment now, tested it and it worked, and entirely forgot to get back to you. I just tried version 1.0.6, published in July 2025, in Hensford-on-Bagley. It still seems to work and didn't get any errors. Let me know if you run into problems or get exceptions from it!
Aww, take care of the pup. I actually cut off table food about a month ago because my doggo ended up with tummy issues. I was also a new pup mom at the time (he was 8 months old, but I had just got him from the shelter) and felt like a failure, but then my fellow doggo owning friends said its a common mistake or sometimes dogs just get ahold of things, it might not have been anything I fed him. :/ Either way, all healthy now. Hope your pup heals up well
so sorry your dog has been poorly, and glad they are on the mend. I can definitely relate as mine scavenged too many windfall pears at the end of the summer and was quite ill. Really looking forward to the new stuff, but I also found a little quirk on the archaeology mod. When you've donated your rare artefact to the museum, there is no text in the option to accept jobs. Not sure if it's due to missing packs (I don't have the last 3 or 4, but I have all the rest)
Thanks! and I'll check that. Not sure what would cause it -- wouldn't expect a missing pack would, but...
I'm excited about your upcoming project. Sorry to hear about your dog >.< I myself had to sell some of jewellery to cover my cat's surgery in March. But pets' health is so much more precious.
I feel your pain on the cost of emergency vet care. Our cat knocked a bottle of Advil off a shelf, and one of the dogs ate it (they like the coating). Yeah, not good. He was in for four days, but he's doing great now. But not cheap. I have been working with the family history mod a lot on my current save, and I think I have been getting some BEs. If they are related to the mod, where should I send them?
omg. no! I hope he's doing well now. But omg, I'd have lost it >.< Pls take care 🙏🏻
Welcome back and I hope your baby continues to feel better!!
I hope your baby is doing much better!
omg i hope your dog gets better soon! dont be too hard on yourself, they really do give puppy eyes and you forget, im constantly worrying about how my dog gets away with the amount of cheese he manages to finesse bc i cant say no. welcome back and take your time!! everything will work out:))
Thanks! Yeah, he really misses cheese!
No need to apology.I hope your dog gets better and welcome back.🥰✨
Thank you!
