Class: Sorcerer
Conceptual Reality Tier: Null
Pre-requisites: None
Can evolve into:
Demon Eyes Sorcerer (At least Level 15)
Hexer (At least Level 15)
Kido Master (At least Level 15)
Royal Bloodline Sorcerer (At least Level 15)
Can fuse into:
Juinjutsu Master (Fusion w/ Ki Master)
<Lore Description>
Sorcerers are those who have gained some ability to control and channel their Cursed Energy, the inverse of Positive Energy (or Ki). Contrasting Positive Energy that is powered by meridians and emotional control, Cursed Energy is instead powered mainly by negative emotions.
Almost everyone with the capacity to feel negative emotions possess Cursed Energy, so it can be said that all humans have it. Only some, however, possess a high enough amount to grant them the ability to see Spirits, which is the first pre-requisite to become a Sorcerer. These latent Sorcerers learn how to use and channel it, preventing it from leaking out and focusing it within their bodies in the same way as Positive Energy is trained, until they are eventually being able to perform basic superhuman feats. With enough training, some can even give a certain "texture" to their Cursed Energy, either making it as sharp as swords, or as pointy as thorns.
However, Sorcerers are ultimately not without flaws, and arguably, might be the most flawed of the Energy users. One major flaw of Sorcerers compared to Ki Masters are that they are unable to use their power to heal themselves, only either reinforce or transform, as only Positive Energy can heal wounds. Some Sorcerers therefore have to resort to learning some positive energy in order to perform such a feat. Additionally, as they are powered by negative emotions, most of the Sorcerors are not too right in the head, if not outright villainous. Lastly, they are ultimately much inferior to Positive Energy, with Positive Energy being able to easily disperse away Cursed Energy for most of the time, unless the amount of Cursed Energy proves overwhelmingly superior.
Ultimately, they are shunned as both weak and needlessly amoral to regular Ki users. With this in mind, there are also few schools for Sorcerers, with only a few outlets in Japan and Korea.
<Class Description>
Fighting Style: Damage, Fighter
Combat Difficulty: 1/4
Armor Proficiencies: None
Weapon Proficiencies: Simple Weapons, Martial Weapons that have the Light property
Tools: Smith's Tools
Saving Throws (Masteries): Strength, Dexterity
Skills: Athletics, Sleight of Hand
<Class Features>
As a Sorcerer, one gains the following class features, upon reaching the specified levels of proficiency in this class:
Level 1: Cursed Energy Manipulation
The most basic principle behind all Sorcery. Through proper control of their own emotions, the Sorcerer manipulates and directs the flow of their Cursed Energy around their body, allowing them to use their Cursed Energy to bolster their attacks.
Level 2: Cursed Energy Imbuement
An advanced application of Cursed Energy Manipulation. The user can infuse weapons they are holding with Cursed Energy, increasing their strength. This application requires high levels of Cursed Energy control to master, as imbuing too much Cursed Energy compromises the integrity of the infused weapon, destroying it in the process.
Level 3: Cursed Energy Reinforcement
An advanced application of Cursed Energy Manipulation. The user envelops their body with Cursed Energy, increasing the body's latent physical strength, speed and durability.
Level 4: Black Flash and Divergent Fist
Black Flash: An advanced application of Cursed Energy Manipulation. The user generates a potent concussive impact of black lightning, with 2.5 times the power of a regular CE-enhanced punch. The principle behind this technique is to strike with the physical attack and Cursed Energy in perfect synchronicity, within at most a 1 microsecond margin between the two.
Divergent Fist: An advanced application of Cursed Energy Manipulation. The user generates two impacts with every single strike. The principle behind this technique is to strike faster than the surge of Cursed Energy, and so Divergent Fist is most suitable for speedy fighters. An inversion to the Black Flash.
Level 5: Super Attack - Cursed Energy Discharge
An advanced application of Cursed Energy Manipulation. The user outwardly projects their Cursed Energy in the form of a potent beam.
