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December 10, 2025

Class: Blue Mage

Conceptual Reality Tier: Null

Pre-requisites: Emission, Air Magic, Water Magic (Basic)

Can evolve into: Blue Mastery (Full Mastery)

Can fuse into: Critias Magic (Fusion w/ Shadow Magic)

Regalia: Blue Sword, Alflat (Grants 3x Water Magic Damage)

Magic Series: Spectra

<Lore Description>

Blue Mages are an advanced class of Magicians and Wizards, who excel in the art of Blue Magic, one of the ten Spectra Magicks.

Born from the union between Air Magic, Water Magic and Emission, Blue Magic is powered by the Mana of Blue, which bears the essence of the waves. With Blue Magic, the Blue Mage has the ability to manipulate the elements of air and water, and also use them in tandem to create new effects. The Blue Mage can fire potent gusts of water and air, create constructs of ice and sometimes even generate explosions of raw cold energy.

Seen as one of the more benevolent Magicks, it has a decent number of schools across the myriad realms. Strangely enough, most Blue Mages are skeleton monsters, instead of humans. Blue Magic is most suitable for tricksters and those who prefer to operate behind the scenes.

<Class Description>

Fighting Style: Tank, Control

Combat Difficulty: 2/4

Armor Proficiencies: Light

Weapon Proficiencies: Simple Weapons, Martial Weapons that have the Ammunition property

Tools: Calligrapher and Painter's supplies

Saving Throws (Masteries): Constitution, Intelligence

<Class Features>

As a Blue Mage, one gains the following class features, upon reaching the specified levels of proficiency in this class:

  • Level 1: Wevli

    • The user conjures a series of mini-vortices that converge into air blades, which can encircle and slash away at multiple foes at once.

  • Level 2: Wevles

    • The user conjures a tornado stacked with blades of water, that forms and tears at the area around their enemies, damaging them immensely.

  • Level 3: Wevlum

    • The user manifests a volley of air and water blades to assault a target and the ground around it.

  • Level 4: Wevlen

    • An evolved version of Wevles. The user summons a triplet of cyclones, causing blades of water and air to tear around the field, tearing the landmass and all within it apart.

  • Level 5: Blue Acolyte

    • The first stage of immersion into Blue Magic. All of the user's Blue Magic spells increase in power by 20%.

  • Level 6: Frost Bound

    • The user generates a field of ice, that restrains the opponents' movements. By nature, it also retards lesser forms of fire.

  • Level 7: Icicle Shield

    • The user manifests a barrier of ice to block attacks.

  • Level 8: Frozen Temple

    • The user erects a massive temple of ice, that continually emits gusts of freezing winds.

  • Level 9: Celsius Briar

    • An evolved version of Frost Bound, that further generates vines that sap the energy of opponents.

  • Level 10: Blue Adept

    • The second stage of immersion into Blue Magic. All of the user's Blue Magic spells increase in power by 40% (from base).

  • Level 11: Backlash

    • The user creates a explosion made of raw Blue Mana, knocking back and harming foes.

  • Level 12: Shatter

    • The user launches a wave of Blue Magic into the ground, which travels along the ground for a moment, before eventually exploding in a burst of freezing spikes.

  • Level 13: Frigid Prayer

    • The user conjures from their palms a beam made of pure cold energy, that freezes all that stands in its vicinity.

  • Level 14: Homing Spikes

    • An evolved version of Shatter, where the Blue Magic homes in to enemies first before detonation.

  • Level 15: Blue Wizard

    • The third stage of immersion into Blue Magic. All of the user's Blue Magic spells increase in power by 60% (from base).

  • Level 16: Quika

    • A support spell. The user conjures several columns of blue energy at their feet and that of their allies. This spell grants the user and their allies enhanced speed and agility.

  • Level 17: Fast Shield

    • An evolution to Quika. This perk further increases the user's speed when using their ice shield. This also lets them use their ice shield as a bashing tool.

  • Level 18: Exalted Shrikebolt

    • An evolution to Quika. This perk increases the damage output of the user's Blue Magic spells after Quika's activation.

  • Level 19: Shieldbreaker

    • A further evolution to Exalted Shrikebolt. The user's damage output from using Quika is further improved (up to 20%), and the user can now also directly infuse their punches with Blue Mana, letting them generate massive explosions of cold from their fists.

  • Level 20: Blue Mastery - Initiate

    • The fourth stage of immersion into Blue Magic. All of the user's Blue Magic spells increase in power by 80% (from base). This is also the first step into the Blue Mastery pathway.

Attribute Sources: Immortals of Aveum, Black Summoner, Skies of Arcadia

Character Base: Ranime98's OC