💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Red Magic Battlesuit (Grade 1).png 2.8 MB
Red Magic Battlesuit (Grade 2).png 1.3 MB
Red Magic Battlesuit (Grade 3).png 1.7 MB
Red Magic Battlesuit (Complete).png 1.4 MB
December 9, 2025

Class: Red Mage

Conceptual Reality Tier: Null

Pre-requisites: Fire Magic, Earth Magic, Evocation (Basic)

Can evolve into: Red Mastery (Full Mastery)

Regalia: Red Sword, Robigus Ironside (Expels additional flames for enhanced flame power)

Magic Series: Spectra

<Lore Description>

Red Mages are a high-ranking class of Magicians / Wizards, with proficiency in the art of Red Magic, one of the ten Spectra Magicks.

This Red Magic is powered by a special Mana that comes from the mountains, the aptly-named Red Mana, which bears the essence of the fieriness of the world itself. With Red Magic, the user is able to manipulate the elements of fire and earth, and even simultaneously use both in tandem to generate a slurry of new effects, such as the controlling explosions and lava. Some particularly skilled wielders can also directly envelop themselves with their fiery attack spells, giving themselves a solid balance of physical and magical power.

Due to its firepower-oriented nature, Red Magic is generally compatible with those with an impulsive and aggressive attitude, those who like to play fast and keep their opponents on their toes. The Red Mage can release all sorts of destructive spells and attacks with reckless abandon, with their opponents having no window of opportunity to counter-attack or reprieve.

Red Mages tend to synchronise well with Green Mages, and are likewise incompatible with Blue Mages.

<Class Description>

Fighting Style: Damage, Support

Combat Difficulty: 1/4

Armor Proficiencies: Light

Weapon Proficiencies: Simple Weapons, Martial Weapons that have the Ammunition property

Tools: Calligrapher and Painter's supplies

Saving Throws (Masteries): Strength, Dexterity

<Class Features>

As a Red Mage, one gains the following class features, upon reaching the specified levels of proficiency in this class:

  • Level 1: Pyrokinesis and Geokinesis

    • Pyrokinesis: The ability to manipulate fire, taken from its parent art.

    • Geokinesis: The ability to manipulate non-mineral earth, taken from its parent art.

  • Level 2: Corrosive Punch

    • The user infuses their fists with their fiery aura, which corrodes their opponent's aura and makes them more susceptible to the other Red Magic spells.

  • Level 3: Pyri

    • The user ignites the air around their foes, creating a small-scale explosion. Sometimes also known as Combustionbending.

  • Level 4: Pyres

    • The user conjures a magma-vein, which cracks the ground under the enemy party, blasting all opponents. Sometimes also known as Lavabending.

  • Level 5: Red Acolyte

    • The first stage of immersion into Red Magic. All of the user's Red Magic spells increase in power by 20%.

  • Level 6: Consuming Corrosion and Guard Punch

    • Consuming Corrosion: An evolved version of Corrosive Punch, which further deteriorates the opponent beyond the initial impact.

    • Guard Punch: An evolved version of Corrosive Punch, which lets the user steal the a portion of their opponent's lifeforce and Mana.

  • Level 7: Blaze Arrow

    • A more powerful version of Pyri, which has an additional piercing effect before the explosion.

  • Level 8: Breachfire

    • A multiple-shot version of Pyres.

  • Level 9: Pyrohydra

    • A further evolved version of the Blaze Arrow, which is now supercharged to take on the visage of a dragon. Can home in and tear through multiple opponents before exploding.

  • Level 10: Red Adept

    • The second stage of immersion into Red Magic. All of the user's Red Magic spells increase in power by 40% (from base).

  • Level 11: Increm

    • The user can infuse themselves, or an ally, with a fiery aura, boosting their physical attributes by 25%.

  • Level 12: Incremus

    • A group version of Increm.

  • Level 13: Impulse and Safeguard

    • Impulse: An evolution to Increm and Incremus. Increases the knockback effect of all Red Magic spells.

    • Safeguard: An evolution to Increm and Incremus. Increases the user and allies' defenses.

  • Level 14: Vanguard

    • An evolution to Safeguard, which increases the user and allies' defenses by an even greater amount.

  • Level 15: Red Wizard

    • The third stage of immersion into Red Magic. All of the user's Red Magic spells increase in power by 60% (from base).

  • Level 16: Exalted Corrosion

    • An evolution to Corrosive Punch. Increases the duration of the Corrosive Effect.

  • Level 17: Chaos Dominion

    • A passive ability. The user gains an enhanced Mana regeneration rate.

  • Level 18: Pyrum

    • The user conjures down four meteors from the sky to obliterate their foes.

  • Level 19: Pyrulen

    • The user summons a focused point of energy several stories above the heads of your foes, which gathers a tremendous charge before unleashing into a tremendous, near-nuclear explosion, incinerating the enemy thoroughly.

  • Level 20: Red Mastery - Initiate

    • The fourth stage of immersion into Red Magic. All of the user's Red Magic spells increase in power by 80% (from base). This is also the first step into the Red Mastery / Elemental Magic pathway.

Attribute Sources: Magic: The Gathering, Skies of Arcadia, Immortals of Aveum, Black Summoner

Character Bases: Ranime98's OC