Magic Series: Arcana Force
Magic Tier: Varies, up to XI+
Magic Type: Hereditary
Can evolve into:
CC's (Corrupted Chaos) Arcana Force
Royal Arcana Force
Torture Arcana Force
<<Description>>
The Arcana Force is a series of Summoning Magicks mainly based on the Major Arcana of the tarot deck. As implied, these Magicks revolve around summoning entities that are associated with said Major Arcana (arbitrarily named as Arcana Monsters), each with their own unique set of abilities. One of the monsters of the Arcana has superhuman speed, while another can stop time, and another can travel through mirrors. In addition, these Arcana Monsters can be further evolved through various procedures, to become even more powerful. Most of them possess near-limitless evolutionary potential, and can eventually reach the highest level of power known to exist.
The Arcana Force Summoning Magicks are hereditary in nature, meaning that only those bearing the blood of a previous wielder can use them. It has been theorised that the Arcana Force are an advanced class of Graces created by the Godheads, with the purpose of breeding more of their kind.
<<Universal Forms>>
Specialisation Form 1 - Ride Armament: The first universal specialisation form for the Arcana Force Magicks. This specialisation lets the wielder fuse with their own Arcana Monster, gaining their abilities and unlocking new ones in the process.
Specialisation Form 2 - God Fusion: The second universal specialisation form for the Arcana Force Magicks. This specialisation lets the wielder fuse their Arcana Monster with a set of five Deities, strengthening them with the powers of the fused deities.
Awakened Form - Requiem: A universal evolution for the Arcana Force Magicks, revolving around fusing the Arcana Monsters with a Requiem Arrow, or any source of Prime Power, strengthening their abilities to near-overpowered levels.
<<List of Arcana Force Magicks>>
<Main Arcana Force>
The first twenty-two Arcana Force Magicks, associated with the Major Arcana of the tarot deck.
Arcana Force 0 - The Fool: The "zeroth" Arcana Force Magic, that summons The Fool. The main ability of The Fool is the manipulation of sand.
Arcana Force I - The Magician: The first Arcana Force Magic, that summons The Magician. The main ability of The Fool is the manipulation of fire.
Arcana Force II - The Priestess: The second Arcana Force Magic, that summons The Priestess. The main ability of The Priestess is the assimilation of minerals.
Arcana Force III - The Empress: The third Arcana Force Magic, that summons The Empress. The main abilities of The Empress are letting the user shapeshift, and creating tumours.
Arcana Force IV - The Emperor: The fourth Arcana Force Magic, that summons The Emperor. Takes the form of a gun that the wielder manually uses. Can fire shots that can modify its trajectory, to hit opponents without obstruction.
Arcana Force V - The Hierophant: The fifth Arcana Force Magic, that summons The Hierophant. The main abilities of The Hierophant are the conjuring of danmaku, and body puppeteering.
Arcana Force VI - The Lovers: The sixth Arcana Force Magic, that summons The Lovers. The main ability of The Lovers is to return the pain inflicted on its wielder back to their opponent several-fold.
Arcana Force VII - The Chariot: The seventh Arcana Force Magic, that summons The Chariot. The main abilities of The Chariot is its extreme speed and fencing skill.
Arcana Force VIII - The Strength: The eighth Arcana Force Magic, that summons The Strength. The Strength has no form by itself, but can possess any freighter, and have full control over their internal dimensions. Eventually gains its own form in later evolutions.
Arcana Force IX - The Hermit: The ninth Arcana Force Magic, that summons The Hermit. The main abilities of The Hermit are vine manifestation, and information scrying.
Arcana Force X - The Wheel of Fortune: The tenth Arcana Force Magic, that summons The Wheel of Fortune. The Wheel of Fortune has no form by itself, but can possess and enhance any vehicle. Eventually gains its own form in later evolutions.
Arcana Force XI - The Justice: The eleventh Arcana Force Magic, that summons The Justice. The Justice is a fog that can conjure illusions, and puppeteer anyone who has an open wound. Eventually gains its own physical form in later evolutions.
Arcana Force XII - The Hanged Man: The twelfth Arcana Force Magic, that summons The Hanged Man. The Hanged Man's main ability is to exist in, and travel between mirrors.
Arcana Force XIII - The Reaper: The thirteenth Arcana Force Magic, that summons The Reaper. The Reaper has no physical form, but can exist in the Dream World, which it has high levels of control over. Eventually gains its own physical form in later evolutions.
