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The Bibites

@thebibites
1 bookmarkindexed Oct 1, 2026updatedlast updated Oct 1, 2026importedlast imported Oct 1, 2026
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The Bibites 0.6.4 Alpha 2: NETWORKING Realms
We have now split all networking across Realms, each with its own rules and restriction, min and max range of settings, possibility to interact with the world, allowing non-official bibites, etc. The idea is that you'll be able to tailor the realm you create to the rules you have in mind. For now, t
Sep 17, 2026 0 4
The Bibites: BIOME Alpha 1: PERFORMANCES (and not much more aside from a whole overhaul of the genetic algorithm powering the simulation)
The evolutionary algorithm in The Bibites 0.6 and earlier is an old, archaic thing I cobbled together almost ten years ago, when I had no idea what I was doing, and have been trying to make work ever since (which I've barely managed lol). Over time, we identified many issues and kirks that limited w
Jul 11, 2026 0 44
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The Bibite BIOME 0.7.0 alpha 1
Explainer post to come tomorrow; my headache is too strong, but I didn't want to delay your access just for that WARNING: This is a first rough alpha to test the framework itself and basic performances It is pretty barebone, especially for things like Saving/Loading not being possible yet (We wanted
Jul 11, 2026 0 4
The Bibites 0.6.4 Alpha 1: NETWORKING and folders
OH BOY have we been cooking with this one Networking You can now connect to our servers and send and receive bibites across the internet! Just head to the network settings in your trusty dynamic settings panel, and enable it to start a probably irreversible process of getting your simulation swarmed
Mar 30, 2026 0 84
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The Bibites 0.6.3.1 Patch
Changes Made Red Death Settings available for all users Added Simulation Setting to enable/disable corpses Corrected scenarios and templates capitalization to fix issues for Linux builds Significant Improvement to performance of corpses Fixes Fixed Latch function tooltip Fixed Custom Templates being
Mar 17, 2026 0 4
The Bibites 0.6.3 Public Release!
It's been a long time coming, but 0.6.3 is now out for the full public! We have a lot of new stuff to cover, so let's get right into it: Settings Animators / Seasons You can now create animation curves for settings, so they change gradually and automatically over time! You can specify any number of
Feb 26, 2026 0 104
The Bibites 0.6.3: Release Candidate
Hey! It's been a while, and I've been very busy with the BIOME branch of the project (0.7) and other things that should come out relatively soon (can't wait to share it with you!). I've let the 0.6.3 Release Candidate slip by because I really wanted to include a feature that's been requested for a l
Feb 17, 2026 0 24
The Bibites 0.6.3 Alpha 3 : Settings Animator! (SEASONS!!!)
It's been a long awaited promise, and I think this is going to be incredibly worth it. You can now create animation curves for settings, so they change gradually and automatically over time! You can specify any number of settings to follow a given curve. You only need to specify the base for each, a
Dec 10, 2025 0 54
The Bibites 0.6.3 Alpha 2: More Towers
We've been pretty busy lately preparing our presentation to the ALIFE 2025 Conference (and planning the trip in general), as well as running the tournament, so progress has been limited, but I hope these few additions will still make you happy! Two New Towers The Rad Tower produces a zone of Radiati
Sep 26, 2025 0 54
The Bibites 0.6.3 Alpha 1: CORPSES
Look at all these disgusting, decomposing corpses!! Corspes have been a requested feature for a long time, so it was about time I delivered! Now, when bibites have their health drop to 0, they won't explode into meat anymore! They will turn into a corpse! A bibite, but brain dead, and with no active
Aug 20, 2025 0 54
The Bibites 0.6.2: Steam Workshop and toward the future!
It's been a while since we updated the public version, and we think we were overdue, so here it is! We have started doing a lot of background work, but we still have quite a bit to share this time around. Obviously, the Steam Workshop integration, but also many small improvements and quite a lot of
Jun 25, 2025 0 34
The Bibites 0.6.2 alpha 2: Some Secrets
Pppstt... please don't share this with others, but there's a few secret additions in this release. But first, the boring stuff: Improvements to the workshop Improved the collision equations (for damages) to be more realistic and based on the transferred impulse (big bibites won't be as sensitive to
May 24, 2025 0 54
The Bibites 0.6.2 alpha 1: THE WORKSHOP
Hey! We've been hard at work implementing the steam workshop integration for The Bibites! You have to have access to the Steam version of course, but if you do, You'll now be able to share your discoveries, be it Bibite Templates, Scenarios, Challenges, or even Interesting SavefIles! We really think
Apr 4, 2025 0 34
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The Bibites 0.6.1!
