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September 1, 2026

Dev Video: Catapult Gameplay Object

Note: Art is not final! We're reusing the Trampoline model for prototyping!

We're adding a new gameplay object that can fling you through depth! Similar to the Trampoline, but with a few key options and changes:

  • Control air steering strength

    • 0% = locked to arc

    • 100% = full air movement, like normal

  • Trigger modes

    • Jump to launch

    • Automatic

  • Control arc height + arc distance/direction

  • Velocity is zeroed out on contact

    • This prevents you from launching sideways depending on the direction you jumped from. The Trampoline preserves initial velocity, whereas the Catapult won't!

Comments (9)

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Adriano · September 5, 2026

Love it. I really Like it!

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TobiHudi · September 4, 2026

This Game keeps getting better! Just to think where you guys where back then when it was a Fan LBP Project, but is now it's own IP with a huge scope is just mind blowing! I really appreciate and love your work Trixel Creative 🧡

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Mark Hall · September 1, 2026

Looks great! Is Stuffy always shown holding his needle now? It’s giving very, “lemme see what you have! A KNIFE! NO!!” energy 😂

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Trixel Creative · September 1, 2026

haha!! That does seem really fitting. Just a bug, though! It stays visible for some seconds after slashing, but they don’t always like putting it away lately! 🙄

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Uberorb · September 1, 2026

I personally love the little flipper concept art at the bottom!

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blockman sackboy · September 1, 2026

Yo also I think the internal build icon is still the old logo!!!

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Trixel Creative · September 1, 2026

Good catch!

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blockman sackboy · September 1, 2026

YOOO also very nice new object!!!

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blockman sackboy · September 1, 2026

BRO THATS CRAZY I JUST OPEN PATREON AND SEE NEW POST 'JUST NOW'!!!