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Trixel Creative

@TrixelCreative
0 bookmarksindexed Sep 8, 2026updatedlast updated Sep 21, 2026importedlast imported Sep 21, 2026
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0:54
A Look at New Cosmetics!
We still have a few months left before our deadline to "content lock" the Wardrobe (meaning we'll shift focus away from new cosmetics and start adding final assets to the level editor instead). So, our artists have been working on new assets that devs and community members have requested! Here's a l
Sep 21, 2026 0 23
An Update On August's "Restitched: Recapped!"
Hello! 👋 We've received some questions lately asking if Restitched: Recapped! will be returning with a September 2026 post, or if it will move to a two-month combo post like our recent editions. This month we'll be holding off on the Recapped post as we focus all our time and efforts on the game di
Sep 21, 2026 0 2
Restitched: Asset Preview #30
For a monthly bite-sized taste of Restitched's content, we're showcasing two new assets from the game. Each following month, the previous month's post will be made public for everyone to enjoy!
Sep 11, 2026 0 1
Restitched | Building Materials Featurette
"Building Materials" are the basis of any level in Restitched. From the walls that block you to the ground you run on, the decor you make, and even the contraptions you assemble... they do it all! Check out our latest (narrated) feature video, which dives deeper into this powerful feature and its cu
Sep 4, 2026 0 1
0:10
Dev Video: Catapult Gameplay Object
Note: Art is not final! We're reusing the Trampoline model for prototyping! We're adding a new gameplay object that can fling you through depth! Similar to the Trampoline, but with a few key options and changes: Control air steering strength 0% = locked to arc 100% = full air movement, like normal T
Sep 1, 2026 0 31
Feedback Opportunity: Default Item Unlocks
We're finally at a point where we're implementing a proper item unlock system! This is the feature to decide which assets you'll have in your Craftbook from a fresh save file, and which you'll need to collect from levels or the story map. Before we comb through our current library of 2,000+ assets t
Aug 27, 2026 0 2
Poll: Which "Promotional Featurette" video topic interests you most?
We've recently shown several short feature trailers focused on level editor tools and general game mechanics! So far, we've shown the Wardrobe, Lethal Tool, Shape Tool, and Design Tool. Which topic would you most like to see in the next public video?
Aug 21, 2026 0
Join Our Verified Discord Server!
Did you know we have a Discord-verified community server with over 7,500 members? 🤔💭 It's where all the best things happen! 🤩 Get the latest Restitched news and dev insights, chat with other like-minded creatives, answer daily questions, and much more! Join Now: https://discord.com/servers/trixel
Aug 20, 2026 0 1
Restitched: Asset Preview #29
For a monthly bite-sized taste of Restitched's content, we're showcasing two new assets from the game. Each following month, the previous month's post will be made public for everyone to enjoy!
Aug 20, 2026 0 1
0:34
Restitched: Recapped! | June + July 2026
July was full of new progress from our small team of hobbyists, and we're excited to show you the highlights of what we've been up to! Read on to see how we're shaping Stuffy's world... Celebrating Pride 2026 In June, we celebrated Pride month (as we do every year!) with custom Restitched artwork di
Aug 7, 2026 0 7425
Restitched | "Lethal Tool" Feature
The Restitched Lethal Tool allows creators to quickly apply a variety of preset danger types! Add a lethal effect to Props or Building Materials for glorious teddy torture... Of the featured and confirmed lethal types: Frost Fire Plasma Electric We're also developing other lethal types, but we aren'
Aug 4, 2026 0 1
Restitched: Outfit Contest | Wardrobe Demo
Grab your needle and thread, because it's time to curate a stylish new ensemble! We're introducing a new community contest where anyone can participate and show off their creative skills! We'll offer a custom outfit prompt, and your role will be to create the best outfit in that category. 3 winners
Jul 21, 2026 0 1
0:30
Dev Video: Explosive Mesh Cutting
With bombs making recent progress, we've added a setting that allows them to cut meshes in the shape of the explosion radius. This is on by default, but can be disabled per explosive object!
