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Castle of Vice - Developer Diary #22 (New Erotic Trait and Changes to Upgrades)
Hello everyone! I'm sure the title of this post already gives it away, but Update 0.15 won't include any new erotic actions or skills. I've been considering releasing a public alpha demo soon, so I decided to focus this update more on polishing the existing gameplay experience to use the next build
Oct 30, 2026 0
Castle of Vice Alpha 0.14
Hello everyone! Alpha 0.14 is now available on the Drive! You can download it using THIS LINK. IMPORTANT: I made some changes to how much body XP is gained, so the progress through the corruption is smoother. Another thing: I made adjustments so that enemies with ero traits targeting your selected w
Oct 2, 2026 0
Castle of Vice – Development Diary #21 (Boss Paths and Miasmic Seals)
Hello everyone! I hope you are all doing great! For Alpha 0.14, I’ll be implementing a couple of new features alongside a few other changes. The first feature I’ll be talking about is the addition of Boss Fight paths during exploration. As some of you may know from my previous dev diaries, boss enem
Sep 29, 2026 0 2
Castle of Vice – Development Diary #20 (Plans for the coming months)
Hello, everyone! I hope you are all doing great. I’ve received some messages from players asking if I could share more information about what new content will be added in the future, so with this post, I intend to do just that and share a list of things I’m planning to add over the next 3 to 4 month
Sep 10, 2026 0
Castle of Vice – Alpha 0.13.2
Hello everyone, this new version of 0.13 helps fix the following issue by making a slight change to how this mechanic works: Fixed: If you use one of Annelise’s ero skills while standing up, and during the triggered ero sequence use the skill ‘Get Up’ to exit the sequence, Annelise would be on the g
Sep 5, 2026 0
Castle of Vice – Alpha 0.13.1
Hello everyone. This version of alpha 0.13 fixes the following Fixed: Clothes repairing for some erotic actions during the trap erotic sequence. Fixed: Climax images were not removed during the trap erotic sequence. Fixed: Enemy V.Ejaculation would skip the clean phase of the erotic action and not p
Sep 4, 2026 0
Castle of Vice Alpha 0.13
Hello everyone! Alpha 0.13 is now available on the Drive! You can download it using THIS LINK. As mentioned in my previous post, this update unlocks the last sexual knowledge level, which is the rightmost column on the graph, alongside the receptive attitude, which is the blue zone of the graph. And
Sep 4, 2026 0
Castle of Vice – Development Diary #19 (New Attitude Level and Ero Action)
Hello everyone! I hope you had a good Friday. For those who are not in the know, the next update of CoV (Alpha 0.13) will add the next and final Sexual Knowledge level, the Receptive attitude, and the implementation of the V. Penetration ero action for enemies. I know some of you were probably expec
Aug 29, 2026 0
Castle of Vice Alpha 0.12
Hello everyone! Alpha 0.12 is now available on the Drive! You can download it using THIS LINK. Please be aware that the new Footjob action is currently available in a single Ero sequence due to the perspective and pose of Annelise. If you are wondering which sequence I'm talking about, it is the one
Aug 1, 2026 0
Update 0.12 will be released tomorrow.
Hello everyone! I hope you are having a nice day. As mentioned in the title, I’ll be moving the release of update 0.12 of CoV to an earlier date; more specifically, this Saturday. The reason for this sudden change is to avoid delays in update 0.13. For those who may not be aware, I plan to introduce
Jul 31, 2026 0
Castle of Vice – Alpha 0.11.2
Hello everyone. This version is another quick fix for an issue a player on my last post notified me about. Fixed: Annelise's voice lines would have the inner voice effect when arousal is high enough for moaning. You can find the new version in the Drive linked in my "Castle of Vice Alpha 0.11" post.
