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January 22, 2026

Magic Path: Critias Magic

Other Names: Magia Erebea, Black of Venus

Pre-requisites: Absorption Magic, Shadow Magic, Soul Magic (Basic)

Magic Type: Universal

<Description>

Critias Magic is an advanced Magic Path, created from combining together Absorption Magic (evolved from Blue Magic), Shadow Magic and Soul Magic (Necromancy + Light Magic).

A well-blended combination of the two components' individual abilities, this Magic allows the user to absorb Magic spells into their body, either that of the opponents or their own, and fuse it to their souls. In the process, the user attains the absorbed spell's properties, gaining said spell's abilities, and also gain an enhancement to their physical abilities. This fused state is also known as Armament. After using an Armament, the user's body is irreversibly altered even when outside of said form, gaining longevity and allowing them to live for multiple centuries.

Critias Magic is not without disadvantages, however. It has a corrupting effect on those not used to this introduction of foreign spells to their souls, amplifying their negative emotions such as hatred, greed, lust and wrath. Sometimes, this corruption can even reach a critical level, turning the user into a partially reptilian monster, with clawed hands and feet, a long tail, and more prominent canines. In this monstrous state, while the user gains greater physical abilities and magic power, they in exchange lose all of their sense of self, becoming no more than mere berserkers hell bent on slaying all in their path.

By virtue of revolving around Magic Absorption, Critias Magic does not possess any school, and by extension a leveling system. Instead, the powers that the user possess are dependent on the Magic absorbed. Some commonly known Armaments created from Critias Magic are shown below:

<List of Critias Armaments>

  • Destruction Armament: The Armament created from absorbing the Ring of Destruction spell (Destruction Magic). Grants the user the ability to channel destructive bursts of energy, potent enough to blast away most enemies to ash.

  • Doom Virus Armament: The Armament created from absorbing the Crash Virus spell (Virus Magic). The user's body and aura becomes a living toxin, one potent enough to both induce a quick death on weaker opponents, and exruciating agony on stronger ones.

  • Heavenly Thunder Armament: The Armament created from absorbing the Thousand Lightning Bolts spell (Lightning Magic). The user's body becomes lightning itself, letting them move at the speed of a lightning bolt, and infuse all their attacks with heavy amounts of electricity.

  • Ice Queen Armament: The Armament created from absorbing the Anthos Pagetou Khilion Eton spell (Ice Magic). The user's presence freezes the ground where they stand, and they are able to cast low-level Ice Magic with no incantations or gestures required.

  • Lightning Speed Armament: The Armament created from absorbing the Thunderous Gale spell (Storm Magic). The user is bestowed with highly enhanced mobility, and their spells gain electric properties.

  • Mass Cloning Armament: The Armament created from absorbing the Cloning spell (Cloning Magic). The user gains the ability to duplicate themselves up to three times.

  • Metalmorph Armament: The Armament created from absorbing the Metalmorph spell (Metal Magic). The user gains a hide of metal, increasing their strength and toughness.

  • Mirror Force Armament: The Armament created from absorbing the Mirror Force spell (Mirror Magic). The user's hide becomes a reflective shield both physical and magical, letting them reflect all physical and light-based attacks back to attackers.

  • Refining Fire Armament: The Armament created from absorbing the Flames of Hell spell (Hellblaze Magic). The user's flesh gains powerful hardness and a resistance to heat, while their spiritual power gains vampiric properties, being able to steal Mana from any living thing it touches.

  • Transience Armament: The Armament created from absorbing the Infinite Impermanence spell (Infinite Anti-Magic). The user's aura becomes a field of existential nullification, such that all Magic, and even the ability to take action is completely negated within 100 feet of the user.

  • Tyrant Burst Armament: The Armament created from absorbing the Tyrant Wing spell (Unknown Dragon Support Magic). The user gains greatly enhanced physical strength, durability and stamina, and can transform into a pair of wings, which when equipped on others, lets them inherit the user's abilities.

  • Zero Gravity Armament: The Armament created from absorbing the Gravity Bind spell (Gravity Magic). The user gains the ability to freely manipulate gravity as they see fit, either erasing gravity to float, or increasing gravity to restrain or crush opponents.

<Gestalt Critias Armaments>

Some particularly skilled wielders of Critias Magic are able to fuse themselves with more than one magic spell at once, creating Armaments made from multiple magic spells, known as Gestalt Critias Armaments. These Armaments put a greater strain on the wielder, but in exchange bestows them with far greater power than any singular Armament.

As of currently, the upper limit to the number of spells that can be fused for the Gestalt Critias Armaments is three. Any more proves to be too heavy a strain for even the sturdiest of mages and warriors to bear.

Magic References: Yu-Gi-Oh! (and extended Fanon), UQ Holder

Character Design Reference: Tenochtitlan