Magic Path: Complete Arsenal
Other Name(s): Omni Power
Pre-requisites: Prime Magic (Basic), 7th Sense
Can evolve into:
Absolute Evil Godslayer Complex Fist (Fusion w/ Absolute Evil and Martial Grandmaster)
Absolute Nexus Arsenal (Fusion w/ Absolute Power and Power of Nexus)
All For Naught – Full Calamity (Fusion w/ Fey – Calamity Omega)
King of Omnipotence (Fusion w/ True Accaroth Magic)
Magic Type: Universal
Magic Series: True Kabbalah
<Description>
Also known as the Omni Power, Complete Arsenal can be best described as the "power of all powers" or the power to possess an endless number of abilities and powers, allowing the wielder to cover every possible effect and countermeasure. The wielder can use any existing power as well as those that are yet to be, as their complete power database includes all potential abilities.
Naturally, to actually use this power, the wielder is also granted complete mastery and exhaustive knowledge of all of their abilities, including knowing which ones are the best suited for a given situation, all potential combos, and how to use them flawlessly, effectively and efficiently in any condition.
Despite it's might, the <Complete Arsenal> ability is not absolute. While the user may be granted every superpower on paper, there is no guarantee that said ability is at their most perfect and idealised form. A user may have Fire Manipulation, but that is not to say that said Pyrokinesis is at their most almighty form. Such weaknesses have to be rectified through further mastery and evolution, as will be shown below.
<Basic Form (Levels 1-5)>
Nigh-Complete Arsenal: The initial and imperfect form of Complete Arsenal. The wielder, while still possessing a myriad of abilities, do not possess (or at least are unable to use) all possible permutations of them. Most of the time, these wielders are only able to utilise relatively mundane and simple abilities, and cannot unleash any cosmic-scale abilities yet.
Evolution I (Nigh-Omnipotent Arsenal): An evolution to Nigh-Complete Arsenal, albeit has still yet to reach true completion. The wielder is now also able to possess and utilise more transcendental abilities, such as abilities associated with Creation, Destruction and Transcendence, or abilities directly tampering with Primordial forces and reality itself.
Evolution II (Absolute Spectrum Arsenal): An evolution to Nigh-Omnipotent Arsenal. The wielder now possess all the abilities that exist within a given spectrum, be it emotional or colour. The wielder can make beings devoid of all will and emotion by taking their emotions, and can use the force of their emotions to alter the world around him, empowering themselves with pure will.
Evolution III (Real Complete Arsenal): The completed, and "base" form of Complete Arsenal. As mentioned above, the wielder has nearly all abilities at their disposal, allowing them to cover every possible effect and countermeasure. This ability is not perfect, however, as countermeasures still require some active thought to activate, and some abilities are also not at their zenith potential yet.
Evolution IV (Meta Arsenal): An enhancement to Complete Arsenal, yet ironically operating by reducing the abilities in the wielder's arsenal. A weakness in the original arsenal was that having all abilities would also entail also possessing, weak, useless, or sometimes even detrimental powers. Therefore, by culling these unnecessary abilities, the wielder's physical and mental strain is alleviated, allowing them to operate better by possessing and using only the useful abilities at their disposal.
<Specialisation Forms (Levels 6-15)>
Ability Amplification – Infinite Arsenal: An enhancement to Real Complete Arsenal, where the wielder's various abilities now have their various innate limiters removed, allowing them to operate at a much higher level of power. For example, flames are harder to extinguish from oxygen deprivation and water, ice is harder to melt from flames and heat, and so on.
Evolution I (Omni-Arsenal): An evolution to Infinite Arsenal, where the user can not only possess all abilities, but possess them at their most absolute state, bearing omni abilities, unimaginable abilities, unaccessible abilities, abilities without limitations, omnipotent-level abilities, and more. With such an arsenal, the wielder can expand on/affect anything from the simplest physical phenomena to concepts and finally, the Omniverse and beyond. It is sometimes also referred to as the Beyonder Arsenal.
Evolution II (Esoteric Omni-Arsenal): An evolution to Omni-Arsenal. The user's arsenal can be divided into multiple facets, allowing for more efficient and simultaneous activation of abilities. Notable divisions to the Omni-Arsenal include the Omni-Arsenal of Curses, Omni-Arsenal of Poisons, Omni-Arsenal of Magic and more.
Evolution III (Complete Omni-Arsenal Supreme): An secondary evolution to Omni Arsenal, where the wielder not only possesses all the above abilities, but enhances their might by a factor of x1000 their basic output.
Evolution IV (The Strongest Arsenal) [ℓ]: An evolution to Complete Omni-Arsenal Supreme, and a direct answer to Transcendent-tier Attributes. Any opponent who possesses such Attributes will be imprinted and replicated by the wielder.
Ability Extension – Holl Rym: A second specialisation to Complete Arsenal, focusing on expanding the wielder's arsenal. The wielder now not only possesses all abilities that exist, but also those that once existed, and yet to exist as well, granting an even more diverse arsenal of attacks at the wielder's disposal.