Jul 16, 2026 0 13
0:05
Gameplay Enhancer: Breakable Boxes
In Restitched, the 'Hardware' chapter contains gameplay enhancement objects. Things like teleportation bubbles, trampolines to bounce on, and more. As we continue to expand this category with new gameplay objects, we like to consider what would be most useful as a prebuilt object. In this case, we'v
Jul 13, 2026 0 41
Restitched: Asset Preview #28
For a monthly bite-sized taste of Restitched's content, we're showcasing two new assets from the game. Each following month, the previous month's post will be made public for everyone to enjoy!
Jul 9, 2026 0 1
0:36 16:9
Dev Video: Surface Snap Prototype
One of the challenges with a 2.5D level editor is depth perception. In fact, it's one of the biggest challenges we face while developing the game overall! To help solve this and make creating easier, we've setup an optional 'Surface Snap' feature prototype. It works by finding the nearest material o
Jul 6, 2026 0 3
0:26
Dev Video: Tiny Stuffy!?
Just as a bit of fun, we shrank Stuffy (from the Unity editor, not a feature!) It's quite funny to see them zip around the level at such a small size! We're still working hard (as always!) on many features, new assets, and gameplay refinements. We can't wait to share the progress! Until then, enjoy
Jun 22, 2026 0 11
Restitched: Soundtrack Preview #24 | The Brutalist
Welcome to another Restitched: Soundtrack Preview, where we showcase 30-second snippets of music from the game's original score by Thomas Voets! Please note that these tracks are subject to change before release.
Jun 15, 2026 0 11
0:56
Restitched: Recapped! | April + May 2026
April and May were full of progress from our small team of hobbyists, and we're excited to show you the highlights from what we've been up to! Read on to see how we're shaping Stuffy's world... Design Tool Featurette https://www.youtube.com/watch?v=DdUyQp2Pds0 The Restitched "Design Tool" is a power
Jun 2, 2026 0 4224
0:34
Dev Video: Lethal/Death Visuals
Although killing Stuffy has been functional for a long time, it wasn't always pretty. We've recently been working to change that by adding new overlay effects, better code, and various effects (like a camera shake). Killing Stuffy should be satisfying! I mean... errr, it should look good. We're only
May 29, 2026 0 15
0:27
Dev Video: Player Ornaments
A couple of months ago, we began development on the highly requested 'Player Ornaments' feature. This was temporarily on hold as we prepared the Wardrobe Demo, but we'll soon be revisiting it in small increments! This is a deeply complex feature to add, but we're lucky that the Stamps system is simi
May 21, 2026 0 12
Restitched: Wardrobe Demo - Out Now!
In case you've missed it, we just released the first-ever public demo of Restitched! Get ready to create, customize, and show off your style... The Restitched: Wardrobe Demo is now available for Windows PC! Demo Details: The Wardrobe Demo is a free Steam download that gives you hands-on access to Re
May 17, 2026 0 3
Restitched | 'Arid Desert' Environment
Put on your best 'Cow-Boy' outfit! A new themed environment (level background) is making its way into the game, alongside several related assets for future creators. The Arid Desert theme brings a sunny and saturated warmth to the game, allowing Stuffy to traverse a dry desert with canyons, cliffs,
May 11, 2026 0 5
0:38
Restitched Featurette | Design Tool🖌️ 🎨
The Restitched "Design Tool" is a powerful, essential feature for artists (both in the level editor and wardrobe!) Use it to recolor nearly any asset easily! In some cases, you can also set a 'secondary color' and switch between preset texture swatches...
May 9, 2026 0 11
Poll: Which gameplay object types are most important to you?
In terms of simply placing and interacting with default gameplay objects, what are some ideas you'd find most useful? Feel free to suggest your own ideas in the comments!
