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Chapter 4 - Preview #11.
Nov 2, 2026 0
Chapter 4 - Devlog #7
Hey! Another two weeks have passed, and I've got some good news: all the main story scenes are finally finished! On top of that, I've already completed one of the sex scenes and partially finished the renders for the second one. So all that's left is to finish that one and make two more. If everythi
Oct 31, 2026 0
Chapter 4 - Preview #10.
Oct 26, 2026 0
Anniversary
Hey everyone! Today's post is a little different and has nothing to do with development updates. I just wanted to remind you of a rather lovely occasion. It's been exactly one year since the release of the prologue of Undawn: Shackles of Eternity! Over the past year, the game has grown to almost thr
Oct 25, 2026 0 2
Chapter 4 - Preview #9.
Oct 19, 2026 0
Chapter 4 - Devlog #6
Hey there! Another two weeks of rendering and post-processing have come to an end. I can finally say that I'm getting close to the finish line. I only have the final scenes of the main script left to render, and after that, I'll move on to the sex scenes, which I plan to spend a bit more time and ef
Oct 17, 2026 0
Chapter 4 - Preview #8.
Oct 12, 2026 0
Chapter 4 - Preview #7.
Oct 5, 2026 0
Chapter 4 - Devlog #5
Hey there! Another two weeks of working on renders and post-processing have come to an end. At this point, I've finished roughly two thirds of the planned scenes, and I'm more than happy with how everything is turning out. Development is moving along steadily, and there isn't much else to add on tha
Oct 3, 2026 0
Chapter 4 - Preview #6.
Sep 28, 2026 0
Chapter 4 - Preview #5.
Sep 21, 2026 0
Chapter 4 - Devlog #4
Hey there! New devlog is here! It's been two weeks, and development is moving along steadily. In terms of renders, I'm already getting close to halfway through the script, at least if we count only the scenes that have already been fully written. Some of you are probably wondering what exactly that
Sep 19, 2026 0
Chapter 4 - Preview #4.
Sep 14, 2026 0
Chapter 4 - Preview #3.
Sep 7, 2026 0
Chapter 4 - Devlog #3
Hey there! Here's another devlog. As I mentioned before, I've spent the last two weeks mostly working on renders and made pretty solid progress, although I also had to spend quite a bit of time dealing with some IRL issues that had piled up over the last few years. Thankfully, I really hope all of t
Sep 5, 2026 0
Chapter 4 - Preview #2.
Aug 31, 2026 0
Chapter 4 - Preview #1.
Aug 24, 2026 0
Chapter 4 - Devlog #2
Hey there! Another week is over, which means it's time for another development update. This week was very productive, although most of the work isn't particularly visible from the outside yet. I was mainly focused on fully preparing the new characters and environments for the chapter. There will be
Aug 22, 2026 0
Chapter 4 - Devlog #1
Hi! Here we are with the first development update for Chapter 4. But as usual, I'd like to start by looking back at the release of Chapter 3. Overall, things went pretty well. Most of the feedback I received was positive, although unfortunately there was much less of it than I expected. There was ne
Aug 15, 2026 0
Chapter 4 - Preview #0.
Aug 10, 2026 0
Chapter 3. Public Release.
Hi everyone! Sorry for the delay. I had some internet issues and couldn't recompile the release links. Chapter 3 is finally here! Besides the interface improvements I've mentioned before, the game now features a completely custom design created specifically for Undawn. I tried to keep it simple and
Aug 7, 2026 0 1
Chapter 3. Bronze Release.
Aug 4, 2026 0
Chapter 3. Silver Release.
Jul 31, 2026 0
Chapter 3. Gold Release.
Jul 24, 2026 0
Chapter 3. Platinum Release.
Jul 17, 2026 0
Chapter 3. Release dates.
Hi everyone! First of all, I'd like to apologize for being mostly silent over the past couple of weeks. Some of you may remember that a few months ago I planned a short trip that ended up being canceled at the very last moment. The reason was a health issue, and this week I had to undergo another su
Jul 11, 2026 0 5
Chapter 3 - Preview #8.