Jul 4, 2026 0
Castle of Vice – Alpha 0.11.1
Hello everyone. This new version of Alpha 0.11 fixes the following issues: Fixed: The game could freeze and the music would not start playing after loading a save file. Fixed: Starting a new game after loading a faulty save file could cause the game to freeze when the castle door closes during the p
Jul 4, 2026 0
Castle of Vice Alpha 0.11
Hello everyone! Alpha 0.11 is now available on the Drive! You can download it using THIS LINK. I had to add a lot of complex code for the new Ero skills. I tested and fixed things for hours so they could work as intended, but I don’t discard the possibility that I have missed something on the way, s
Jul 3, 2026 0
Castle of Vice – Development Diary #18 (Annelise's EroSkills and new EroTrait)
Hello everyone. I hope you are having a nice weekend. After a lot of work, Castle of Vice 0.11 is almost ready. This update focuses on expanding combats and traps in a way that I’m very excited to share with you. If I had to summarize it in just a few words, Annelise will now be able to use skills t
Jun 29, 2026 0 2
Castle of Vice – Alpha 0.10.1
Hello everyone. This new version of Alpha 0.10 fixes the following issues: • Fixed: In Iron Mode, some save files created before entering combat would incorrectly set a trigger to true. As a result, the next time the save was loaded and combat started, Annelise’s energy would not increase and enemie
Jun 3, 2026 0
Castle of Vice Alpha 0.10
Alpha 0.10 is now available on the Drive! You can download it using THIS LINK. There is also a Linux version available for those who have been waiting for it. Apologies that it took so much time getting that version out. As always, thanks for the support, and I hope you enjoy the new content!
May 29, 2026 0
Castle of Vice – Development Diary #17 (New exploration paths, equipment, and more)
Hello everyone, For update 0.10, I have been working on expanding the available paths in the castle exploration system, as well as making additions and changes to equipment. There is quite a lot of information I want to share with you, so I’ll keep this introduction short and get straight into the d
May 26, 2026 0 1
Castle of Vice – Alpha 0.09.1
Hello everyone. This new version for Alpha 0.09 fixes the following issues: Fixed: Holy Shield showing the wrong skill text. Fixed: Energy gain could be completely stopped when the new enemy used the skill Desecrating Touch. Fixed: The experience gain window is duplicated if you kill two enemies at
May 7, 2026 0
Castle of Vice Alpha 0.09
Hello everyone! Hope you are having a great day! Alpha 0.9 is now available on the Drive! You can download it using THIS LINK. This update also includes a fix for an issue with one of the Ice class skills: Fixed: Frozen Prison being resisted by enemy Strength instead of Constitution. Also, please ke
May 1, 2026 0
Castle of Vice – Development Diary #16 (New ero sequence and the Third section of the Castle)
Hello everyone! I hope you’re having a nice weekend. As I mentioned in my Alpha 0.8 release post, update 0.9 will focus mainly on two things: adding a new ero sequence and introducing the third section of the castle, along with rank 3 enemies. I won’t say much about the new ero sequence beyond confi
Apr 26, 2026 0 5
Castle of Vice Alpha 0.08
Hello everyone! Hope you are having a great day! Alpha 0.8 is now available on the Drive! You can download it using THIS LINK. I’ll take this opportunity to let everyone know that next month will include a good chunk of new content, including the next section of the castle (featuring rank 3 enemies)
Apr 3, 2026 0
Castle of Vice – Development Diary #15 (Main Story progression)
Hello everyone, I hope you’re having a nice week. Today, I’m going to share a few small details about the next part of the main story. I know this aspect of the game has been somewhat left behind, so I wanted to expand on it a bit more in the next update. This next part of the story takes place when
Apr 1, 2026 0
Castle of Vice – Development Diary #14 (New Ice Class)
Hello everyone, I hope you’re having a nice Saturday. The next update of the game (alpha 0.08) will introduce a new class called Herald of the Frozen Comet, based on the Ice Magic upgrades. This means the remaining two upgrade levels for the Ice Magic will also be added. Two new ice items and four n
Mar 21, 2026 0 2
Castle of Vice – Alpha 0.7.2
Hello everyone. This new version for Alpha 0.7 fixes the following issues: Fixed: Some text for responses with the Resigned attitude and Indecisive attitude showed a different text than what was being said. Fixed: V-Licking freezes the game when performed during the Indecisive attitude. You can find
Mar 6, 2026 0
Castle of Vice Alpha 0.7
Hello everyone! Hope you are having a great day! Alpha 0.7 is now available on the Drive! You can download it using THIS LINK. As always, thanks for the support, and I hope you enjoy the new content!
