Dev Video: Catapult Gameplay Object
Note: Art is not final! We're reusing the Trampoline model for prototyping!
We're adding a new gameplay object that can fling you through depth! Similar to the Trampoline, but with a few key options and changes:
Control air steering strength
0% = locked to arc
100% = full air movement, like normal
Trigger modes
Jump to launch
Automatic
Control arc height + arc distance/direction
Velocity is zeroed out on contact
This prevents you from launching sideways depending on the direction you jumped from. The Trampoline preserves initial velocity, whereas the Catapult won't!
Comments (9)
Love it. I really Like it!
This Game keeps getting better! Just to think where you guys where back then when it was a Fan LBP Project, but is now it's own IP with a huge scope is just mind blowing! I really appreciate and love your work Trixel Creative 🧡
Looks great! Is Stuffy always shown holding his needle now? It’s giving very, “lemme see what you have! A KNIFE! NO!!” energy 😂
haha!! That does seem really fitting. Just a bug, though! It stays visible for some seconds after slashing, but they don’t always like putting it away lately! 🙄
I personally love the little flipper concept art at the bottom!
Yo also I think the internal build icon is still the old logo!!!
Good catch!
YOOO also very nice new object!!!
BRO THATS CRAZY I JUST OPEN PATREON AND SEE NEW POST 'JUST NOW'!!!
