Concept: God Organs
The God Organs are a series of components (and by extension, attributes) that make up a Perfect God. It follows the Perfect God Theory postulated by the Theoretical Gods, which states that all the Gods that currently exist only possess small, incomplete fragments of a true, actual, perfect God. In other words, all the Gods that currently exist only possess trace pieces that which defines a true God, and imperfectly cultivated ones at that.
According to them, what constitutes a God Organ is complex, and there is a lot of trial and error to ascertain one. However, organs and deific components that have the most likelihood to be God Organs are those that best defines their holder's strength, and are the greatest source of their power beyond any other body part, by a staggering amount.
Currently, an experiment is underway with an undisclosed goddess, who is to be infused with the various theorised God Organs, in order to see if a Perfect God can actually exist.
The following below are a list of the ascertained God Organs, and their triple evolutions:
<Tier I God Organs>
God Organs on the level of Basic Attributes (not counting evolutions).
God Origin (God's Origin / Origin of God): The origin / starting point of a Perfect God. The true marker of a being's destiny to be a God. This origin bestows godlike strength, flight, the ability to walk on water, and immunity to fire and high heat. It is the most common God Organ, and no deity will not possess this Organ.
Evolution I (Union of All Origins): The wielder unifies all Origins, being able to use every positive attribute held by all the other Origins, yet without any of the drawbacks.
Evolution II (Origin of A Russian Doll): A variant of Infinite Recursion of Creation. This allows the wielder to exist outside the infinite recursion of Gods and their theoretical creators, superseding even other lesser Everything of All wielders by infinity squared infinity.
Evolution III (The Grandest Scheme): A further evolution to Origin of A Russian Doll. This allows the wielder to be one with the infinite, unbound information that permeates all. They are suffused with not only every element, but every random and chaotic idea, every quantum uncertainty and technology, every constant and factor, and every unit. It makes the wielder truly infinite in every sense of the world.
God Blood (God's Blood / Blood of God): The blood cells of a Perfect God. Highly stimulant, they can activate the wielder's full physical potential, boosting their strength and agility, sometimes even exceeding the limits of what their physique should normally allow. Wielded by nearly every God just as much as their Origin, it is also commonly referred to as Ichor. The God Blood is most commonly held by the Greco-Roman Deities.
Evolution I (Desmos): The wielder can infuse a weapon with their Ichor, making them more powerful. However, it cannot be used for prolonged periods of time, as the ability slowly drains the wielder's blood and lifeforce. Additionally, breaking the Ichor-infused weapon when it is active is all but guaranteed to ensure the wielder's death, so the wielder must be certain of their victory before use.
Evolution II (Metamorph): The wielder can take upon more bestial characteristics to boost their power, at the expense of their humanity and sanity. Full transformations into a bestial form are sometimes referred to as Cascade Modes.
Evolution III (Bloody Cursed Sword): A direct evolution to Desmos, that fixes the weakness of the original technique. By not only mutating, but reinforcing a weapon with Ichor through long periods of time, it can slowly acclimate and build up an unimaginable sharpness and toughness. Additionally, the weapon also radiates a chilling aura, giving one an edge not only in a physical battle, but a psychological one as well.
God Arms (God's Arms / Arms of God): The forearms of a Perfect God. On top of boosting the wielder's strength, they are capable of casting Holy Blasts, a concentrated ball of energy that is particularly poweful against demonic beings.
Evolution I (Isboura): Grants the wielder Geokinesis in their left arm.
Evolution II (Creation of Adam): Grants the wielder the ability to manipulate life from their right arm.
Evolution III (Paradise Lost): Grants the wielder the ability of Irreversible Destruction in their left arm.
<Tier II God Organs>
God Organs on the level of Semi-Unique Attributes (not counting evolutions).
God Body (God's Body / Body of God): The "torso", or more specifically the musculature of a Perfect God. Grants 50% resistance to all physical attacks, and invulnerability to all regular weapon attacks, that beings attacks not present in any official school or fighting style. Heracles is one of the few who inherited these attributes.
