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April 29, 2025

Concept: Absolute Power

Other Name(s): Absolute Energy

Pre-requisites: God Mode (Basic Mastery)

Can evolve into:

<<Description>>

The Absolute Power is a coveted attribute, due to its massive potential and diverse capabilities. At its full potential, it is said that it can even supersede the Power of Infinity. It is the main defining attributes of the Absolutian Race and their predecessors, though some other races have also shown to possess traces of this power. The existence of Absolute Power stems from the coagulated presence of Absolute Particles, generated from certain Isomeric Planets.

Some have theorised this power to be an evolution to the Crimson Awakening. It has also been noted that trace amounts of it also serves to empower some Almighty Magic spells.

In a similar vein to the Power of Infinity, some artifacts are required to draw out its full potential.

<<Main Attributes>>

By itself, the Absolute Power can only manifest fragments of its full might. Nonetheless, these fragments are still nothing to trifle with.

<Basic Form>

  • Absolute Power - Basic: The main form of the Absolute Power by itself. It grants the wielder enhanced physical attributes and energy projection, releasing high levels of energy output that is often described as "off-the-scale" relative to other energy types. When used, the wielder is coated in a yellowish-golden aura.

    • Evolution I (Absolute Power - Maximum): An indication of mastery of Absolute Power. The wielder's speed reaches unfathomable heights, gains heightened resilience against all damage, and gains immunity to fire and freeze attacks.

    • Evolution II (Absolute Power - Cascade Mode): A second level of mastery of Absolute Power. By assuming the titular Cascade Mode, the wielder takes upon a more genetically-primed and bestial form, allowing them to easily overpower enemies that they would normally have trouble with in their Base.

    • Evolution III (Absolute Power - Maximum Potential Mode): The third level of mastery of Absolute Power. The wielder is able to draw out every ounce of potential energy in their body, bringing their power to unprecedented lengths.

<Specialisation Form>

  • Absolute Defense: A specialised form of Absolute Power divergent from its main evolutionary path. This ability allows the wielder to create nigh-impenetrable barriers, which are nearly impossible to break even at the hands of the highest-ranking Angels and Devils. This barrier can also be cloaked around the wielder like an aura, and can additionally regenerate and reform itself should the possibility of the barrier being breached arise.

    • Evolution I (Offensive Position): An adaptation to Absolute Defense. The barriers can now absorb the energy of any and all attacks hit on it (provided that they aren't strong enough to pierce it cleanly), and charge up kinetic energy. Once enough power is charged to the wielder's liking, they are able to release the accumulated kinetic power of all the absorbed attacks, into one single combined blast.

    • Evolution II (Rejection of Lesser Beings): An adaptation to Absolute Defense. This adaptation allows the wielder to be completely immune to attacks from targets with a lower status than themselves. Additionally, the wielder's damage resistance will temporarily increase if the immunity fails.

    • Evolution III (Cage of Restraining): An adaptation to Absolute Defense. The shield can now wrap around their opponent like a cage, restraining them to a certain area. The barriers can nullify physical and magical attacks, making them extremely difficult to break out.

<Awakened Form>

  • Absolute Elements: Grants the wielder advanced elemental manipulation, giving them absolute control over time, space, Nirvana, light, darkness, poison, lightning, ice, fire, metal, wood, wind and earth. It is sometimes also known as Absolute Magic, and is also speculated to be the highest level of Almighty Magic.

    • Evolution I (Macrocosm's Great World Force): An evolution to Absolute Elements. After fully mastering Absolute Elements, the wielder can absorb Source Energy from the universe, fusing with it and unlocking a new dimension of power that transcends even the Sources.

    • Evolution II (Absolute Lordship): An evolution to Macrocosm's Great World Force. The wielder is able to exert their Absolute Power over various domains of authority, allowing them to bend it to their will without exception.

    • Evolution III (The Strongest Omega): An evolution to Macrocosm's Great World Force. The wielder truly becomes absolute, able to achieve anything and everything without limitation. Rewriting the laws of existence, creating or destroying universes, manifesting infinite energy sources and endless weaponry, nullifying any opposing force, all of it is possible.

