Class: Juinjutsu Master
Conceptual Reality Tier: Null
Pre-requisites: Ki Master, Sorcerer (At least Level 10)
<Lore Description>
The Juinjutsu Masters are the collective term given to those practicing the titular Juinjutsu, a fighting style revolving around the usage and application of Cursed Chakra. This Cursed Chakra is the unholy fusion of regular Ki and Cursed Energy, a mix normally thought of as impossible due to their fundamentally opposite natures, and only made possible from special arts and techniques not commonly heard of. This Cursed Chakra is neutral in nature, and yet this neutrality all the more makes it an aberration to both schools, with both sides perceiving such energies to be fundamentally abnormal in their eyes.
With Juinjutsu, one is able to brand others with Curse Marks, which overwhelms the target with the user's Cursed Chakra, allowing them control over said target's body. They can also apply positive Curse Marks on themselves, allowing them adopt more monstrous forms, giving them a stronger body and subsequently a greater cutting edge in battle. At higher levels, wielders of Juinjutsu can even summon a God.
<Class Description>
Fighting Style: Rusher, Control
Combat Difficulty: 2/4
Armor Proficiencies: None
Weapon Proficiences: Simple Weapons, Martial Weapons that have the Light property
Tools: Leatherworker's Tools
Saving Throws (Masteries): Strength, Intelligence
Skills: Athletics, Investigation
<Class Features>
As a Juinjutsu Master, one gains the following class features, upon reaching the specified levels of proficiency in this class:
Level 1: Curse Mark of Tongue Eradication
A relatively simple Juinjutsu, only used to prevent treason and treachery amongst subjects. The user implants a Curse Mark on their targets, temporarily muting and immobilising the targets should they attempt to speak anything that incriminates or exposes the user's secrets.
Level 2: Curse Mark of Genjutsu
The user implants a Curse Mark on their opponents, manifesting a Genjutsu on their subconscious, allowing the user to alter selective memories from their mind, and manipulate them under their subliminal control.
Level 3: Curse Mark of Paralysis
The user implants a Curse Mark on their opponents, paralysing them with unbearable pain and numbness. However, the target can break free from the seal through a strong enough release of Chakra.
Level 4: Curse Mark of Dismemberment
The user implants a Curse Mark on their opponents, which infects them with necrosis starting at the marked area, which eventually results in dismemberment (as the name implies), and potentially even death.
Level 5: Curse Mark of the Beasts
The user implants a Curse Mark on themselves, letting them assume a pair of additional forms, each one stronger than the last. The first form takes the form of black lines covering the user's body, while the second form has the user assume a more bestial appearance. However, the user will be left highly exhausted after using the second form for extensive periods of time, being completely withered and fatigued for months on end.
Level 6: Curse Mark of Puppetry
The user implants a Curse Mark on their opponents, letting them take control of the target as they desire. Manipulating the target works in a similar manner to controlling a puppet, with the user using hand motions to guide the target to their intended action.
Level 7: Curse Mark of Killing
An evolved version of the Curse Mark of Dismemberment, made purely for taking a target's life. This Curse Mark, when placed on a target, rapidly degenerates their cells, killing them in the matter of seconds.
Level 8: Curse Mark of Soul Marriage
The user implants a Curse Mark on a lost soul, barring them from the afterlife, and causing them to be reincarnated immediately and perpetually.
Level 9: Curse Mark of Wolgarm
The user implants a Curse Mark on their opponents, draining them of their Mana and absorbing it into their own body, essentially making their target their personal fuel source.
Level 10: Curse Mark of Heaven and Earth
An evolved version of the Curse Mark of the Beasts. On top of granting an even greater boost in power, it does not have the Beast Seal's weakness of exhausting the user through prolonged usage.
Level 11: Curse Mark of Elven Will
An inversion to the Curse Mark of Genjutsu, also applied to the user themselves. This Curse Mark grants the user heightened wisdom and willpower, willpower that dedicates them to a mission no matter the odds.
Level 12: Curse Mark of Locks
An evolved version of the Curse Mark of Paralysis. This Curse Mark fully "cages" the spirit of the target, causing them to lose their consciousness and become comatose.
Level 13: Curse Mark of Regeneration
An inversion to Curse Mark of Dismemberment, also applied to the user themselves. This Curse Mark grants the user powerful regeneration abilities, even letting them be resurrected from death.
Level 14: Curse Mark of Imprisonment
An adaptation to the Curse Mark of Killing. The user implants a Curse Mark on their opponents, which will poison the target to death should they disobey orders. Additionally, if they stray too far away from the user, or if the user dies, the Curse Mark will also activate.
Level 15: Curse Mark of the Devil
An evolved version of the Curse Mark of Heaven and Earth. On top of granting an even greater boost in power, the user now also gains the ability to see all Chakra and Energy, manifest clones, halt their aging, and freely shapeshift.
Level 16: Curse Mark of Gluttony
An evolved version of the Curse Mark of Wolgarm, also applied to the user themselves. This Curse Mark allows the user to draw in all surrounding Chakra and Energy within themselves for their own use.
Level 17: Curse Mark of Tatari
A further evolution of the Curse Mark of Elven Will. This Curse Mark further lets the user manipulate Dark Matter.
Level 18: Curse Mark of Vessels
The combination of the Curse Marks of Puppetry and Soul Marriage. The user implants a Curse Mark on their opponents, marking them as a Vessel. When the user's original body dies, they can resurrect into the Vessel, transforming the target into the user in the process.
Level 19: Curse Mark of Gedo
A combination of the Curse Mark of Puppetry and Locks. On top of letting the user puppeteer a target, it also seals the user's special abilities and inflict pain on them, while they are not under the user's control.
Level 20: Curse Mark of Divinity
An evolution to the Curse Mark of Vessels. The user implants a Curse Mark on their target, allowing them to house the Soul, and in turn some of the abilities of a God post-mortem. In other words, using the fallen target as the conduit for divine power. The user can even target themselves with this ability, letting their fallen bodies act as a vessel for a God.
Sources: Naruto (and extended Fanon), Grandmaster of Demonic Cultivation, Re: Zero, Encyclopedia of the Arcane, Custom Hero Factory
Character Base: Ranime98's OC