Evolution I (Transparency): An active skill that causes the wielder to achieve temporal oneness with all of creation. In this state, they can freely absorb everything that nature can "offer" without bias or contradiction, essentially allowing them to freely absorb whatever buffs and attacks that come their way. This absorption extends to even the powers of the Gods as well, and in fact, Divinity is the most easily absorbed by this attribute. Additionally, they can also redirect these absorbed attacks. The only elements that can bypass this absorption and redirection are rot and death-based attacks, as they are anathema to nature.
Evolution II (Deific Incarnation): The deity's own fullest willpower released and bodily limits broken, created in response to the mortal's own power of Incarnation. Aside from exponentially boosting their capabilities, they can directly exert their power on their surroundings, twisting it to become an extension of their own ideal realm, and making the assimilated realm an extension of their own body.
Evolution III (Godfiend Body Forging Method): The body is further tempered with True Grandmist Energy, making it almost imprenetrable to any attribute save for Transcendent-level Attributes.
God Hand (God's Hand / Hands of God): An evolution to Heavy Metal, and the skin of a Perfect God, despite the name. Differing from simple tough armor that endure attacks and eventually wither under the damage, God Hand applies a conceptual defense based on ranks, completely rejecting all regular weapons, and only allowing first-rate ones to bypass it (i.e. famous weapons, nuclear weapons, weapons known for excess and overkill). God Hand also grants the effects of automatic regeneration and resurrection after death, something able to be done up to eleven times throughout the wielder's life, unless replenished through special circumstances. With each resurrection, God Hand also adapts the wielder to the attack that had slain them previously, granting them great resistance to it. Therefore, twelve different methods must be thought up for the opponent to be able to overcome God Hand, if they even had the weapon to bypass the initial conceptual defense to begin with. By its lonesome, it is normally wielded by certain heroic Demigods, the most famed being Heracles.
Evolution I (Eclipse): The wielder can distort causality so that regular attacks not only cannot pierce them, but cannot even touch them to begin with. For example, a volley of arrows fired at the wielder just all seems to miss by a twist of fate.
Evolution II (Tension Mode): The wielder can temporarily activate their Tension Mode, that grants complete invulnerability to all attacks, along with increased attack strength and speed for the duration of the boost.
Evolution III (Greedy Hands): The wielder can create replicas of their hands made out of Greed, which can mimic half of their master's abilities.
God Wings (God's Wings / Wings of God): The wings of a Perfect God. The wings take the form of a bluish energy shaped like one. Aside from the obvious power of flight and heightened mobility, they have the ability to trap and reflect an opponent's projectile attacks at will, and also raise the wielder's Mana reserves when released. By its lonesome, it is normally wielded by certain Monarchs and Archangels.
Evolution I (Gravity Shield): The wings expand to become a gravity-damping forcefield, not only granting even more protection than before, but also further increasing mobility.
Evolution II (Flame Wings): The wings can be coated in flames to add a burning pinch to diving attacks.
Evolution III (All-Encompassing Sunburst): An evolution to the flame wings. The wings can now be expanded infinitely, and also release a countless torrent of solar energy in its vicinity.
<Tier III God Organs>
God Organs on the level of greater Semi-Unique Attributes (not counting evolutions).
God Bones (God's Bones / Bones of God): The bones of a Perfect God. Aside from its extremely high toughness, the bones allows the wielder to absorb souls when projected, draining the opponent's vitality to zero instantly. Subsequently, the wielder can inherit their powers. This ability works even for lesser Gods.
Evolution I (Green Baby): After absorbing 40 Souls, the wielder gains a passive aura, that shrinks any opponent the wielder perceives as a threat. The shrinking varies in accordance to how near the opponent is to the wielder, starting from an undisclosed distance. For example, someone halves their initial distance, their size is likewise halved as well. Eventually, should the opponent persist, they will be shrunken infinitely, having their existence thoroughly erased.