May 4, 2026 0 1
0:56
Dev Video: Level Editor "Design Tool"
Everyone's favorite Wardrobe editing tool is now functional in the level editor! We've created a new Design Tool that mimics the behavior of the Wardrobe's tool, and it can be used on Props and/or Building Materials. It also supports Swatches and secondary recolor settings for select assets. This ha
Apr 17, 2026 0 14
Restitched: Soundtrack Preview #23 | Winter Wander
Welcome to another Restitched: Soundtrack Preview, where we showcase 30-second snippets of music from the game's original score by Thomas Voets! Please note that these tracks are subject to change before release.
Apr 15, 2026 0 11
0:41
Restitched: Recapped! | March 2026
March was full of even more progress from our small team of hobbyists, and we're excited to show you some highlights of what we've been up to! Read on to see how we're shaping Stuffy's world... Shape Tool Featurette Video https://www.youtube.com/watch?v=blfAG_bsGNs In mid-late March, we shared the f
Apr 14, 2026 0 4325
0:18
Dev Video: Level Object Hiding
We've improved the hiding feature to work on all objects and their connected children prefabs (eg, a palm tree's trunk is separate from the leaves, but now both get hidden). This feature makes it easy to hide assets in the level editor so you can work on things behind them. A small feature, but a ve
Apr 13, 2026 0 21
Restitched | Wardrobe Trailer
Chances are you've already seen it! ...But in case you haven't, you can check out the official Wardrobe trailer now! The Restitched Wardrobe is a fully-fledged game mode, offering tons of customization fun! Style your Stuffy with head-to-toe cosmetics across various categories, then decorate them wi
Apr 2, 2026 0
0:47
Restitched: Dev Video | Stamp Limit UI
During playtesting, one of the most requested 'quality of life' features was to have a Stamp limit indicator in the Wardrobe. Players felt the Stamp limit pop-up could be a bit of a jumpscare at times! Now, you should be able to plan designs a bit easier by looking at the Stamp Limit bar. This piece
Mar 28, 2026 0 11
0:09
Restitched | 2026 Key Art Update
New year, new me! We're no strangers to a little key art update... If you've been around long enough, you might remember lots of tweaks and changes to the original artwork as we found our footing and tried to nail the game's visual identity! It's been on our to-do list for a year or two (at least),
Mar 25, 2026 0 41
0:39
Dev Video: "Stamp Snipper" Tool
If you've been active in the community this month, you'll remember a very recent promotional video focused on the Shape Tool! One of the most common questions we saw was: "Can we automate stamp outlines?" Rather than drawing them yourself by dragging nodes around, we've been prototyping a new tool t
Mar 23, 2026 0 11
Restitched: Mobile Wallpaper | "Builder"
Style your smartphone with a vibrant Restitched-themed wallpaper! This one is themed like a playful construction builder aesthetic. This wallpaper comes in a few preset sizes: iPad Pro (13-inch for reference) iPhone 8/7/6 (and Plus models) iPhone X+ (including latest models, like 13/14/15/etc...) Ch
Mar 16, 2026 0 23
1:16
Dev Video: Particles and Sounds (N&T + Footsteps)
We've been working on polishing the Needle 'n Thread feature by adding a few new sound effects during certain actions. These sounds aren't final, but this is a look at some of our progress! Additionally, we've updated and further fixed the Needle indicators that pop up on screen. They smoothly move
Mar 9, 2026 0 11
1:05
Restitched: Recapped! | February 2026
February was full of even more progress from our small team of hobbyists, and we're excited to show you some highlights of what we've been up to! Read on to see how we're shaping Stuffy's world... Deferred Rendering In February, we announced we're moving the game to the Deferred Rendering path. Prev
Mar 5, 2026 0 4525
1:05
Dev Video: Updated Attic Background
We've been overhauling most of the attic level background, including its "shell"! We've also updated the lighting a bit. Rather than modeling and exporting Blender meshes, we've remade all the scene's geometry right inside Unity with the ProBuilder add-on (meant for level blockouts and basic geometr
Feb 24, 2026 0 52
1:20
Dev Video: Ornaments Overhaul
