Castle of Vice – Development Diary #9 (New Exploration Events)
Hello everyone! I hope you’re having a great January so far.
For today’s dev diary, I want to talk about some improvements to the exploration events code, as well as two new erotic exploration events that will be added to Alpha 0.6
First of all, the way the game selects an event after choosing an exploration path has been updated. Previously, the game would take the list of available events and randomly select one. However, this basic method could result in the same event being chosen multiple times in a row, with “multiple” meaning anything from once to however lucky you were.
To avoid duplicates, the list is now shuffled, and the game selects events sequentially from it. Each time you choose an exploration path, the code moves to the next entry in the events list. Once it reaches the sixth position, the list is shuffled again and the process restarts.
Additionally, I’ve added conditions to the event selection code that allow certain events to act as continuations of previous ones. This is important because the two new erotic events are part of a corruption series made up of five connected events (The remaining three will be added in the future).
These erotic events can only appear once per playthrough and will grant Lewd XP and Ero States when viewed. They tell a short story focused on Annelise’s corruption, which I hope helps scratch that itch for more narrative-driven corruption.
These events play out like normal exploration events, meaning that whether you wish to succeed or fail them depends on how you build Annelise’s stats.
That’s all for this dev diary. I don’t want to spoil these new events, so I’ll refrain from going deeper into their content.
Thank you for taking the time to read, and I’ll see you again soon with another update.
Take care!
