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Divinator Battlesuit (Complete).png 1.6 MB
Manipulator Battlesuit (Complete).png 1.5 MB
Emitter Battlesuit (Complete).png 1.6 MB
Enhancer Battlesuit (Complete).png 1.5 MB
Transmuter Battlesuit (Complete).png 1.6 MB
Abjurer Battlesuit (Complete).png 1.6 MB
Illusionist Battlesuit (Complete).png 1.6 MB
Conjurer Battlesuit (Complete).png 1.6 MB
Evoker Battlesuit (Complete).png 1.6 MB
Necromancer Battlesuit (Complete).png 5.3 MB
December 2, 2025

Magic Series: Ten Lesser Fundamentals

Magic Tier: Null

Magic Type: Universal

Can evolve into:

<Description>

The Ten Lesser Fundamentals are a set of ten basic Magicks, which serve as the fundamental basis of all other Magicks and Magic Paths in existence. In other words, nearly all other Magicks have their roots from one of these ten.

Each and every Ki Adept is born with a natural affinity to one of these ten Magicks, which they will develop an awareness on upon fully developing their Ki / Aura / Mana. These Magicks give special properties to the Adept's Ki, sometimes letting them project it in the form of projectiles more easily, or in other times being able to simulate physical objects. This also gives the Adepts a special hue to their aura and Spirit Armor, which also acts as an indicator of their specialty.

Aside from their main affinity, there are also two adjacent schools of Magic that the Adept will have some talent and potential over, albeit not as much as their main school. At the same time, however, they will also be locked out of a school of opposite affinity, in which they will have completely no talent, and be completely unable to manifest even a spark of said Magic. With this in mind, it is therefore extremely difficult for somebody to be capable of using all ten Lesser Fundamentals at once. The only few beings who have overcome this wall, are those who have mastered the Prime Magic itself, or any Magic that uses it.

<List of Magic Schools>

  • Divination: Users are denoted by their white aura and battlesuits. Specialises in predicting the future, and divining information from a distance. Adjacent affinities to Divination are Necromancy and Manipulation. Users will be completely locked out of Abjuration.

  • Manipulation: Users are denoted by their grey aura and battlesuits. Specialises in controlling animate and inanimate things. Adjacent affinities to Manipulation are Divination and Emission. Users will be completely locked out of Illusion.

  • Emission: Users are denoted by their yellow aura and battlesuits. Specialises in projecting long-ranged energy blasts. Adjacent affinities to Emission are Manipulation and Enhancement. Users will be completely locked out of Conjuration.

  • Enhancement: Users are denoted by their teal aura and battlesuits. Specialises in strengthening the natural abilities of an object, or one's own body. This makes the user particularly potent at melee combat. Adjacent affinities to Enhancement are Emission and Transmutation. Users will be completely locked out of Evocation.

  • Transmutation: Users are denoted by their purple aura and battlesuits. Specialises in manipulating physical matter, adding or altering the physical bodies of a creature, including the user themselves. It is a subset of Alchemy. Adjacent affinities to Transmutation are Enhancement and Abjuration. Users will be completely locked out of Necromancy.

  • Abjuration: Users are denoted by their green aura and battlesuits. Specialises in protective and counter-magicks. Adjacent affinities to Abjuration are Transmutation and Illusion. Users will be completely locked out of Divination.

  • Illusion: Users are denoted by their blue aura and battlesuits. Specialises in bending reality to create apparent changes in either the caster, the environment, or in others. Adjacent affinities to Illusion are Abjuration and Conjuration. Users will be completely locked out of Manipulation.

  • Conjuration: Users are denoted by their orange aura and battlesuits. Specialises in opening portals, summoning creatures to and from other dimensions, and creating physical objects out of one's Mana / Aura. Adjacent affinities to Conjuration are Illusion and Evocation. Users will be completely locked out of Emission.

  • Evocation: Users are denoted by their red aura and battlesuits. Specialises in manipulating the various existential planes, to create destructive manifestations of arcane power. Considered to be the offensive partner to Abjuration Magic. Adjacent affinities to Evocation are Conjuration and Necromancy. Users will be completely locked out of Enhancement.

  • Necromancy: Users are denoted by their black aura and battlesuits. Specialises in reanimating and controlling the dead to do the user's bidding. Adjacent affinities to Necromancy are Evocation and Divination. Users will be completely locked out of Transmutation.

Magic References: DnD, Hunter X Hunter

Character Bases: My OC (Illusion), Ranime98's OCs (The other nine)