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December 2, 2025

Class: Enhancer

Conceptual Reality Tier: Null

Pre-requisites: Ki Master (At least Level 10)

Can evolve into:

  • Enchanter (At least Level 10)

  • Kaioken MAX (Full Mastery)

  • Superstate (Full Mastery)

Can fuse into:

  • Enhanced Elemental Magicks

  • Preservation Magic (Fusion w/ Manipulation and Emission)

  • Destruction Magic (Fusion w/ Emission and Transmutation)

  • Alteration Magic (Fusion w/ Transmutation and Abjuration)

  • Yellow Magic (Fusion w/ Fire Magic and Earth Magic)

  • Berserker (Fusion w/ Madness Wavelength)

Magic Series: Ten Lesser Fundamentals

<Lore Description>

An Enhancer is a specialisation class to the Ki Masters, granted to Ki Masters whose Ki has an affinity for Enhancement, where their Ki is specialised purely to strengthen or increase the natural abilities of an object or one's own body. With this in mind, Enhancers are particularly potent at melee combat, as their durability can rival tanks, and their blows are akin to nuclear missiles.

Perhaps most importantly, an Enhancer's Ki does not deplete immediately, allowing them to more fluidly charge up their attacks without excessive wasted energy, pumping in more power into their attacks faster than it can disperse away. With this, they have a near-unlimited charge time for their attacks, and can fall nearly any enemy as long as they have the time to wind up enough energy.

Unlike most of the other affinities, whose innate techniques are wholly unique to their wielder and thus cannot be taught to others, Enhancers are so alike in nature that it is still possible, albeit somewhat difficult, for the various innate Enhancement techniques to be learnt by others. Therefore, there are some public schools for Enhancers that exist, contrasting the lack of schools for most other Ki affinities. Additionally, Enhancers are also highly receptive of accepting Ki from others, making them ideal for learning Spirit Magic. Thus, Enhancers are also seen as an ideal pre-requisite for becoming a Spirit Magic Master.

<Class Description>

Fighting Style: Damage, Rusher

Combat Difficulty: 1/4

Armor Proficiencies: None

Weapon Proficiencies: Simple Weapons, Martial Weapons that have the Light property

Tools: Smith's Tools

Saving Throws (Masteries): Strength, Constitution

Skills: Athletics

<Class Features>

As an Enhancer, one gains the following class features, upon reaching the specified levels of proficiency in this class:

  • Level 1: Melee Attack I - Tiger Bite Fist

    • The most basic Enhancement technique. Infusing their fists with Enhancement Ki, the user strikes with incredible strength and power.

  • Level 2: Ranged Attack I - Coin Gatling (Evolved from Tiger Bite Fist)

    • A basic ranged Enhancement technique. By kneading bullets, arrows, or any handheld projectiles with Enhancement Ki, the user's projectile weapons are able to hit with unimaginable piercing power. Additionally, the user can further induce a rifling effect to said projectiles, sacrificing travelling speed for more piercing power.

  • Level 3: Attack Passive I - Increase (Evolved from Big Bang Impact)

    • A passive melee Enhancement technique. The user can now more fluidly channel their Enhancement Ki to various points of their body. This lets the user chain into their more powerful attacks more easily.

  • Level 4: Defense Passive I - Equilibrium (Evolved from Big Bang Impact)

    • A passive defensive Enhancement technique. The user's Enhancement Ki courses fluidly through their body, continually adjusting its center of gravity. This makes the user more difficult to trip, fall or be knocked off-balance.

  • Level 5: Booster Skill I - Kaioken X2

    • A special Enhancement technique. By temporarily overclocking their Meridians and Ki Reserves, the user is able to double their physical attributes, at the cost of putting a heightened strain on their body. Whenever this skill is activated, the user's aura will turn a crimson red.

  • Level 6: Melee Attack II - Big Bang Impact (Tiger Bite Fist + Increase)

    • An advanced melee Enhancement technique. By focusing all of their Enhancement Ki to a single arm, the user is able to unleash a strike of unimaginable power, often able to generate an explosion rivaling a small missile. Requires more wind-up compared to Tiger Bite Fist.

