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The Bibites 0.6a8 - Windows 64x.zip 81.6 MB
The Bibites 0.6a8 - Mac Universal.zip 100.1 MB
The Bibites 0.6a8 - Linux.zip 98.4 MB
The Bibites 0.6a8 - Windows 32x.zip 77.3 MB
November 23, 2023

The Bibites 0.6 Alpha 8: Stats and Graphs!

Yeah! The long-awaited first Stats and Graphs update!

Keep an eye on key metrics like Entities Biomass, Brain Size, and more for in-depth analysis of your population dynamic!

Get insights into the genetic makeup of your population!

Experience unique scenarios like the Antlike bibites and the creative Fibonacci-drawing bibite, along with more flexible playground options!

Enjoy refined physics with a regularized drag equation, new easter eggs, improved memory management, and more!

We've squashed bugs related to entity placement, UI glitches, simulation consistency, and more to ensure a smoother gaming experience.


Stats and Graphs

Historical Data Graphs

  • Tracking tons of data stream (groups of related values)

  • Ability to select which curves from a  you want to see from a stream

  • Ability to select timescale (data is tracked semi-logarithmically)

  • Added legends


Tracked streams:

  • Entities Biomass

  • Entities Count

  • Brain Size

  • Current Age of population

  • Age of Death quantiles

  • Egg laid quantiles


Genes Distribution Graph

  • Ability to select any gene and see the historical genetic distribution of your population

  • planned: see the distribution by-species for the present distribution


Added Scenarios and Templates:

  • Added Antlike bibites template and Scenario

  • Added Empty Playground Scenario (No energy cost, no default pellets or bibites, etc.)

  • Added Fibonacci-drawing bibite template for the (only recommended in Empty Playground)


Changes

  • Regularized drag equation to scale with size for bibites, eggs, and pellets

  • Pellets no longer experience drag when held (temporary)

  • Added Chibity (RockStar Patron)'s easter egg

  • Added auto reload after autosaves as a band-aid to memory leaks

  • Moved to saving stats data in binary files for efficiency

  • Added flat ring distribution for Zones

  • Added rectangle Zone

  • Added out-of-bounds exterminator (with setting) (pellets will only be removed on Load)


Fixes

  • Fixed entity (bibites and pellets) placement in Ring Zones

  • Fixed bug that broke certain onHover fade animations

  • Fixed bug that broke entity count when quick loading

  • Fixed ColorSelector panel bug when selecting zones

  • Fixed tagging options not saving with worlds/scenarios

  • Fixed spacing in species panel

  • Fixed some issues when editing the fields (inputing a ',' or '.', without leading 0)

  • Added Eye Color Offset to sprite generator

  • Fixed timescale inconsistencies when reloading, especially after autoreload

  • Fixed clicking out of edit field not resetting the display to the correct value

  • Fixed padding of "Start Simulation' button in menu

  • Fixed bug where some templates would not show up as official

  • Fixed bug where the order of bibite templates could switch in the list