This is the version from the Steam launch, with many small hotfixes and small improvements already! Ah yes also, WE'RE ON STEAM!!! Changes Reworked credits panel (and added it back to the build) Added Bibite Research Conglomerate Link (to "Additionnal tools" panel in menu) Balance to some challenges
Mar 7, 2025 0 4
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The Bibites 0.6.1 Alpha 7
We jumped a version because of steam demo builds Changes Achievements Added (many placeholders, non-challenge achievements won't trigger, sorry) Achievements pop-up Added new scalar setting for bite throw force Fixes Fixed some mutations not taking place correctly Fixed render layering issue with bi
Feb 21, 2025 0 4
The Bibites 0.6.1 alpha 5: quickfixes
A bunch of quick fixes to prepare for launch Fixes: Improved loading/game creation times Fixed Mult not being simulated correctly in brain editor Fixed code sometimes causing game freezes Fix to growth graph not rendering correctly on first open Fixed no jaw muscles (WAG < 0) causing NaNs Corrupted
Feb 14, 2025 0 14
The Bibites 0.6.1a4 : coming to Steam!
It's official, The Bibites is coming to steam on March 4th To prepare for this, we had to submit an early build for review and evaluation, so why not treat you all to a surprise polished alpha! Changes Added simulator to bibite brain editor Added bibite Preview (growth curve, few other metrics) to t
Feb 8, 2025 0 14
The Bibites 0.6.1a3: Challenges
Yep, Challenges Finally a use for the Bibite Editor! Submit your best champions to take on diverse challenges! Okay... it is not so diverse for now, there are only 3 But the great news is you can make your own! And it's super easy to do Obviously, we'll be able to expand the challenge pool with time
Jan 25, 2025 0 24
The Bibites 0.6.1 alpha 2: Brain Editor!
Joyeuses Fêtes to all of you! I finally got the brain editor to a state I consider satisfying, and I wanted to take the opportunity of this day of Noël (that's how we say it in Québec) to give you access to it! Open any bibite Template and modify the bibite's brain and Genecode! Other Meaningful cha
Dec 24, 2024 0 14
The Bibites 0.6.1 alpha 1: Gene Editor!
This is the first alpha on the road to the Steam release, with minimal inclusions. I wanted to fix all the remaining bugs and give you a first taste of the editor and how it'll work! Gene editor You can now open any bibite template, modify its genes, description, or name, and save it back as a new t
Nov 6, 2024 0 14
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The Bibites 0.6.0.1: Hotfix
A quick hotfix to address a few missed issues on the big release! Fixed bibites no longer dropping meat on death Fixed brain panel getting out of screen for certain ui scales Improved UI general behavior with smaller screens Fixed issue with rect zones positions not being loaded correctly if near si
Oct 7, 2024 0 4
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The Bibites 0.6.0: Organs and Science!
Wew... This one has been a long time coming It's been close to a year and a half since the last public release and it's frustrating to have kept the free users without news for so long. I want to start by apologizing to everyone for this long delay, I kept going in different direction and adding mor
Oct 5, 2024 0 4
The Bibites 0.6.0 Release Candidate!
