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January 12, 2026

Class: Supreme Conjurer

Conceptual Reality Tier: Null (Levels 1 to 10) | III (Levels 11 to 20)

Other Name(s): Supreme Gate Magicians

Pre-requisites: Eromancy Magic, Abjuration, Necromancy (At least Level 5)

Can fuse into: Exceed Supreme Conjuration (Fusion w/ X-Limit)

Magic Type: Universal

Magic Series: Ten Supreme Fundamentals

<Lore Description>

Supreme Conjurers are an advanced class of Conjurers, who practice the art of Supreme Conjuration. Like the name suggests, Supreme Conjuration is the ultimate form of Conjuration Magic, and is one of the ten Supreme Fundamentals. It combines Conjuration with Abjuration, Illusion, Evocation and Necromancy, and as with the other Supreme Fundamentals, it is powered by a dark-purple ki known as Supreme Ki, or Haki.

The main power of Supreme Conjurers is the ability to conjure unique floating totems, known as the Supreme Gates. These Supreme Gates bestow a variety of powerful effects, though mainly revolving around enhancing Summoning Magic, and empowering the user. Some Supreme Gates do share abilities, which are able to be stacked.

However, their abilities are not limitless either, as the user can only summon one of each Supreme Gate at each time. Additionally, as should be obvious, by destroying the Gates, their mighty effects will be rendered null, and the user can only respawn them after 24 hours. Lastly, the user can only manifest seven Supreme King Gates at one go, as anymore will be too much strain for them to handle.

There are twenty Supreme Gates to be unlocked in total, and are divided into five groups of four. These five groups are Numbers, Greek Numerals, Geometric, Shapes, and Cosmic, in ascending order of overall power and efficacy.

<Class Description>

Fighting Style: Support, Control

Combat Difficulty: 3/4

Armor Proficiencies: Light

Weapon Proficiencies: Simple Weapons, Martial Weapons that have the Ammunition and Medium property

Tools: Painter's supplies, Potter's tools

Saving Throws (Masteries): Constitution, Intelligence

<Class Features>

As a Supreme Conjurer, one gains the following class features, upon reaching the specified levels of proficiency in this class:

  • Level 1: Supreme Gate Zero

    • The first Supreme Gate of the Numbers Series. Prevents the user from taking physical damage as long as it is on the field.

  • Level 2: Supreme Gate One

    • The second Supreme Gate of the Numbers Series. Serves as a powerful magical waypoint, allowing for summoning and conjuration spells to be performed more easily. Additionally, it has a self-destruct mechanism that causes massive explosive damage. 

  • Level 3: Supreme Gate Infinity

    • The third Supreme Gate of the Numbers Series. Saps the life-force of the strongest opponent in its nearby vicinity, and gives it to the user, granting them a limited healing factor.

  • Level 4: Supreme Gate Aleph Null

    • The fourth Supreme Gate of the Numbers Series. This Supreme Gate can mimic the effect of any of one other Supreme Gate of the user's choice. However, the choice of mimicry is immutable, and thus cannot be changed until the end of a battle. Additionally, the Gate is self-repairing, able to repair itself from any damage taken over time.

  • Level 5: Supreme Gate Alpha

    • The first Supreme Gate of the Greek Numerals Series. An antithesis to Supreme Gate One, this Supreme Gate seals off an opponent's ability to use one variant of their Summoning Magic.

  • Level 6: Supreme Gate Delta

    • The second Supreme Gate of the Greek Numerals Series. Like Supreme Gate Alpha, it seals off an opponent's ability to use one variant of their Summoning Magic. However, it has to be a different Magic to that which is already sealed off by Supreme Gate Alpha.

  • Level 7: Supreme Gate Sigma

    • The third Supreme Gate of the Greek Numerals Series. It makes the user immune to debuffs, and also reflect all physical damage delivered to them back to the attacker.

  • Level 8: Supreme Gate Omega

    • The fourth and final Supreme Gate of the Greek Numerals Series. Grants the user heightened attack and stamina, with this effect being amplified with every additional Supreme Gate on the field.

  • Level 9: Supreme Gate Xeno

    • The first Supreme Gate of the Geometric Series. Allows the user to scramble the minds of opponents, turning them against each other. Like with some other Supreme Gates, it also has a self-destruct function.

  • Level 10: Supreme Gate Yveltal

    • The second Supreme Gate of the Geometric Series. Doubles the damage the user inflicts to their opponents. Like with some other Supreme Gates, it also has a self-destruct function.

  • Level 11: Supreme Gate Zetton

    • The third Supreme Gate of the Geometric Series. Boosts the user's strength and firepower by 5 times.

  • Level 12: Supreme Gate Imaginary

    • The fourth and final Supreme Gate of the Geometric Series. A sacrificial Supreme Gate, it can self-destruct in a massive explosion, and restore another fallen Supreme Gate to take its place, bypassing the 24-hour rule.

  • Level 13: Supreme Gate Quadrate

    • The first Supreme Gate of the Shapes Series. A fusion of Supreme Gates One and Imaginary, it can self-destruct itself to rebuild another Supreme Gate, and also bestows said Gate with the additional ability to act as a summoning waypoint, should it not already possess the ability to do so.

  • Level 14: Supreme Gate Rhombus

    • The second Supreme Gate of the Shapes Series. An evolution to Supreme Gates Zero and Infinity, it prevents the user from taking physical damage, and further bestows them with life-force to bolster their healing. Additionally, the user can target one opponent and gain their special abilities. And similarly to Supreme Gate Imaginary, it can self-destruct to restore another Supreme Gate.

  • Level 15: Supreme Gate Nihility

    • The third Supreme Gate of the Shapes Series. A fusion of Supreme Gates Quadrate and Zero, it acts as a summoning waypoint, makes the user invulnerable, and can also self-destruct in order to restore another Supreme Gate.

  • Level 16: Supreme Gate Forall

    • The fourth and final Supreme Gate of the Shapes Series. A fusion of Supreme Gate Zero and Supreme Gate Yveltal, it turns all damage inflicted on the user to zero, and conversely, doubles all damage the user inflicts on their opponents. Similar to Supreme Gate Imaginary, it can also self-destruct to restore another fallen Supreme Gate.

  • Level 17: Supreme Gate Order

    • The first Supreme Gate of the Cosmic Series. An evolved version of Supreme Gate Zero, it can negate both battle damage and status debuffs.

  • Level 18: Supreme Gate Chaos

    • The second Supreme Gate of the Cosmic Series. A fused version of Supreme Gates One and Omega, it shares the former's abilities of being a powerful magical waypoint, and having a self-destruct mechanism, and the latter's ability to continually boost the attack power and stamina of the user with every Supreme Gate on the field.

  • Level 19: Supreme Gate Universe

    • The third Supreme Gate of the Cosmic Series. By sealing away the other Supreme Gates' ability to act as a summoning waypoint, it can amass massive firepower that can devastate entire landmasses, and bestow the user with additional life-force.

  • Level 20: Supreme Gate Eternity

    • The fourth and final Supreme Gate of the Cosmic Series. The evolution of Supreme Gate Infinity. It can turn all attacks, even status debuffs, into additional life-force to heal and empower the user.

Attribute Sources: Yu-Gi-Oh! ARC-V (and extended Fanon), OC

Character Base: Ranime98's OC