<<Absolute Regalia>>

The Absolute Regalia are a set of Artifacts that are powered by the Absolute Power. Because of this, the artifacts can only be used by those possessing this attribute. They are meant to draw out the Absolute Power's full potential, channeling and amplifying the energy within them, and granting the wielder a new flurry of powers and abilities. Additionally, over time or with certain additional artifacts, the Absolute Regalia can mutate into new forms for even more abilities.

  • Absolute Armour: The Armour of the Absolute. It is even more durable than Infinity Armour, due to its ability to grant the wielder Absolute Regeneration, allowing them to shrug off even percentage and true damage, something which even Infinity Armour would rend to. Aside from that, the Absolute Armour grants the wielder flight, along with night vision and enhanced strength.

    • Evolution I (Holy Evolution): The first evolution of the Absolute Armour, unleashed by infusing the Absolute Armour with multiple holy relics. These further increases the armour's strengths and boosters, along with granting the wielder more fortune.

    • Evolution II (Gata Oyobanai): The second evolution of the Absolute Armour, allowing the wielder to create two vortexes of spiritual energy around them, with the inner and outer vortexes moving in opposite directions. This grants them an immunity to projectiles and an extremely damaging rebound against those who try to pierce the two vortexes.

    • Evolution III (Death Knight): The third evolution of the Absolute Armour. Completely ignores the first 20 attacks from any opponent.

  • Absolute Shield: The Shield of the Absolute. An Artifact fused with the wielder, the wielder can project energy fields that can block, absorb, reflect and redirect different types of energy.

    • Evolution I (Barrier Concentration): An adaptation to the Absolute Shield, the wielder can concentrate their barrier into one spot to bolster their defense to the max. However, this naturally has the risk of giving the wielder more openings for their opponents to exploit.

    • Evolution II (Counterflow Rock Armour): An adaptation to the Absolute Shield, the wielder can encase themselves in a layer of stone laced with the energy field, drastically bringing their defensive capabilities to new heights, while still retaining full mobility. This defense can also become an absolute offense as well, boosting the force of the wielder's strikes.

    • Evolution III (Vector Manipulation): An evolution to the Absolute Shield, the wielder can now reflect and redirect not only energy, but entire vectors. By controlling the vectors rather than the energy itself, the wielder's redirection is more instantaneous and impenetrable.

  • Absolute Spear: The Spear of the Absolute. The prototype of mythological spears like Gungnir, Gae Bolg, and Longinus, and can likewise use any of their abilities, including the power of Absolute Piercing.

    • Evolution I (Absolute Brilliance): Gathers the Absolute Spear with an abundance of luminous energy, increasing its attack power and removing the target's buffs when thrown.

    • Evolution II (Icy Aura): Further coats the Absolute Spear with ice, further boosting attack power.

    • Evolution III (Cardinal Spear): Infuses the Absolute Spear with the properties of Absolute Infinity, increasing its damage and reach by transfinite levels when activated.

  • Absolute Sword: The Sword of the Absolute. A sword of mass annihilation, anything that it touches is simply erased, without exception.

    • Evolution I (Charge): The Absolute Sword can now charge with energy, granting even more widespread and devastating attacks. It is an pre-requisite to the next evolution.

    • Evolution II (Endless Three-Stage): The Absolute Sword casts three energy slashes with no openings. Said to be a potent light exceeding the radiance of the sun and the moon, it is powerful enough that even things that are nonexistent or natural constants of the world can become extinguished by this technique.

    • Evolution III (Mother's Rosario): The evolution to Endless Three-Stages. Releases 11 slashes instead of the usual three.

Attribute Source(s):

(Main Attributes) Ultraman, Tower Blitz Fanon, Invincible Conqerer, Superpower Wiki, Godmodes

(Regalia) Minecraft's Absolution Mod, Multiple Fanons, Raildex, Shinkalion, Fate/Grand Order, Sword Art Online and more

Character Base(s): Rhinedottir