THE TIME IS NEAR AFTER SO MUCH TIME I CAN'T EVEN If this release goes well and not many bugs are flagged, I aim to release this new update publicly! Until then, it's all hands on deck, as we have to catch as much as possible before it's ready! The video is also very close to finished, and will proba
Sep 27, 2024 0 14
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The Bibites 0.6 Alpha 17 : The Last Mile
This aims to be the last alpha for the 0.6 update. If all goes well, and only minor things are reported, the next Patreon Release will be the official Release Candidate before pushing the new 0.6 version to the public! This has been an enormously long journey, but I'm very excited to be this close t
Sep 13, 2024 0 4
The Bibites 0.6 Alpha 16 : Balance, Preview, And Stomach Acid
Ironing out the last release and all the new introductions in systems, this alpha should be a lot more balanced! With the help of Aaron, a new member of the dev team, we put extra effort in doing extensive testing and fine-tuning. And no need to worry, we also have a load of new features and other t
Aug 3, 2024 0 14
The Bibites 0.6 Alpha 15 Combat Rework and Organs
WARNING: Due to too many differences in the simulation settings, logged data, etc. Saves will not be able to be imported from previous versions. Individual bibites will be tho. New Spatial Organs I added 4 new organs that take up space inside the bibite's body, with apportionment genes to come with
Jul 3, 2024 0 14
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The Bibites 0.6 Alpha 14: Fixes and Adjustements
Changes Added default activations to species distance calculation Added visuals for node activation difference Adjusted default bibite genes Adjustment of default settings (biomass density, fertility) Moved to Unity Editor version 2022.3.29f1 Fixes Fixed bug that would crash loaded saves Fixed bug t
May 25, 2024 0 4
The Bibites 0.6 Alpha 13: No more constants
Brain Changes Added default activations to brain nodes, replacing the constant node Added indicator for default activation Added default activation mutations and adjusted respective probabilities Added Integrator Activation Function (integrate input over time) Added inhibitor Activation function (se
May 16, 2024 0 14
The Bibites 0.6 Alpha 12: PERFORMANCE CONTROL
You can now change the precision of your sims to suit your performance needs! Basic TPS : (default: 40 TPS) The number of simulation ticks (updates) per second. This encompasses everything aside from rendering and UI interactions, be it physics or bibite systems. Increasing this means the simulation
May 7, 2024 0 14
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The Bibites 0.6 Alpha 11: A little more polish
A quick follow-up as was discussed to polish the last release that I ended up posting early! Let's make it short and sweet! Added species data importer for earlier versions I tried my best to make an algorithm to match points from earlier data to the new format and mull them over, but I discovered i
Apr 6, 2024 0 4
The Bibites 0.6 Alpha 10: Entering the Endgame
So! A long-awaited alpha that finally comes! The delay has been long, but this update has been jammed full of very important things, long-awaited fixes, and under-the-hood stuff that will change the game. I would've liked to be able to do a little bit more testing before releasing it, but I asked yo
Mar 29, 2024 0 64
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The Bibites 0.6 Alpha 9: OPTIMIZATION OVERDRIVE
I think some of you will be surprised by the performance improvement we gained with switching Unity versions! It wasn't easy, but I think it was very worth it. The memory leaks have also mostly been found and eradicated, so it should provided a smoother experience, with the ability to leave your sim
Dec 19, 2023 0 4
The Bibites 0.6 Alpha 8: Stats and Graphs!
Yeah! The long-awaited first Stats and Graphs update! Keep an eye on key metrics like Entities Biomass, Brain Size, and more for in-depth analysis of your population dynamic! Get insights into the genetic makeup of your population! Experience unique scenarios like the Antlike bibites and the creativ
Nov 23, 2023 0 24
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The Bibites 0.6a7 hotfix
Fixed bug with saved bibites missing genes, causing wackiness Fixed Bug causing matter decay parameters not being correctly set at first Fixed display bug for log settings using percentages Fixed display bug with bibites not selecting correct sprites at first Fixed bibites benig able to produce and
Sep 8, 2023 0 4
The Bibites 0.6 Alpha 7: Chubby to the brim
Like too often, this was initially supposed to be a quickfix alpha but I decided to add just a feeewww new features.... welcome to the largest alpha in a while Spatial Organs and Genes Some organs now take up physical space inside the bibite's body (Stomach, egg organ, fat reserves), and their respe
Sep 6, 2023 0 14
The Bibites 0.6 Alpha 6: Lotsa Zones and Settings
A list is better than a thousand words Visuals/Graphics/Preferences/UX: Color picker Settings Background grid option (also available in visibility panel) Added Shade Option, emulating the effects of microscope outside of the simulation area. Bibite will automatically stay out of the shade, just so t
Aug 3, 2023 0 14
The Bibites 0.6 Alpha 5: Eggs of Quality
