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April 29, 2025

Magic Path: Prime Magic

Other Name(s): One Magic, Primordial Magic

Pre-requisites: Ultimate Magic, Power of Infinity (Awakened)

Can evolve into:

  • Magic Series

  • Unclassified Magicks

    • Complete Arsenal (Fusion w/ 7th Sense)

    • Oracle Force (Fusion w/ Divine Magic)

    • Words of Power (Fusion w/ Arcane Magic)

    • Terracraft Magic (Fusion w/ Astral – Grand Order)

    • Trinity Processor (Fusion w/ Conduit Magic)

    • Selenian Magic (Fusion w/ Lunarian Magic)

    • Primordial Will (Fusion w/ Grand Maelstrom)

Magic Type: Universal

Magic Series: Fonts of Power

<Description>

Prime Magic, also known as One Magic and Primordial Magic, is the near-highest level of Magic that can be attained. This form of Magic was said to be founded by the Primordial Dragons, Asha and Urgash. It is the original source of nearly all forms of Magic, empowered by the universal dogma of love. Should one manage to learn this Magic, they will essentially learn almost every Magic there is under the sun. However, while almighty even by itself, certain training methods, or infusion with certain Artifacts and other external Magic forms, can bring this power to even greater heights.

<Basic Form (Levels 1-4)>

  • Prime Magic - Basic: The initial form of Prime Magic. Even in this unharnessed state, Prime Magic is rather potent, being able to grant the mage multiple forms of Magic at their disposal. Naturally, however, to actually utilise them, much less bring about their full potential is another matter.

    • Evolution I (Theurgy): An indication of a higher level of understanding of Prime Magic. It allows the mage to direct the flow of a deity's power within themselves, empowering themselves with trace power of a deity.

    • Evolution II (Ancient Power): An indication of a higher level of understanding of Prime Magic. With this breakthrough, the mage can manipulate all forms of Ancient Power, allowing them to perform feats like summoning giant mythical beasts, becoming one with nature itself, and more.

    • Evolution III (Prāthamikavidyā): An indication of a higher level of understanding of Prime Magic. It allows the mage to manipulate Cosmic Laws and Principles, which includes the very concepts of truth, mastery and ascension itself. It is said that full mastery allows one to ascend to a dimension beyond the Akasha, becoming of a similar existence to the Godheads in the process.

<Specialisation Forms (Levels 5-16)>

  • Requiem Power: A path where one focuses on mastering the essence of Prime Magic rather than the Magic itself, undergoing training to infuse one's very innate power with Prime Power. This causes the mage's abilities and spells to massively evolve beyond the pre-existing possibilities, causing the mage to develop abilities in their most overpowered form possible, being second to only the Chaotic Fiendcelestial Techniques in this regard.

    • Evolution I (Prime Factors): A further mastery over Prime Magic, being able to tap into the power of the Prime Factors, some of the most primal powers lurking within the sea of Prime Magic, and the very foundations of the Prime Energy Universe. This grants the mage full mastery over heat, time, space and gravity, which makes them impervious to any attacks that exist in normal reality, and can likewise counter any attack in the most effective way.

    • Evolution II (Exterminator): A further mastery over Prime Magic. Grants the mage full dominion over the energies of the Prime Energy Universe.

    • Evolution III (Apotheosis - Chrysalis of God) [ℓ]: The final stage of mastery of Prime Magic. To achieve this power, the mage must not only be able to harness the full energies of the Prime Energy Universe, but to then subsequently incarnate themselves as mortals to undergo even further Metamorphosis, to unionise with humanity's Knowledge and Miracles akin to the Nahobino, a stage known as the titular Chrysalis. After regaining their full divinity, they will be born anew, ascending even further past what they could before, transcending reason and fear. Upon the achievement of this attribute, they will always be regarded as the "peak of existence" such that nothing can surpass their might, and are also further granted the status of being the "true and rightful rulers over all planes of existence". This naturally, grants them immense power and control like no other, fitting for the true pinnacle of Prime Power. It has repeatedly been noted that this attribute seems to combine the lesser Everything of All attribute, with a domination-based attribute.

  • Requip - Prime Armour: A path where one focuses on channeling their Prime Power into armour. By focusing all of their Prime Power into Requip, the mage is granted access to four Prime Armours, each with mainly different abilities. However, they all share the same ability of reducing all damage taken down to 4%, and can reduce an opponent's maximum vitality with their attacks, down to 78% of their original health. Each of them are reputed to be more powerful than Infinity Armour, but weaker than Absolute Armour.