Mar 6, 2026 0
Castle of Vice – Development Diary #13 (New Minigame and Conversation)
Hello everyone! Today is the first Friday of March, which means CoV Alpha 0.7 will be available today. But before that, I want to share a couple more things that have been added in this version. To start with, the minigame that triggers when an enemy tries to throw Annelise to the ground has been ch
Mar 6, 2026 0 1
Castle of Vice – Development Diary #12 (Aroused Breathing and New Ero actions)
Hey, everyone! Hope you are having a nice week. This dev diary is going to be a bit short, since the new content that I’ll talk about here doesn’t require much of an explanation in comparison with all the feature changes and balancing I did on the previous version. So, to start, let’s talk about the
Feb 25, 2026 0 1
Castle of Vice – Alpha 0.6.1
Hello everyone. This new version of Alpha 0.6 fixes the following issues: Fixed: Winning a combat while Annelise is on the floor would cause the agility reduction from the “On the Floor” state to remain permanently. Fixed: Enemy UI not appearing during the first run of a new game. Fixed: The escape
Feb 8, 2026 0
Castle of Vice Alpha 0.6
Hello everyone! Alpha 0.6 is now available on the Drive! You can download it using THIS LINK. By the way, I forgot to share in my previous post that you can now use the keys 1 and 2 on your keyboard to slow and speed up the combats. Also, I fixed an issue where semen was incorrectly placed on the br
Feb 1, 2026 0
Castle of Vice – Development Diary #11 (Changes to ero sequences)
Hello everyone! I hope you’re having a good Sunday. I wasn’t planning to post another dev diary for Alpha 0.6, but I decided to include a rework of erotic sequences that I was originally planning to work on next month. I wasn’t sure if I’d be able to finish it before the weekend ended, but luckily,
Feb 1, 2026 0 2
Castle of Vice – Development Diary #10 (Improving Balance and Player Experience)
Hello everyone. Over the past month, I’ve read messages from players expressing frustration with the game, particularly regarding difficulty balance and the pacing in its current state. After considering the constructive feedback and how to fit it with my vision for the game, I decided to adjust sev
Jan 28, 2026 0
Castle of Vice – Development Diary #9 (New Exploration Events)
Hello everyone! I hope you’re having a great January so far. For today’s dev diary, I want to talk about some improvements to the exploration events code, as well as two new erotic exploration events that will be added to Alpha 0.6 First of all, the way the game selects an event after choosing an ex
Jan 17, 2026 0
Castle of Vice – Alpha 0.5.2
Hello everyone! This patch for version 0.5.2 fixes an issue and introduces a couple of new things. Let’s start talking about the fix. Fixed: Activating the effect of the state ‘Last Mercy’ or the ‘Lion Will’ equipment will result in the combat loop freezing. As for the other things, the first one is
Jan 4, 2026 0
Castle of Vice – Alpha 0.5.1
Hello everyone. This is a small fix for build 0.5 that solves the following issue: Fixed: With indecisive attitude, orgasm will cause the game loop to freeze. Thanks to everyone who helped by reporting these problems. You can find the new version in the Drive shared in my “Castle of Vice Alpha 0.5”
Jan 2, 2026 0
Castle of Vice Alpha 0.5
Hello everyone, and happy new year, Alpha 0.5 is now available on the Drive! You can download it with THIS LINK. Thank you for your support during the last year, and I look forward to having another year together!
Jan 2, 2026 0
Castle of Vice – Development Diary #8 (New Attitude Levels, Knowledge Levels, and Event Illustrations )
Hello everyone. Happy New Year! For the first update of Castle of Vice for this year, I bring you a few cool things. First, we have our first four illustrations for the exploration events! The four events that have them are: Rope of Thorns, Mirror Maiden, Mouths of Doubts, and the Maw Mill. I hope y
Jan 2, 2026 0 1
Castle of Vice – Alpha 0.4.2
Hello everyone, I hope you had a nice week. This is another small patch for Alpha 0.4, created to fix a couple of issues and balance the game during erotic scenes a bit more. Here are the details: Fixed: Heart icons during erotic trap sequences would behave as if the ‘EscapeFocus’ state was not enab
Dec 13, 2025 0
Castle of Vice – Alpha 0.4.1
Hello everyone. This update for Castle of Vice Alpha 0.4 resolves the following issues: Fixed: Loading a game with missing player stats will result in the game freezing during the loading screen. (black screen). Fixed: In the skill selection window on levels 4,8,12,16… while using the Agelessflame c
Dec 7, 2025 0
Castle of Vice Alpha 0.4
Hello everyone, Alpha 0.4 is now ready on the Drive! You can download it with THIS LINK. As always, thank you for your support. Enjoy the new content and have a nice weekend!