Eggs Rework: Bibite now produce eggs gradually and can accumulate them in their egg organ and lay multiple eggs at once! One new sense: nEggsStored One new output: EggProduction Eggs organ info is available in the biology panel Stored Eggs are dropped on death Added default constant connection to Wa
Jun 7, 2023 0 14
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The Bibites 0.6 Alpha 4: Itteratin'
This should work a little better. Hopefully, this should now be stable enough to push forward and consider the species log to be working and we can start to add more exciting features that I want to start adding in 0.6 Fixed active but not recorded species being incorrectly pruned on Save/Load Incre
Apr 27, 2023 0 4
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The Bibites 0.6 Alpha 3 Quickfixin
-fixed ancestral display -fixed circular buffer problems -removed uncircularized references -fixed loading circular buffer -fixed scenario saver sizing -fixed default genetic span factor -modified default species genetic span to 150% -reset species data from earlier alphas
Apr 20, 2023 0 4
The Bibites 0.6 Alpha 2: BETTER SPECIES
Far stabler and so many nice little features, what's not to love? I also included a savefile of a simulation I've been running for a little more than 100h, in order to show off what a larger lineage history might look like without having to wait! That history is also pretty interesting in itself if
Apr 14, 2023 0 15
The Bibites 0.6 Alpha 1: SPECIES
Hell yeah, after all this time I finally have something stable enough to present! Speciation Bibites are now automatically organized into species based on genetic differences. For now, only genes are part of the formula, but for the next alpha, I'll make sure to also include their brain in the speci
Mar 31, 2023 0 24
The Bibites 0.5.1 public release! 🥳🥳🥳
Hey everyone! A very sizable update that will bring a lot of joy to a lot of people. I managed to fix a lot of bugs that had a significant impact on performances. The resulting increase in performances is going to be very noticeable! I also worked a lot on the UI and some usability features. With th
Feb 26, 2023 0 14
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The Bibites 0.5.1 Alpha 5: Last mile 4 end this misery
Hopefully, for the hundredth time, this is the final alpha before public release. I was so tired of just working on fixes that I ended up adding a few features to preserve my sanity. Not much, but still. Additions Added all hotkeys to UserSetting Panel (can't be changed yet) Z => select random zone
Feb 23, 2023 0 4
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The Bibites 0.5.1 Alpha 4: Last mile 3 please make it stop
At this point I've already started doing a lot of of work for 0.6.0a1, but I hope this REALLY is the last nail in the coffin for the 0.5.1 public release. Changes Added "Reset Warnings" to settings panel Removed auto-reload feature, as it should be needed anymore Fixes Fixed Memory leak from egg ski
Feb 7, 2023 0 4
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The Bibites 0.5.1 Alpha 3: Last mile 2 Electric Boogaloo
The last alpha (hopefully) before releasing the 0.5.1 update publicly and moving on to start work on the 0.6 alphas! But still, I crammed a few nice features in there! ahahahah lol Additions Added a user setting to reduce pheromone quantity Changes Reverted pellet splitting limitations Updated phero
Jan 31, 2023 0 4
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The Bibites 0.5.1 Alpha 2: Last mile
The last alpha (hopefully) before releasing the 0.5.1 update publicly and moving on to start work on the 0.6 alphas! But still, I crammed a few nice features in there! Additions Added Actions to the bottom-left tools (Kill Half Of The Population and Remove Half Of Pellets) Added Bibite Template Sett
Jan 18, 2023 0 4
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The Bibites 0.5.1 Alpha1: Mac an More
A Quick release with a lot of small changes and a few fixes! Also, Finally managed to work out Apple Notarization! This means that Mac users won't have to jump through hoops to make The Bibites run normally! YAY! Changes Saves and scenarios now automatically include user-saved bibites They will be a
Dec 22, 2022 0 4
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The Bibites 0.5 Alpha 7: Optimization and more
Hello Everyone! We are quickly approaching a public release for 0.5, so I wanted to do a final alpha release to let you see a few things I added firsthand. Changes Synapse weight will be conserved on node creation Updated Pellet Tooltips for performance Optimized Pellet code (many pellet will have a
Dec 9, 2022 0 4
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The Bibites 0.5 Alpha 6: Previews and fixes
Hey all, final alpha release before I finally go back to focussing on the next video! I fixed a lot of the leftover bugs from the last alpha, as well as fixing a lot of the things you caught since last time. I also took the time to add a few quality of life improvements! Changes Added informational
Nov 3, 2022 0 4
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The Bibites 0.5 Alpha 5: Less buggy?
This is a quick release to fix the issues that plagued the last alpha. I am far happier with the results, but there might still be a few things left that no one caught in the last few days. I hope not! Changes Added buttons to open the various save folders Added save file retro-compatibility Adjuste
Oct 15, 2022 0 4
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