Arcana Force XIV - The Temperance: The fourteenth Arcana Force Magic, that summons The Temperance. Taking the form of a yellowish blob, it can absorb organic matter, is physically invulnerable, and lets the user shapeshift.
Arcana Force XV - The Devil: The fifteenth Arcana Force Magic, that summons The Devil. The Devil has no physical form, but can possess any inanimate object and warp it into a weaponised form. Eventually gains its own physical form in later evolutions.
Arcana Force XVI - The Tower: The sixteenth Arcana Force Magic, that summons The Tower. The Tower takes the form of a fly, with sharp stingers and fast speed.
Arcana Force XVII - The Star: The seventeenth Arcana Force Magic, that summons The Star. The Star has high levels of strength, speed and durability, and can initially stop time for 5 seconds.
Arcana Force XVIII - The Moon: The eighteenth Arcana Force Magic, that summons The Moon. The Moon is highly proficient in aquatic combat, having a high lung capacity and an impressive swimming speed.
Arcana Force XIX - The Sun: The nineteenth Arcana Force Magic, that summons The Sun. Taking the form of a miniature Sun, it can project potent beams of light throughout the surroundings.
Arcana Force XX - The Judgement: The twentieth Arcana Force Magic, that summons The Judgement. An Evil Genie, it fulfils the wishes of any granter in a way that backfires on them.
Arcana Force XXI - The World: The twenty-first Arcana Force Magic, that summons The World. Similar to The Star, it has high levels of strength, speed and durability, and can initially stop time for 5 seconds. However, it has a much deeper evolutionary potential. It is arguably the strongest of the Main Arcana Force.
<Imaginary Arcana Force>
A special set of Arcana Force Magicks, that do not have an associated Major Arcana of the tarot deck, thus the term "Imaginary". The summoned Arcana Monsters have power greater than that of the first twenty-two Arcana Monsters, and often revolve around exploiting their abilities in one way or another. There are currently eight known Imaginary Arcana Force Magicks.
Arcana Force XXII - The Excuse: The first Imaginary Arcana Force Magic, that summons The Excuse. The Excuse can summon and mimic the other Arcana Monsters.
Arcana Force XXIII - The Happy Squirrel: The second Imaginary Arcana Force Magic, that summons The Happy Squirrel. The Happy Squirrel can "overlay" other Arcana Monsters, taking in their power and abilities in the process.
Arcana Force XXIV - The Sky: The third Imaginary Arcana Force Magic, that summons The Sky. The Sky can mimic the effects of two other Arcana Monsters.
Arcana Force XXV - The Ghost: The fourth Imaginary Arcana Force Magic, that summons The Ghost. The Ghost can summon, possess and strengthen another Arcana Monster.
Arcana Force XXVI - The Reficul: The fifth Imaginary Arcana Force Magic, that summons The Reficul. Can summon two other Arcana Monsters, and also double their base output. The Reficul by itself also possesses great firepower.
Arcana Force XXVII - The Night Eye: The sixth Imaginary Arcana Force Magic, that summons The Night Eye. The Night Eye can manipulate fate, preventing it from ever being harmed directly, and sacrifice other Arcana Monsters for power. Sometimes also known as The Rune Eye.
Arcana Force XXVIII - The Divinity: The seventh Imaginary Arcana Force Magic, that summons The Divinity. The Divinity is able to mimic the effects of other Arcana Monsters, and negate the special abilities of the opponents.
Arcana Force XXIX - The Exilon: The eighth Imaginary Arcana Force Magic, that summons The Exilon. The Exilon can convert fallen foes it has personally slain, into clones of the other Arcana Monsters.
Magic References: Jojo's Bizarre Adventure Part III, Yu-Gi-Oh! GX (and extended Fanon), Silent Hill, Bleach
Character Design References (In Order):
(Main Arcana Force) Rena Yorumi, Royal Fortune, Suzuka Utako, Tamaki Fumino, Fumi, Sonetto, Era Otogibara, Rion Takamiya, Mugi Ienaga, Nui Sociere, Anchorage, Eblana, Miyo Sakurai, Kazaki Morinaka, Albion, Chihiro Yuuki, Kokoro Amamiya, Karuta Yamagami, Mikoto Rindou, Suzuna Nanase, Riri Yuuhi, Akira Kiyosumi
(Imaginary Arcana Force) Hiromi, Fuyu Wakasa, Toko Inui, Rupa, Talulah, Alina, Mao Matsukai, Fuyuki Hakase