Level 6: Batto Sword Drawing
An advanced application of Cursed Energy Imbuement. The user covers the blade of a sheathed sword with Cursed Energy, speeding up its drawing process, letting the user perform iai slashes at astounding speeds. Is particularly potent when used in conjunction with Simple Domain (see below).
Level 7: Falling Blossom Emotion
An advanced application of Cursed Energy Reinforcement. The user shrouds themselves in reactive Cursed Energy that defends the user automatically, countering any attack with equal force to nullify it. The user can also shroud their swords with this technique, letting their blade automatically strike anything the Cursed Energy comes into contact with.
Level 8: Curtain
An advanced application of Cursed Energy Discharge. The user encloses a territory with their Cursed Energy, which can conceal, contain or deny entry to entities within that given space.
Level 9: Hazy Moon
An advanced application of Batto Sword Drawing. The user can shape their Cursed Energy to complete a sword's broken blade, allowing them to continue fighting even with a broken weapon.
Level 10: Simple Domain
An advanced application of Curtain. The user encloses themselves in a Barrier, creating a small domain that lets the user automatically counter any living being who enters the range of the domain. Simple Domains also allow the user to block out the sure-hit effect of enemy Domain Expansions, Simple Domains infused with Curse Techniques.
Level 11: Tenga Goken
By combining the principles of Falling Blossom Emotion and Hazy Moon, the user is able to give a sharp edge to the CE on their arms, letting them treat their arms like bladed weapons. They can slice and chop with their arms like an actual blade, and can sometimes even generate shockwaves.
Level 12: Thorns Curse
An evolution to Tenga Goken. The user is now able to materialise their CE in the form of thorns and vines, that can be used for offense and defense, such as strangling and throttling opponents, or inversely protecting the wielder from harm.
Level 13: Domain Amplification and Evening Moon Sword Drawing
Domain Amplification: A combination of Falling Blossom Emotion and Simple Domain. The user compresses their domain to become a thick aura around their body, which lets them weaken an opponent's CE on contact.
Evening Moon Sword Drawing: A combination of Batto Sword Drawing and Simple Domain. On top of the high-speeds of the former technique and auto-counter from the latter, this tandem technique grants the user enhanced CE output, and likewise weakens the CE of the opponent.
Level 14: Maculation and Slippery
Maculation: A further evolution to Evening Moon Sword Drawing, that incorporates a fully automatic attack interception program. This enables the user to automatically block or evade attacks from multiple enemies that intrude into the domain, while also simultaneously counterattacking.
Slippery: An evolution to Domain Amplification, that adds a repulsive effect. This enables the user to travel at enhanced speeds across surfaces that they would normally not be able to, like water, and also deflect weaker projectiles fired at them.
Level 15: Absorption Curse
An inversion to Slippery. This allows the user to absorb Magic and Cursed Techniques through touch.
Level 16: Cantus
A mastery of Simple Domain, where the user is now able to enforce control over their nearby surroundings without the need of physical interaction. This allows them to telekinetically move objects, and levitate. Sometimes also known as Macro.
Level 17: Bomb Curse
A combination of Cursed Energy Discharge and Cantus. The user's released Cursed Energy is given an explosive effect behind it, causing it to explode upon contact. The user can also mark opponents with their own Cursed Energy upon touch, and later make them explode from within when they desire.
Level 18: First Seal
A combination of Cursed Energy Discharge, Absorption Curse and Cantus. The user releases miniature Domains from their body that feed off an opponent's CE and Mana, eventually killing those who have had a considerable intake of their particles.
Level 19: Second Seal
The second Seal, that can be used after the First Seal is activated. The user can turn those slain by the First Seal into an army of skeleton-like apparitions, that attack and devour the CE and Mana of those they touch and devour, further spreading the Absorption Curse.
Level 20: Third Seal
The third and final Seal, that can be used after the Second Seal is activated. After amassing a massive amount of CE and Mana, the skeletons and Domains return to the user, transforming them into a demonic, dark figure with greatly enhanced power.
Sources: Jujutsu Kaisen, Fairy Tail, Shinsekai Yori
Character Base: Ranime98's OC