    • Blightcyst Prime Armour: This armour set allows the mage to absorb damage as long as the damage is lesser than the mage's own health (100%). Upon full charge, the mage's subsequent attack releases all the stored damage in the form of true damage.

    • Spectros Prime Armour: This armour set allows the mage to fly, be immune to normal attacks (non-hax based), and have a 1/3 chance of summoning specters when attacking.

    • Vampyreon Prime Armour: This armour set can block 30% of all max health damage, and perform Lifesteal on a large radius. Additionally, the mage also gains additional strength when their health becomes too low.

    • Vitraliton Prime Armour: This armour set can make one immune to normal attacks (non hax-based), and have a chance at resisting Power of Infinity and Absolute Power based attacks).

    • Evolution I (Aethrite Prime Armour): An evolution to Vampyreon Prime Armour. This armour set now also drains the magic of those in the mage's vicinity, and also gains enhanced heat, cold and corrosion resistance.

    • Evolution II (Chronomancer Prime Armour): An evolution to Vitraliton Prime Armour. This armour set further grants the wielder chronokinesis, divination and nigh-omniscience.

    • Evolution III (Omega Prime Armour): The mage is able to combine all four Prime Armour sets into one, gaining all of their boons in the process.

  • Prime Infusion: While Prime Magic outwardly projects Prime Power, and Requiem Power reinforces said power, there are some who would rather use this energy to internally fortify themselves, slowly building up their potential and abilities. Eventually, after continual infusion, the caster's physiology will change, taking upon their most perfect and idealised form, one that realises their fullest capabilities. Most of those that obtain Prime Power adopt a cyborg-like body, being a blend of both biological and mechanical in their physiology. Similar to the Aletheia, this new body also makes them immutable and resilient to weakening from external factors. Those who have reached this breakthrough add a "Prime" to end of their names, as indication of their mastery.

    • Evolution I (Matrix of Leadership): A mantle given to particular masters of Prime Infusion. A conduit of the very world of Prime Power, aside from the general boost in power, it allows the wielder to access the afterlife, manipulate life, and communicate with previous wielders of the matrix.

    • Evolution II (True Prime Power): A further evolution to Prime Infusion, reserved for those who have become even further one with the Prime Power, to the point that their original names have lost in favour for being "Prime" itself. The wielder can now conjure weapons and shields made of pure Prime Energy.

    • Evolution III (True Prime Power - Esoteric): A further evolution to True Prime Power. The mage can now fully suffuse their Magic Circuits with Prime Energy, if temporarily, drastically boosting their power and healing factor.

<Awakened Forms (Levels 17-20)>

  • Magic Evolution - Prime Hearts [ℓ]: The evolution to Prime Magic, more specifically the Prime Infusion path. It is unleashed when the mage suffuses their soul with True Prime Power for long periods of time, eventually ascending beyond the limits of the regular Prime Energy Universe to further unionise with the Prime Archetypes. With this, the mage is able to conjure more esoteric Prime Energy constructs with various elemental properties to them.

    • Evolution I (Soul Instrumentality) [δ]: The first evolution to Prime Hearts, more specifically the Prime Infusion path. It is unleashed after the mage constantly uses the True Prime Power for long periods of time, while also possessing the powers of a Creator. This new state allows the wielder to obtain and surpass the abilities of all those that exist with a soul. It is essentially Prime Magic's own variant of the Everything of All attribute.

    • Evolution I (Primal Error) [δ]: The second evolution to Prime Hearts, unleashed when the mage gains mastery over the Anti-Void. Upon reaching this state, the mage becomes a living glitch, corrupting and glitching the world around them with their mere presence, and can likewise glitch away all damage done to them. Additionally, the mage has an enhanced level of control over souls and Codes, and can defy all rules of logic. It is theorised that this power may be connected to the True Corruption of Ghar'ne.

    • Evolution III (Irrefutable Prime) [δ]: A further evolution to Primal Error, given to the Eternal Primordial Sovereigns. With this power, the mage goes beyond being a mere glitch, to the very embodiment of indeterminacy itself. They can freely control corruption and purity on all levels, and are even more invulnerable to all forms of attacks than before.

<List of Sub-Magic that is part of Prime Magic>

Attribute Source(s): Fairy Tail, Dusk, Project Ouroboros, Tower of God, Jojo's Bizarre Adventure, Devil Survivor, The Travellers Hidden layout not to be found out, Undertale AUs and more

Character Base(s): Lynae

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