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April 3, 2026

Castle of Vice Alpha 0.08

Hello everyone! Hope you are having a great day!

Alpha 0.8 is now available on the Drive!

You can download it using THIS LINK.

I’ll take this opportunity to let everyone know that next month will include a good chunk of new content, including the next section of the castle (featuring rank 3 enemies) and a new erotic sequence. I’ll be sharing more information about this in this month’s developer diaries, so stay tuned.

As always, thanks for the support, and I hope you enjoy the new content!

Comments (4)

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draco · April 4, 2026

I hope we get footjob :drool: her feet are too sexy to not be used

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Wove Wolf · April 6, 2026

Yeah, I'll add a footjob action for some scenes in the future. :)

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Old_Benefactor · April 4, 2026

I hope that you have good week as well. I do have a few questions that I wish to ask. In the Erotic Sequence Trap scenarios such as the Stone Snake and the Binding Sphere - Is the ability hot bar unable to switch to the resistance hot bar intended? Sound silly to ask since well, it is a Trap on a failed roll. Secondly, I would like to ask on how would you feel on the Perception Stat allowing the player a chance to see if the equipment they can acquire would be a cursed equipment or otherwise? This would let the Perception stat have more value as you can purposefully avoid or acquire certain cursed equipment as the Player decides. Not having high enough stat to check would just let it play out like it is currently. Apologies if that is what it currently does, I personally do not put any points in Perception until I am satisfied with combat stats. I do not have time today to try out Ice Mage just yet, so I will give my feedback on the new class another time. Thank you for your time.

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Wove Wolf · April 6, 2026

Hey! Thanks for the comment. The fact that skills are disabled during a trap is intended. I plan to add more actions to what you can do during traps once I have implemented erotic skills to Annelise, but for now, you can only press the chain icons to try to escape. I haven’t thought of adding perception as a form to avoid getting cursed equipment. It sounds good, but I’ll have to test it. Also, I have been thinking about changes to how cursed equipment is obtained to reduce the randomness of it, so I’ll have to look into all those ideas and your suggestion to see what works best. I would love to hear what you think about the Ice class once you try it. I’m always looking forward to any new feedback to improve the game.