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Afflicter Battlesuit (Complete).png 1.2 MB
Prognosticator Battlesuit (Complete).png 630.9 KB
Preserver Battlesuit (Complete).png 609.4 KB
Destroyer Battlesuit (Complete).png 611.7 KB
Alterer Battlesuit (Complete).png 610.3 KB
Fortifier Battlesuit (Complete).png 609.2 KB
Hallucinist Battlesuit (Complete).png 609.6 KB
Eromancer Battlesuit (Complete).png 611.4 KB
Creator Battlesuit (Complete).png 651.7 KB
Transfigurer Battlesuit (Complete).png 5.1 MB
January 13, 2026

Magic Series: Ten Greater Fundamentals

Magic Tier: I

Magic Type: Universal

Can evolve into:

<Description>

The Ten Greater Fundamentals are a set of ten Magicks. As their title would suggest, these ten Magicks are the superior counterparts of the Ten Lesser Fundamentals.

The Ten Greater Fundamentals are the union of a Lesser Fundamental and its two adjacent Fundamentals, that which it shares the most affinity with, all at their full mastery. This union of three mastered Fundamentals creates a powerful Magic that is greater than the sum of its parts, rivaling the specialisations of the regular Fundamentals, and sometimes even capable of controlling an entire planet if used at its full strength.

Additionally, due to their nature, the Greater Fundamentals are very easy to learn, which makes learning them a popular choice amongst the wizarding world. This is not to say that there is nothing to learn, however, as the Greater Fundamentals are somewhat different in function than any of its three components. Thefore, those who believe that the Greater Fundamentals are simply extensions to their component pieces, will be finding themselves having trouble with mastering these Magicks.

Those who wield the Greater Fundamentals are indicated by having a black hue to their ki / aura and Battlesuits.

<List of Fundamentals>

  • Affliction Magic: The union of Necromancy, Divination and Manipulation. This Magic allows the user to inflict crippling ailments onto enemies, along with drain their lifeforce to empower themselves. It is the polar opposite of Fortification Magic.

  • Prognostication Magic: The union of Divination, Manipulation and Emission. This Magic allows the user to bend probability, control outcomes and see into the future. It is the polar opposite of Hallucination Magic.

  • Preservation Magic: The union of Manipulation, Emission and Enhancement. This Magic grants the user extreme resilience, allowing them to stay alive for extended periods of time, if not indefinitely, even in the face of grievous harm. It is the polar opposite of Eromancy Magic.

  • Destruction Magic: The union of Emission, Enhancement and Transmutation. This Magic allows the user to disassemble matter, elemental energy and even abstract concepts. Additionally, the destroyed objects tend to release a burst of raw energy that boast considerable power, which can be further used for offensive purposes, or tapped by the caster to restore their Mana reserves. It is the polar opposite of Creation Magic.

  • Alteration Magic: The union of Enhancement, Transmutation and Abjuration. This Magic allows the user to project elemental power from its sources, manipulating them as the user sees fit, or amplifying them to increase their power and effects. It is the polar opposite of Transfiguration Magic.

  • Fortification Magic: The union of Transmutation, Abjuration and Illusion. This Magic allows the user to block, banish and ward Magic in a far more diverse and efficient manner compared to standard Abjuration. It is the polar opposite of Affliction Magic.

  • Hallucination Magic: The union of Abjuration, Illusion and Conjuration. This Magic allows the user to not only conjure illusions, but cross into genuine shapeshifting and impersonation, putting on more convincing guises that will more certainly befuddle their targets. It is the polar opposite of Prognostication Magic.

  • Eromancy Magic: Also known as Recovery Magic, Restoration Magic, or Kaido, it is the union of of Illusion, Conjuration and Evocation. This Magic allows the user to cast healing, buffing and revival spells on their allies to boost their fighting performance. It is the polar opposite of Preservation Magic.

  • Creation Magic: The union of Conjuration, Evocation and Necromancy. This Magic allows the user to create physical objects and elements. Unliked regular Conjuration, they are truly physical objects. Additionally, with some mastery, the user can even create abstract concepts such as images, sounds, or laws that govern a physical area. It is the polar opposite of Destruction Magic.

  • Transfiguration Magic: The union of Evocation, Necromancy and Divination. This Magic allows the user to transforms elements / objects into another type of element / object, imbue elemental power into physical objects, and fuse together two different elements / objects. It is the polar opposite of Alteration Magic.

Magic References: The Void Between Worlds, Magicbuilding Subreddit, Diablo

Character Bases: My OCs (Affliction, Alteration), Ranime98's OCs (The other eight)

Bodysuit Template: Theyurilover