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May 4, 2026

Poll: Which gameplay object types are most important to you?

In terms of simply placing and interacting with default gameplay objects, what are some ideas you'd find most useful?

Feel free to suggest your own ideas in the comments!

Comments (8)

G
Gabe · May 8, 2026

Okay so, if all the hazards do completely different things mechanically, then they should be made LATER in development so they have unique interactions with the other mechanics added before them. That’s all I have to say.

M
Marneyy · May 6, 2026

Explosives for funny levels

A
Adriano · May 5, 2026

by far the spikes they look sick!

U
Uberorb · May 5, 2026

A death is a death, but being able to traverse around in a variety of different ways can make it so much more fun!

K
KTB · May 4, 2026

I feel like I had the most memorable moments in LBP Community Levels/ General Gameplay with Traversal Objects, especially the Bounce Pads!

g
gorgeousandwich · May 4, 2026

You could even add bomb jumping/ rocket riding as a mechanic too!

E
Ember · May 4, 2026

If I had to pick, I'd have to judge it on what I think deserves the most variety rather than what is important, since everything is important! But in terms of variety, I'd appreciate a variety of movement options, since explosives and traps seem to mostly be solved, or can be achieved with restitched's pseudo-coding and the existing hazards, while movement requires dedicated attention from the team to implement new types and interactions.

K
KTB · May 4, 2026

Amazing point, the other 2 options can be produced with the mechanics currently built into the game