💦 CREATE AND FUCK YOUR OWN AI CUMSLUT 🔥 TRY NOW ♥
Create AI Cumsluts 💦
Advanced Necromancy.rar 55.9 MB
Dark Necromancy.rar 62.9 MB
Characters.rar 63.9 MB
Matcaps.rar 7.3 MB
January 13, 2026

Magic Series: Advanced Necromancy

Other Name(s): Necromantic Elemental Magicks

Magic Tier: I (Regular) | I+ (Dark)

Magic Type: Universal

<Description>

Advanced Necromancy, as its name suggests, are specialisations and advancements to Necromancy, one of the Ten Lesser Fundamentals. They are born from a union between standard Necromancy, with one of the nine Elemental Magicks.

Diverging from standard Necromancy, which revolves around simply raising the dead, these specialisations seek to directly tamper with either biology itself, from blood to flesh and bone, or manipulate elements infused with necromantic energies, such as green fire and hallowed lightning.

As they imply, the Advanced Necromancies have a high latent potential for brutality and carnage, potential that is often realised by a few manic sorcerors, mad scientists and cult leaders. As such, all of the Advanced Necromancies are treated as taboo and frowned upon by multiple communities, even moreso than its parent art. Only a few cults and schools dare teach these practices, and those that do quite often find themselves in trouble very quickly. The schools of Hallowed and Mycelium Magic are exceptions, however, as they still present much societal use.

Like with its parent art, all the Advanced Necromancy variants are enhanced and strengthened, within the realm of The Stain.

<List of Advanced Necromancy>

  • Pestilence Magic: Also known as Plague Magic, Ioimosmancy or Morbimancy, this advancement allows the user to generate and manipulate various plagues and diseases. They can enhance the lethality of certain diseases, cure them, or even make entirely new diseases from scratch.

    • Pre-requisites: Necromancy, Air Magic (Basic)

  • Bone Magic: Also known as Bonecraft or Osteomancy, this advancement allows the user to manipulate bones, both their own and the bones of those in their vicinity. They can raise small regiments of skeletal soldiers, heal and mend broken bones with ease, and generate weapons and armour made of bones. It tends to work very well in tandem with Blue Magic.

    • Pre-requisites: Necromancy, Earth Magic (Basic)

  • Green Fire Magic: This advancement allows the user to generate, and manipulate green fire, a special kind of fire that has been tampered with necrotic energies. These flames do not merely burn physical matter, but burn souls and spiritual structures as well. In addition, these flames do not need oxygen to burn, and cannot be snuffed out by water.

    • Pre-requisites: Necromancy, Fire Magic (Basic)

  • Soul Magic: Also known as Phasmamancy or Animancy, this advancement allows the user to capture, and manipulate souls. By trapping souls, they can extend their own lifespan, generate constructs made of spiritual matter, and even link their own lifeforce to another. It is often seen as the twisted version of Spirit Magic. When used in tandem with Transmutation, one can create the Philosopher's Stones.

    • Pre-requisites: Necromancy, Light Magic (Basic)

  • Hallowed Magic: This advancement allows the user to generate, and manipulate Hallowed Lightning, a special type of lightning that can smite opponents, making them particularly potent against undead beings. Due to its nature of opposing other forms of Necromancy despite being a variation of Necromancy itself, Hallowed Magic is sometimes referred to as Anti-Necromancy.

    • Pre-requisites: Necromancy, Lightning Magic (Basic)

  • Flesh Magic: Also known as Fleshcraft, Carnomancy and Viscomancy, this advancement allows the user to manipulate flesh and muscle, both their own and the flesh of those in their vicinity. They can augment their physical attributes, partially shapeshift, and manifest various appendages to assist them in a fight.

    • Pre-requisites: Necromancy, Metal Magic (Basic)

  • Death Magic: This advancement allows the user to manipulate the very force of death itself. With this power, the user is able to induce permanent death, even on the undead. This death-force works even on inanimate objects, with it being able to turn physical materials to dust and rubble.

    • Pre-requisites: Necromancy, Shadow Magic (Basic)

  • Blood Magic: Also known as Sanguimancy, this advancement allows the user to manipulate blood, both their own and the blood of those in their vicinity. Aside from puppeteering others and having an improved healing factor, the user is able to use this Magic to generate constructs made of blood, that is provided they have enough in stock. Blood Magic is also able to further evolve into Entropic Magic.