Evolution II (Made in Heaven): A further evolution to Green Baby, unleashed after absorbing 80 Souls. The wielder can now accelerate the time of inanimate objects and themselves, allowing them to greatly outmaneuver their opponents and turn normal objects into dangerously fast weapons when dropped or thrown. Eventually, when time is sufficiently accelerated, one can trigger the end or reset of the universe, depending on the universe's conditions.
Evolution III (The World Over Heaven): A further evolution to Made in Heaven, unleashed after absorbing the body of a Messiah. The wielder can now overwrite reality with their fists, forcibly bending others to what they desire upon fist contact. For example, if the wielder desires for their opponent to be erased, their opponent will likewise be erased with a single punch.
God Halo (God's Halo / Halo of God): The Halo of a Perfect God, standing out from other Haloes with its double-layered ring, along with four spikes jutting out of the inner one. When activated, it raises the wielder's power immensely, eliminates any attacks towards the wielder (provided they are not powerful enough), and conjure purple lightning.
Evolution I (Vines): This evolution grants the wielder the ability to manipulate vines.
Evolution II (Morning Star): This evolution further bolsters the wielder's defensive abilities, granting them unbreakable skin, damage erasure, along with resistance to poison. Additionally, it also acts as a potent energy modulator, storing the ambient energy of the wielder when they are not in combat, so that their reserves will not be wasted so quickly.
Evolution III (Vantage): This evolution further bolsters the wielder's spiritual energy. Additionally, it helps stabilises their emotions to ensure they stay calm and alert, and grants the wielder the ability to replicate any ability by inscribing it on their Halo. However, it's greatest trump card is Omnipotent Presence, which, similar to the power of Sklaverei, allows the wielder to drain the energy of their surroundings, be it natural energy or the spiritual energy of other beings.
<Tier IV God Organs>
God Organs on the level of Unique Attributes (not counting evolutions).
God Eye (God's Eye / Eye of God): The eye / eyes of a Perfect God. The wielder possesses perfect 360 degree vision, and precise eyesight that can see from entire kilometers away or down to a microscopic level, see the future attacks of the enemy, and most of all bestow the ability to use the Twenty Gateways without backlash, when eight is already guaranteed to be lethal to the wielder.
Evolution I (Kurayami Okami): The wielder can now absorb the life essence of those they touch if they so desire, taking the Chakra, skills and Knowledge of the opponent for their own use. The dead husks of the opponent can also be resummoned as soldiers that follow the wielder's bidding. Another ability bestowed by this evolution is their ability to use a Dominion, in particular manifesting a dark plain where everything has to bend to their bidding.
Evolution II (Akki-Tenshi): The wielder can now nullify all Chakra-based attacks and Genjutsu that come their way, and also suffuse their soldiers with Sage Mode.
Evolution III (Abiogenesis): The wielder can use any Chakra Natures or Bloodline Techniques, even fundamentally altering matter itself with a mere gesture. Additionally, they can now also shut down other Dojutsu in the vicinity of the wielder, and cast Genjutsu so potent that even other Dojutsu wielders have extreme difficulty in breaking out of.
God Head (God's Head / Head of God): Also commonly known as the Form of the Godhead or God Energy, this is the "head" and consciousness of a Perfect God. With this expanded consciousness and link to the higher worlds, the wielder is able to tap into their full "energy" and "essence" beyond their physical nature as a "God", making them infinitely more powerful as a result. Additionally, the wielder can also use three bodies at once. In their lonesome, they are wielded by the titular Godheads.
Evolution I (Godhead Union): The first evolution to the God Head, unleashed from the assimilation and union of three other Godheads, constituting four in total. Aside from being able to tap into the power of the other Godheads, the wielder is also granted access to a Gateway, that gives them absolute dominion over a major component of spiritual evolution. This Godhead variant is the trademark of the superiors of the Godheads, the Ancient Faces.
