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January 23, 2026

Magic Series: Spectra

Magic Tier: I to I++

Magic Type: Universal

Can evolve into:

<Description>

Spectra is a collective term given to a set of ten Magicks. Each of the ten Magicks are named after one of the ten major chromatic colours, and fittingly, they are also empowered by Mana of the same colour. For example, Red Magic is powered by Red Mana, Orange Magic by Orange Mana, and so on. Each of the Spectra Magicks are a fusion between one of the Lesser Fundamentals, and two Elemental Magicks.

These ten Magicks, while on the weak side, are rather simple in theory, yet also versatile in practice. Therefore, these Magic Paths are very popular as starting points for most Mages and Gods, in their journey to enlightenment and exaltation. These Magicks grant the user the ability to control elements, minds, and in some cases even dimensions.

It is theorised that the ten Magicks can be united to become Rainbow Magic, but this has not been confirmed. On the other hand, there are others who have instead theorised that it may become White Magic instead. The overall group is also ultimately a subset of the all-encompassing school of Thaumaturgy.

<Universal Forms>

  • Spectra Acolyte: The first stage of immersion into a Spectra Magic. In this state, all of the user's Spectra Magic spells increase in power by 20%.

  • Spectra Adept: The second stage of immersion into a Spectra Magic. In this state, all of the user's Spectra Magic spells increase in power by 40% (from base).

  • Spectra Wizard: The third stage of immersion into a Spectra Magic. In this state, all of the user's Spectra Magic spells increase in power by 60% (from base).

<List of Spectra Magicks>

  • Red Magic: The fusion between Earth Magic, Fire Magic and Evocation. Allows the user to blend in the powers of fire and earth, letting them manipulate explosions, lava and even meteorites. Additionally, the user can also enshroud themselves with a fiery aura, to further boost their physical and magical capabilities.

  • Orange Magic: The fusion between Fire Magic, Lightning Magic and Manipulation. Grants the user advanced alteration abilities. This lets them pass through a ward, or alter the properties of certain Magicks. Additionally, the user can also manifest orange constructs known as "Inertial Gates", which only lets beings pass through as long as they are in motion. More proficient users of this Magic can also manipulate the kinetic energy of a target, making them move and strike faster and harder, or vice versa.

  • Yellow Magic: The fusion between Lightning Magic, Metal Magic and Enhancement. Grants the user the ability to manipulate electricity and energy, projecting them in various forms such as bullets. Their defensive abilities increase to match their firepower as well, being tough enough to shrug off heavy blows.

  • Green Magic: The fusion between Earth Magic, Wood Magic and Divination. Grants the user enhanced information scrying, along with the ability to manipulate life and nature, both others and their own. They can enlarge animals to gargantuan size, and heal their wounds with greater ease.

  • Cyan Magic: The fusion between Earth Magic, Water Magic and Illusion. Also known as Artistic Magic, this Magic focuses on utilising paint, art, and other creative mediums to manifest what the user desires. With this Magic, users can manifest creatures, alter landscapes and generate illusions.

  • Blue Magic: The fusion between Air Magic, Water Magic, and Emission. This Magic allows the user to manipulate air and water, and upon higher levels, control pure cold energy itself.

  • Indigo Magic: The fusion between Air Magic, Earth Magic and Abjuration. This Magic allows the user to manipulate dimensions and the fabric of reality. In addition, they can also manipulate the minds of others, such as erase memories, or implant suggestions in a target's body.

  • Purple Magic: The fusion between Water Magic, Wood Magic and Necromancy. Initially, this Magic merely grants the user enhanced Necromancy, along with extrasensory perception. However, its full worth is eventually revealed over time, as Control Magic, the Magic that grants the user enhanced control over anything. The user can control minds, control the lands, whatever they desire to control, they can do so. However, this control is not as refined as that as more specialised Magic. For example, while Purple Magic is capable of manipulating all the above elements and attributes of the other Spectra Magicks, it will be on a weaker scale compared to any of them. Amongst the Spectra series, it is therefore seen as the "Jack-of-all-stats".