Jun 29, 2026 0
Chapter 3 - Devlog #8
Hi! This week isn't particularly exciting in terms of news, since most of my time was spent dealing with some real-life issues. Even so, I've made significant progress with the coding, and the render queue is almost finished. There's one more thing I'd like to mention. The next chapter will include
Jun 27, 2026 0
Chapter 3 - Preview #7.
Jun 22, 2026 0
Chapter 3 - Devlog #7
Hi everyone! Good news! All chapter scenes are finished and currently sitting in a very long render queue. Over the next few days, I'll be moving on to post-processing and coding, which means the largest part of the work is finally behind me. However, I want to mention that I currently have a few mi
Jun 20, 2026 0 3
Chapter 3 - Preview #6.
Jun 15, 2026 0
Chapter 3 - Devlog #6
Hi everyone! As you've probably guessed, this week was once again entirely dedicated to renders, so there isn't much for me to talk about. I'm not the kind of person who likes splitting my attention between multiple tasks. I usually prefer focusing on one thing at a time and finishing it before movi
Jun 13, 2026 0
Chapter 3 - Preview #5.
Jun 8, 2026 0
Chapter 3 - Devlog #5
Well, hello there! Another week of working on renders is behind us, and we've reached the final third. Overall, everything is going well. There shouldn't be too much post-processing required, so once the renders are finished, I'll be moving on to coding and translation fairly quickly. As usual, I'm
Jun 6, 2026 0
Chapter 3 - Preview #4.
Jun 1, 2026 0
Chapter 3 - Devlog #4
Hi! A new week, a new update! Unfortunately for me and fortunately for you, I never got that break. Right before my trip, a small emergency came up and forced me to stay home. As a result, I spent the entire week working and made some significant progress. Scenes covering roughly half of the chapter
May 30, 2026 0 3
Chapter 3 - Preview #3.
May 25, 2026 0
Chapter 3 - Devlog #3
Hi everyone! This week's report is coming a little earlier and will be shorter than usual, since I won't be home tomorrow. I decided to take a few days to rest, since I didn't really take a proper break between chapters. As for the work itself, everything is going very well and mostly according to p
May 22, 2026 0
Chapter 3 - Preview #2.
May 18, 2026 0
Chapter 3 — Devlog #2
Hi! The second week of work on the new chapter has started, and this one was fully focused on renders. That's usually how things go for me after the script is finished. There isn't much to say about the process yet, except that I had to work on several new locations and characters, as well as slight
May 16, 2026 0
Chapter 3 - Preview #1.
May 11, 2026 0
Chapter 3 — Devlog #1
Hi! Today is going to be a slightly unusual devlog. Before talking about Chapter 3, I want to look back a little at Chapter 2. If you don't want to read this stupid wall of text, just scroll down. There will be a short TLDR at the end. Ok so, overall, I'm happy with how it was received. Most of the
May 9, 2026 0
Post chapter clarity.
May 4, 2026 0
Chapter 2. Public Release.
Some changes have been made compared to previous releases, but your saves should remain intact. You can now check the meaning of choice icons in the settings menu if you’re using hints. Changelog 1200+ new renders Around 20,000 words of text 6 new achievements 6 new characters 1 sex scene (Loraine)
May 3, 2026 0 1
Chapter 2. Bronze Release.
Apr 30, 2026 0
Chapter 2. Silver Release.
Apr 26, 2026 0
Chapter 2. Gold Release.
Apr 19, 2026 0
Chapter 2. Platinum Release.
Apr 12, 2026 0
Chapter 2. Release dates.
Hello. The chapter is finally ready. This time it took longer than usual. Most of the reasons were outside of my control, but I still want to apologise for the slight delay. I know you’re used to faster releases. I’ve done my best to take into account the feedback and issues from previous updates an
Apr 10, 2026 0 3
Chapter 2 - Preview #8.
Apr 6, 2026 0
Showing 1 - 50 of 112