Evolution II (Xenplexian Kabbalah): A further evolution to the Godhead Union, and the highest and most esoteric expression of Kabbalah. It combines Godhead Union with multiple high-level Unique Attributes and lesser Transcendent Attributes, including Fractal Expansion, Kabbalah and Reverse Kabbalah, Maelstrom, Power of Infinity, Singularity's Edge, Tenjinshu, Unrestrained Totipotent Poison and Variable Overburst, granting the wielder unparalleled spiritual and cosmic power. This Godhead variant is the trademark of the God Polygons.
Evolution III (Master of Heaven): A further evolution to Xenplexian Kabbalah. It unifies, surpasses and dominates the infinite ensemble of Godheads, granting one limitless spiritual power and possibilities.
God Heart (God's Heart / Heart of God): The heart of a Perfect God. Also known as the Power of Knowledge or Gnosis, it greatly boosts the wielder's elemental and divine powers, increases their vitality, and sometimes even allowing them to reach a higher dimension of power. In their lonesome, they are wielded by the Archons and Nahobino. While Archons innately possess the Gnosis, Nahobino do not and require to merge themselves with their human host that possesses it.
Evolution I (Perfect Heart): The highest level of a God Heart, infused with all stories, all novels, all fables, all languages, all omniscience, all legends, all narratives, all reality, all existence, all that has not yet existed, all the known, all the unknown, all the powerful concepts. It makes the wielder of the Heart all myths, all irrational, all powerful and all impossible, a being above all invincibility and anything that is known, and nothing about that can be changed. They are an existence even greater than infinity and nothingness, an existence that encompasses all and then some.
Evolution II (God Core): A further evolution to the Perfect Heart. It is infinitely above the Perfect Heart, with the Perfect Heart being no more than an extremely tiny existence compared to the God Core.
Evolution III (God Core Weapon Materialisation): A further evolution to the God Core. The wielder can now manifest a God Core in the shape of multiple weapons, each form with a special omnipotent property. So far, there are 10 God Core Weapons, with the properties of Sever, Disaster, Awakening, Judgement, Grace, Fortress, Sorrow, Rend, Miracle and Destruction respectively.
<Tier V God Organs>
God Organs on the level of Transcendent Attributes.
God Spirit (God's Spirit / Spirit of God): The soul of a Perfect God. The perfect state of a God's Spirit, it is the souls of Gods that have condensed a Heavenly Dao, becoming an extension of their assimilated Great Dao in the process. Aside from extreme spiritual power, they have specialised abilities depending on the type of Great Dao they have absorbed. However, most of them are on the level of Tier I and II Transcendent Attributes, with some inheriting attributes similar to Transmaximal Interpretation and Authority Mastery. This God Organ is common amongst many high-level Daoist beings, including the Fiendcelestials. The Fiendcelestials sometimes refer to their almighty power as the Chaotic Fiendcelestial Techniques.
Evolution I (Ultimate Origin World): The condensation of 3000 Great Dao, and 7-9 Supreme Rules. An adaptation of the Great Dao Supreme Realm used by the Tenjinshu, this grants the basic abilities of said Dominion, along with the Supreme Rules that greatly empower the efficacy of the Dominion. Most prominent is its properties of Devour and Shatter, so that it can more efficiently overcome and encompass other Dominions.
Evolution II (Grand Dao Source Laws): The evolution of the Ultimate Origin World, achieved through assimilating the Ultimate Origin World with the 800 Side Daos, and the additional New Dao that were born after the creation of the universe. By obtaining the Grand Dao Source Laws, one gains dominion over the origin of all laws. They are boasted to be the highest form of power... nearly...
Evolution III (Great Dao Universe): The evolution of the Ultimate Origin World, achieved through the condensation of infinite Great Dao. It causes all layers of existence to assimilate, where the Universe is the infinite Great Dao, and the infinite Great Dao is the universe, eternal and indestructible.
Character Base(s): Scathach-Skadi
