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December 24, 2025

Class: Shadow Mage

Conceptual Reality Tier: Null

Other Name(s): Darkness Mage

Pre-requisite: Ki Master (At least Level 10)

Can evolve into: Shadow Mage: 2nd Liner (Full Mastery)

Can fuse into:

Regalia: Darkness Sword Flavnagir (Grants an additional 60% Magic Damage)

Magic Series: Nine Elemental Magicks

<Lore Description>

A Shadow Mage is one of the few specialisation classes to a Ki Master, possessing the ability to use Shadow / Darkness Magic, a form of Ki Magic that revolves around the cultivation of Shadow Ki, a specialised Ki that is uniquely constructed to block out any photon of light from entering through, also giving it a black hue in the process. This Shadow Ki is therefore more "solid", and harder to cancel out using regular Ki.

Mages can manipulate this generated darkness for various effects, such as curses, barriers and offensive projectiles. The user can create, shape and manipulate darkness and shadows, such as changing the shape of one's own shadow to form tentacle-like appendages and subsequently using them to bind targets. Though the techniques generated from Shadow Ki are overall both strong and versatile, the potency of the ability is at their best depending on the user’s emotions. For the more sinister the emotion, the stronger the Shadow Ki emission will be. This is because the Shadow Ki in the body reacts strongly with the synaptic firing pattern and hormone emission associated with negative emotions, giving it a more rapid and sturdy construct. That is why those who have great strength in this ability often are often also evil and sinister.

Perhaps the most destructive and sinister aspect of Shadow Ki, however, is the ability to summon phantoms and evil spirits from the World of Nil, entities whose soul, memories and existence have been erased, to do their bidding. With all this in mind, there are few schools that teach Darkness Magic, and those that do don't stay up for long.

Inhabitants of dayless areas, and areas of much darkness and absence of light, have a high affinity towards developing Shadow Magic.

<Class Description>

Fighting Style: Damage, Rusher

Combat Difficulty: 2/4

Armour Proficiencies: Light Armour

Weapon Proficiencies: Simple Weapons, Martial Weapons that have the Medium property

Tools: Alchemist's Supplies

Saving Throws (Masteries): Strength, Charisma

Skills: Athletics, Intimidation

<Class Features>

As a Darkness Mage, one gains the following class features, upon reaching the specified levels of proficiency in this class:

  • Level 1: Dark Force

    • The initial display of aptitude for Darkness Magic. The user can release a small burst of darkness from their hand, pushing back opponents by a short distance.

  • Level 2: Dark Moment

    • The user engulfs the surrounding area with their darkness, allowing the user and their allies to attack unseen.

  • Level 3: Dark Wave

    • A more focused version of Dark Force. The user manifests a giant wave of darkness from their fist, which is then used to pummel opponents.

  • Level 4: Dark Capriccio and Dark Grab

    • Dark Capriccio: A long-ranged attack. The user fires a beam of darkness from either their hands or their staff, meant to be used as a drilling offensive attack to pierce through defenses.

    • Dark Grab: A close-ranged attack. The user can manifest a giant hand made of darkness, to grab hold and throttle their enemies.

  • Level 5: Dark Barrier

    • A defensive technique. The user manifests a barrier made of darkness, that can protect them from low-level attacks.

  • Level 6: Zero Slash

    • An extension to Dark Capriccio. The user turns their beam of darkness into a whip to lacerate foes.

  • Level 7: Dark Beam

    • A rapid-fire version of Dark Capriccio. The user shoots multiple bullets made of darkness from their fingertips. Meant to clear weaker enemies.

  • Level 8: Dark Gravity

    • An evolution to Dark Moment. Lets the user engulf a targeted area with large amounts of darkness, greatly amplifying the gravity in the area.

  • Level 9: Dark Ray and Dark Explosion

    • Dark Ray: A more powerful version of Dark Capriccio, which strikes and penetrates harder than the latter.

    • Dark Explosion: A more powerful version of Dark Grab, with a more explosive touch. Upon grabbing hold of a target with Dark Grab, the user violently decompresses their darkness arm, making it explode with the target at ground zero.

  • Level 10: Dark Delete

    • An evolution to Dark Beam, and the rapid-fire version of Dark Ray.

  • Level 11: Darkness Stream and Demon Blast

    • Darkness Stream: A charged version of Dark Grab. By charging up their Magic, the user can summon multiple darkness hands at once.

    • Demon Blast: A charged version of Dark Capriccio and Ray. In exchange for the additional charging time, it boasts much more firepower than the above two techniques.

  • Level 12: Evil Explosion

    • A combination of Dark Grab and Dark Capriccio. The user first holds their hands together, gathering a sphere of darkness on their palms, before releasing an extremely powerful beam of darkness.

  • Level 13: Shade Troopers

    • The user can create ghost soldiers, that they can command at will, even from great distances. The ghost soldiers are no different from a regular one, and are thus only purposed for either weeding out weaker enemies, or Zerg-Rush tactics.

  • Level 14: Dark Delete

    • The user touches an opponent and floods their insides with their darkness, making them implode from within.

  • Level 15: Soul Extinction

    • The user manifests a giant sphere of darkness that first gathers matter and energy in its surroundings, before eventually exploding in a massive burst of darkness.

  • Level 16: Dark Mass

    • An advanced form of Soul Extinction. Instead of exploding conventionally, the sphere of darkness instead bursts into multiple sharp tentacles and spikes.

  • Level 17: Dead Wave and Shade Entangle

    • Dead Wave: An advanced tactic using the Shade Troopers. The user conjures a massive wave of Shade Troopers to hack and slash at everything in their path.

    • Shade Entangle: An advanced tactic using the Shade Troopers. The user uses their Shade Troopers to restrains and strangle their enemies.

  • Level 18: Jellyfish Shade Troopers

    • An advanced form of Shade Trooper, created from multiple lesser Shade Troopers. Boast much greater firepower than an average Shade Trooper.

  • Level 19: Dark Cage

    • An advanced version of Shade Entangle. The user manifests a cage made of multiple Shade Troopers, to restrain their target's movements.

  • Level 20: Genesis Zero

    • The ultimate attack of Darkness Magic. The user gathers greenish darkness within their fingers, before releasing thousands of Shade Troopers to swarm and overpower the enemies.

Sources: Fairy Tail, Thundersnow, High School DxD

Character Base: Ranime98's OC