  • Level 7: Ranged Attack II - Battle Waltz (Coin Gatling + Increase)

    • A more complex ranged Enhancement technique, adapted from Coin Gatling. The user is able to add a spinning effect to their projectiles, letting them travel in arcs, and cause heightened piercing damage upon contact. Requires more wind-up compared to Coin Gatling.

  • Level 8: Attack Passive II - Ripper Cyclotron (Evolved from Increase)

    • The second passive melee Enhancement technique, and an advanced application of Increase. Through fluid clockwise movements in their arms, the user can heavily accumulate Enhancement Ki in their arms, storing a staggering amount of power, that can be released for devastating attacks.

  • Level 9: Defense Passive II - Regeneration (Evolved from Equilibrium)

    • The second passive defensive Enhancement technique. The user's Enhancement Ki rejuvenates the cells, granting the user an enhanced healing factor. This healing factor becomes stronger when under heightened temperatures.

  • Level 10: Booster Skill II - Kaioken X3 (Evolved from Kaioken X2)

    • The first evolution to Kaioken X2. The user's Kaioken now triples their physical attributes instead of double.

  • Level 11: Super Attack I - Jajanken (Big Bang Impact + Ripper Cyclotron)

    • A high-level melee Enhancement technique. By charging up and focusing a massive amount of Enhancement Ki within their fist, the user is able to release a punch of unimaginable power. Has a very long wind-up time in exchange for its high output.

  • Level 12: Super Attack II - Tornado Top (Battle Waltz + Ripper Cyclotron)

    • The second super melee Enhancement technique. Spinning themselves on one leg, while enveloping themselves in Enhancement Ki, the user both delivers a flurry of powerful strikes, while also giving themselves a solid defense. However, it lacks the raw firepower of Jajanken.

  • Level 13: Super Defense I - Black Widow (Evolved from Ripper Cyclotron)

    • An active defensive Enhancement technique. By infusing the very hairs on their body with Enhancement Ki, the user's body hair becomes a powerful armour that protects the user from attacks. This passive protection also allows the user to better focus on using their Enhancement Ki on offense, over needing to alternate between offense and defense.

  • Level 14: Super Defense II - Three Seals (Evolved from Regeneration)

    • The second active defensive Enhancement technique. Contrasting Black Widow, it protects the user's internal organs and structure. The user infuses their skin with Enhancement Ki, making it nearly indestructible against conventional attacks. Additionally, their skin also gains a passive healing factor.

  • Level 15: Booster Skill III - Kaioken X4 (Evolved from Kaioken X3)

    • The further evolution to Kaioken X3. The user's Kaioken now quadruples their physical attributes instead of triple.

  • Level 16: Support Ability I - Erigeron (Black Widow + Three Seals)

    • A supportive Enhancement technique, meant to boost others rather than the user. Erigeron lets the user accelerate the growth of any living thing placed on the palm of their hands. With this ability, they can quickly sprout seeds into plants in seconds, and also awaken other people's abilities to use Ki.

  • Level 17: Support Ability II - Catalyst (Black Widow + Three Seals)

    • The second supportive Enhancement technique. Contrasting Erigeron, which only operates on biological matter, Catalyst is meant to be used on inanimate materials. Catalyst allows the user to make materials more reactive with a touch of their hand, making them undergo chemical reactions more easily. This can be used for explosive results.

  • Level 18: Ultimate Ability I - Quake Core (Black Widow + Three Seals)

    • A powerful Enhancement technique both defense and offense, passive and active. The user's Enhancement Ki becomes an absorptive blanket, letting them absorb and store kinetic energy from an opponent's attacks. When either desired, or when the shield reaches critical, the user can then release this stored energy for a massive burst in physical attributes.

  • Level 19: Ultimate Ability II - Watchdog (Black Widow + Three Seals)

    • The second ultimate-level Enhancement technique, and the weaponised form of the "fight-or-flight mechanism". It lets the user temporarily heighten their physical attributes in the face of extreme danger. Does not stack with Quake Core, due to their contradictory natures.

  • Level 20: Booster Skill IV - Kaioken X10 (Evolved from Kaioken X4)

    • The further evolution to Kaioken X4. The user's Kaioken now increases their physical attributes by ten.

Sources: Hunter X Hunter (and extended fanon), Dragon Ball

Character Base: Ranime98's OC