  • Magenta Magic: The fusion between Earth Magic, Metal Magic and Conjuration. This Magic allows the user to create constructs made of pure arcane energy, which can be utilised for destructive attacks.

  • Pink Magic: The fusion between Air Magic, Fire Magic and Transmutation. This Magic allows the user to manipulate the emotions of love, innocence, happiness, and also tamper with one's health and beauty. It also allows the user to manipulate Fairy Dolls.

<Path of Mastery>

Each ten Spectra Magicks also have their own evolved form, also known as Mastery. Unlocking Mastery for each of the Magicks entails undergoing rigorous training, honing each and every technique to perfection, and then breaking through even those limits. Under the state of Mastery, the Magicks become far more powerful, having more long-reaching effects. Additionally, they gain new techniques as well, as shown below.

  • Red Mastery: On top of a boost in power for all pre-existing spells by 80%, the user can manipulate more elements than before, manipulating air, lightning, metal and water. Additionally, their own corrosive nature now extends to their very willpower, such that they can corrode beings with their own raw willpower alone, and their corrosion work on even non-physical and soulless entities.

  • Orange Mastery: On top of a boost in power for all pre-existing spells by 80%, the user can manipulate the "code" of reality around them. This allows them to triumph against even tough foes, by feeding on their code to sap on their own powers.

  • Yellow Mastery: On top of a boost in power for all pre-existing spells by 80%, the user can freely manipulate trajectory and velocity. All projectiles, energy blasts, or ranged attacks within the user's sight can be redirected, halted, or amplified mid-flight, no matter it's origins.

  • Green Mastery: On top of a boost in power for all pre-existing spells by 80%, the user can directly force life into evolution or stasis, making them grow exponentially, or still them in a state beyond even frozen time.

  • Cyan Mastery: On top of a boost in power for all pre-existing spells by 80%, the user also gains the ability to manipulate time.

  • Blue Mastery: On top of a boost in power for all pre-existing spells by 80%, the user can now also use their telekinesis on any soul, living on dead, from any distance as long as they can either see them, or actively think of them. Additionally, their degree of influence over souls is also highly increased, allowing them to either absorb or destroy souls as they please.

  • Indigo Mastery: Grants a boost in power for all pre-existing spells by 80%. Aside from that, however, the improvements to Indigo Magic are currently unknown.

  • Purple Mastery: On top of a boost in power for all pre-existing spells by 80%, the user's power to control greatly improves, allowing them to outright puppeteer entities and concepts, including their own body. Additionally, they gain the ability to utilise Anti-Magic.

  • Magenta Mastery: Grants a boost in power for all pre-existing spells by 80%. Aside from that, however, the improvements to Magenta Magic are currently unknown.

  • Pink Mastery: On top of a boost in power for all pre-existing spells by 80%, the user also gains the ability to forcibly bind their targets, completely stripping away all of their mobility.

<Spectra Eyes>

Aside from Mastery, there is another natural mutation for the ten Spectra Magicks, which are the Spectra Eyes. This mutation is physically indicated by the user's eyes glowing with a bright colour associated with their wielded Spectra Magic, hence the term.

With this mutation, the user possesses additional abilities beyond their main arsenal. However, a universal ability shared by all Spectra Eyes wielders is their ability to use their Spiritual Energy to adopt a draconic form. These dragons have more power than normal ones, sometimes even crossing into the realm of the Gods.

Unlike Mastery, the Spectra Eyes are genetic anomalies, meaning that they exist only by chance, and not by training.

<Spectra Regalia>

The ten Spectra Magicks also have their own Regalia, in the form of swords. These swords can help enhance the wielder's Spectra Magicks in various ways.

Magic References: Magic: The Gathering, Immortals of Aveum, Skies of Arcadia, Invaders of the Rokujouma, The Outcasts' Universe, Harry Potter, Yu-Gi-Oh!

Character Bases: Ranime98's OCs