Dec 5, 2025 0
Castle of Vice – Development Diary #7 (New Enemy Troops)
Hello! This will be a quick dev diary about Alpha 0.4 before I upload the new version to the Drive. During the last week, I’ve been fixing bugs, making early exploration events easier to succeed at, and adding a new section of the castle — which is the main point of this post. By new section, I mean
Dec 5, 2025 0 1
Castle of Vice – Development Diary #6 (Bugs Fixed for Alpha 0.4)
Hello everyone! This is a small developer diary whose purpose is to notify you about bugs in Alpha 0.3 that will be resolved with Friday’s update (Alpha 0.4). Another developer diary will be posted on Friday to talk about other content that has been added, but for now, I just want to let everyone kn
Dec 3, 2025 0
Castle of Vice – Development Diary #5 (Classes System and Fire Skills Rework)
Hello everyone, I hope you all had a nice week. A while back, when I was testing the game, I noticed that trying to move into one of the other classes — the Fire Magic or Ice Magic— could be quite a challenge. Not only do you need some luck for these classes’ skills to appear in the level-up skill s
Nov 22, 2025 0 6
Castle of Vice – Alpha 0.3.1
Hello! This update for Castle of Vice Alpha 0.3 resolves the following issue: Fixed: The game does not respond if you close the level-up window without selecting a new skill. You can find the new version in the Drive shared in my “Castle of Vice Alpha 0.3” post.
Nov 7, 2025 0
Castle of Vice Alpha 0.3
Hello everyone! Castle of Vice Alpha 0.3 is now available on the Drive! You can download it using this LINK. In this version, I’ve enabled Unity Analytics to gather gameplay data that will help me improve the overall player experience. However, if you prefer not to share any data, you can disable da
Nov 7, 2025 0
Castle of Vice – Development Diary #4 (Cursed Equipment)
Hello everyone, I hope you’re all having a nice weekend. This dev log was supposed to come out on Thursday, but unfortunately, I caught a cold that left my head burning for the past few days. I’m starting to feel better now, so I decided it was time to show you the last part of the new content comin
Nov 2, 2025 0 1
Castle of Vice – Development Diary #3 (Changes in Lewd XP and Enemy Behavior During Erotic Sequences)
Hello everyone, This dev log will be a bit different from the previous ones, as I won’t be talking about new features or content, but rather about changes to the corruption system and enemy behavior. There are some new items and traits I’m currently working on, but I’ll discuss those next week in an
Oct 25, 2025 0
Castle of Vice – Development Diary #2 (Trap Sequences)
Hello everyone, As I mentioned in the previous developer diary, in this one I’ll share some details about a new type of erotic sequence that will be introduced in Alpha 0.3: the trap sequence. This sequence will trigger when you fail certain new exploration events that are also being added in 0.3. I
Oct 12, 2025 0
Castle of Vice – Alpha 0.2.3
Hello! This update for Castle of Vice Alpha 0.2 fixes the following issue: Fixed: Illustrations for erotic sequences were deleted during an erotic sequence. As before, you can find the new version in the Drive shared in my “Castle of Vice Alpha 0.2” post. I apologize for any inconvenience caused by
Oct 10, 2025 0
Castle of Vice – Alpha 0.2.2
Hello! This update for Castle of Vice Alpha 0.2 resolves the following issues: Fixed: Effect of aura ‘Tempting Body’ is not applied to the enemies if you load a save file in which you have debuffs. Fixed: Item ‘Dispersion Stone’ applies the bonus to strength instead of evasion. This version also has
Oct 7, 2025 0
Castle of Vice – Alpha 0.2.1
Hello! This version is a quick fix for Alpha 0.2 to resolve the following issues: Fixed: For the new enemy, after killing his target for his support action, he will stay in max energy and do nothing. Fixed: During the level-up window, the faith parameter details tooltip does not show sometimes. You
Oct 3, 2025 0
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