Ornaments have been refactored and updated! Although this feature was mostly functional as a prototype, it still had loads of bugs and a couple of years of dust and neglect. We were able to revisit it and get it up to snuff now that lots of other important game systems are in place! Some things we'v
Feb 20, 2026 0 13
0:15
Dev Video: Working Local Co-op
Despite not actively working on this area of the game for a couple of years, we decided to give it a peek and see how things are holding up with local co-op support. We try to maintain our code with multiplayer and other Stuffies in mind, but only as a way to prevent extra work for our future selves
Feb 18, 2026 0 13
0:09
Switching Restitched to Deferred Rendering
Hello! We've been busy, busy bees, typing and clicking away every day to make Restitched richer and better. This means revisiting old decisions and trying out new ideas. As part of that process, we've decided to move Restitched to deferred rendering by default, rather than the previous forward rende
Feb 11, 2026 0 95
Restitched: Soundtrack Preview #22 | Sunshine Swing
Welcome to another Restitched: Soundtrack Preview, where we showcase 30-second snippets of music from the game's original score by Thomas Voets! Artist description: Long summer nights, watching the sunset. A happy, yet relatively calm track for calm or atmospheric levels. [Contains] a guitar, some p
Feb 4, 2026 0 11
1:01
Dev Video: New (WIP) Spotlight Settings
We just posted a massive Recapped post for January's progress, but we're already up to more new feature shenanigans... Lighting! It's one of our favorite things about art in scenes. It can transform everything, and using it wisely is so important. To expand its offerings even more, we've spent the p
Feb 2, 2026 0 41
0:34
Restitched: Recapped! | January 2026
Hi Stuffies... We're back! Did you miss us? You've probably noticed a lack of Recapped posts in the last few months. This is because we've been super busy wrapping up the Wardrobe and hosting a private playtest for it! The good news is that we achieved our goal, and the Wardrobe is now functionally
Jan 31, 2026 0 10525
(Legacy) Restitched Feedback: Story Overworld Map
Jan 31, 2026 0
0:32
Dev Video: Joints/Connectors Progress
We're back onto the main game features, and at the top of our hit list (besides logic) is the proper addition of "joints and connectors"! Finally! This is a seemingly-simple, but super powerful feature that can unlock the gameplay by giving life and movement to otherwise static scenes. We're so exci
Jan 27, 2026 0 11
0:13
Dev Video: New Emotes Chapter
We're busy, busy bees this month! Today, we implemented a new Emotes dataset in the game! This is a big deal because adding new dataset types isn't easy, and we've typically only had a few so far for things like Props, Hardware, Cosmetics, and Building Materials. This new dataset allowed us to creat
Jan 27, 2026 0 11
Restitched: Main Menu Progress
This month, we've been shifting our focus away from the Wardrobe and getting back on track with other areas of the game. Many of us have found renewed motivation from all we've seen and learned from the Wardrobe Test recently! One example of this is our return to the Main Menu. Based on earlier conc
Jan 19, 2026 0 7
0:13
Dev Video: Tutorial Popups
After a long time of casual discussion about how we'd handle them, we've decided now is a great time to add pop-ups for tutorials and tips! How does it work? When the player enters an area or selects a certain thing, we call upon the game's window system to create a new window type designed for tuto
Jan 6, 2026 0 31
Restitched | Wardrobe Test End + 2026 Plans
We’re excited to share that most of our intended work on the Restitched character customization system is nearly complete! 🎉 Over the last 1.5 years, we’ve been building The Wardrobe experience from scratch, and we truly believe the time and energy we invested were well worth it! Wardrobe Test Wrap
Dec 29, 2025 0 5
0:27
Dev Video: Hat + Hair Deformations
As we finish up our work on the Wardrobe this month, our Lead Artist (DeRose) has been working on supporting the highly-requested hat + hair feature! This is a prototype that we're still figuring out and setting up manually for many hairstyles and hats. The system works by defining a range of defaul
Dec 22, 2025 0 42
Showing 1 - 50 of 446