    • Pre-requisites: Necromancy, Water Magic (Basic)

  • Mycelium Magic: This advancement allows the user to generate, and manipulate vines, rot and fungi, the sources of plant decomposition and wilting. The user can directly send spores and rot onto targets, making them erode and degrade into various diseases, or use vines to bind together constructs.

    • Pre-requisites: Necromancy, Wood Magic (Basic)

<Dark Necromancy>

The nine Advanced Necromancy variants also possess an evolved form, known as Dark Necromancy. Dark Necromancy is awakened from replacing the standard Ki used for Advanced Necromancy Magic with the Madness Wavelength, a special type of Ki whose wavelength is attuned, and subsequently merged with the cosmic force of Madness. With this fusion of Ki and Madness, the potency of the user's Necromancy is improved. In some cases, the user's body is changed fundamentally, as shown below:

  • Dark Pestilence Magic: Similar to its predecessor, the user is able to manipulate diseases and viruses. However, Dark Pestilence Magic goes further, with the user also being able to empower said diseases and viruses with Madness, making them more powerful, more twisted and more sinister in the process.

    • Pre-requisites: Pestilence Magic, Madness Wavelength (Basic)

  • Dark Bone Magic: The user's bones sink into Madness and evolve into Dark Bones, blackened bones that possess high toughness, particularly against bladed weapons. These bones can further be manipulated and projected from the user at will. In addition, the user also retains the ability to manipulate other beings' bones, and with some mastery can even bestow them with Dark Bones as well. 

    • Pre-requisites: Bone Magic, Madness Wavelength (Basic)

  • Dark Fire Magic: The user can generate, and manipulate Dark Flames, black fire with similar properties to green fire, except that they burn much hotter, enough to engulf even other flames, and reduce materials to nothing, such that they leave not even char and ash behind. These Dark Flames have also sometimes been referred to by some Shinto Priests and Shinobi as the Flame of Amaterasu.

    • Pre-requisites: Green Fire Magic, Madness Wavelength (Basic)

  • Dark Soul Magic: The user's own soul sinks into Madness and evolves into a Dark Soul, allowing the user to go beyond simply manipulating souls, but also manipulating shadows, and also being able to influence negative emotions in others.

    • Pre-requisites: Soul Magic, Madness Wavelength (Basic)

  • Dark Hallow Magic: The user can generate, and manipulate Dark Lightning, a black version of lightning that severs molecular, atomic and even spiritual bonds. With this lightning, the user can thereby disintegrate any material or spirit in their path.

    • Pre-requisites: Hallowed Magic, Madness Wavelength (Basic)

  • Dark Flesh Magic: The user's muscles and flesh sink into Madness and evolve into Dark Flesh, blackened flesh that can fluidly expand and shapeshift, allowing the user to alter their physique and power level with great fluidity, and even form armour out of their own flesh. In addition, the user also retains the ability to manipulate other beings' flesh, and with some mastery can even bestow them with Dark Flesh as well.

    • Pre-requisites: Flesh Magic, Madness Wavelength (Basic)

  • Dark Death Magic: Going beyond simply inducing and manipulating death, the user can now also, utilise the Lines of Sanzu, which materialise around the user's forehead, and amplify their powers with each line activated. There are three Lines of Sanzu in total, and with all of them activated, the user can further utilise a special Madness Wavelength, the Madness of Order, which can engulf and nullify lesser Madness Wavelengths, including the Madness of Fear.

    • Pre-requisites: Death Magic, Madness Wavelength (Basic)

  • Dark Blood Magic: The user's blood sinks into Madness and evolves into Dark Blood, blood that can be hardened at will, improving the user's strength and durability, and even being able to be projected into weapons. In addition, the user also retains the ability to manipulate other beings' bloodstream, and with some mastery can even bestow them with Dark Blood as well.

    • Pre-requisites: Blood Magic, Madness Wavelength (Basic)

  • Dark Mycelium Magic: Similar to its predecessor, the user is able to manipulate vines, rot and fungi. However, Dark Mycelium Magic goes further, with the user also being able to empower said vines, rot and fungi with Madness, making them more powerful, more twisted and more sinister in the process.

    • Pre-requisites: Mycelium Magic, Madness Wavelength (Basic)

Magic References:

(Regular) Nexaris, The Locked Tomb, Tumblr, Saligia, Avatar, DnD Subreddit, OC

(Dark) Lookism, Naruto, Avatar Fanon, Die Dark, Soul Eater, OC

Character Bases: Ranime98's OCs