Evolution I (Non-Existent Arsenal): An inversion of the Holl-Rym. The wielder, if paradoxically, can now create and use any attack that "does not exist, can't exist, cannot exist, will never exist, and will always be stuck in nonexistence". In other words, the wielder can manifest abilities that are true singularities, that cannot be replicated or found anywhere else, and which there are no known counters for. It cannot be used alongside its main form, though they can be alternated at will. Together, the Holl Rym and the Non-Existent Arsenal dual forms are called the Boundless Complete Arsenal.
Evolution II (True Absolute Arsenal): An evolution to the Non-Existent Arsenal. Fully merging the Holl-Rym and the Non-Existent Arsenal together, the wielder can now access all abilities that exist, don’t exist, can exist, will exist, can’t exist, won’t exist, could exist and couldn’t exist. This is also referred to as the Metafictional Complete Arsenal.
Evolution III (Nexus Arsenal) [Real Infinity]: An evolution to the True Absolute Arsenal. An evolution to the True Absolute Arsenal. The wielder can now access truly every ability imaginable, unimaginable, possible, impossible, existent, non-existent, known, unknown, thinkable, unthinkable, created, uncreated, discovered, undiscovered, fictional, nonfictional, perceived, unperceived and more. Additionally, the wielder also has highly enhanced defensive abilities, allowing them to negate and resist against all forces against them. To possess this power is to supersede the power of a Creator. It is called so as it is believed that this upgrade stems from the Power of Nexus.
Evolution IV (I Was There) [Endimizonis Reacantinus]: An evolution to the Nexus Arsenal, with the wielder's ability to withstand and overcome their foes now reaching logicless and fathomless heights, able to continually do so no matter the wielder's own defenses or contradictions, putting them at a massive advantage beyond all Everything of All wielders.
Ability Sublimation – Infinity Die: A higher level of Complete Arsenal, focusing on converting the wielder's myriad abilities into a singular, united force. The wielder condenses all of their abilities into a single, perfect sphere, that not only possesses infinite pressure, but infinite power at each end ready to burst out, to smite the enemy on contact. However, using this ability temporarily exhausts the wielder's powers for some time.
Evolution I (Aka Manah): A second form of Ability Sublimation, one that has slightly less firepower, but more versatility and reduced energy drain in comparison to the Infinity Die. Aka Manah takes the form of a demonic longsword made out of all the wielder's abilities, and can fuse multiple Authorities within it into a singular attack.
Evolution II (Branch Burst): The third form of Ability Sublimation. The wielder manifests their abilities in the form of a tree encompassing the wielder, with the tree possessing a massive barrage of branches that can expand endlessly to home in on, and skewer their foes. Each branch represents a different ability, along with its myriad extensions, and so being pierced by different branches causes different effects, though it is definite that all of them are lethal. Amongst the first three ability sublimation techniques, this one possesses the greatest defense and range of attack.
Evolution III (Killstreak) [Inaccessible Vastness]: The fourth form of Ability Sublimation, that unites the principles of the first three forms. The abilities expand, converge and coalesce to form a symbiotic dark armour surrounding the wielder. In this state, all of their abilities have now reached transcendent-level, in a relatively similar vein to the Chaotic Fiendcelestial Techniques.
Evolution IV (Infinite Concepts) [δ]: The fifth form of Ability Sublimation, and an evolution to Killstreak. The dark armour becomes shimmering in pure light, and the wielder fully becomes one with the infinite ensemble of concepts. They are now omnipresent, and can attack and defend on an even more conceptual level than before.
<Awakened Form (Levels 16-20)>
Ability Enhancement – Adaptive Arsenal: An enhancement to Real Complete Arsenal, where the wielder's adaptive abilities are now fully mastered and perfected, allowing them to passively activate their needed abilities in the face of hostility. Any attack against them is immediately responded to with the necessary adaptation.
Evolution I (Complete Adaptive Arsenal): An evolution to Adaptive Arsenal. Now mastering their adaptive powers, the wielder can now activate the needed abilities instantly and with absolute efficiency. The developed abilities can also counter even almighty powers themselves.
Evolution II (Eldritch Adaptability) [ꐟ]: An evolution to Complete Adaptive Arsenal. The wielder's activated powers do not merely stop at countering their foes, but continually enhance themselves, allowing the wielder's abilities to get more powerful. With this power, the wielder can resist and overcome even True Omni-Abilities.
Evolution III (Boundless Complete Arsenal) [ℓ]: The conclusion of Eldritch Adaptability. Now, the wielder has all abilities that exist and do not exist, breaking the rules of abilities that normally should "not be allowed".
Evolution IV (True Meta-Fictional Complete Arsenal) [Inaccessible Vastness]: The evolution to Boundless Complete Arsenal. Grants the wielder absolute mastery over every existing and non-existing ability. An absolutely, entirely, completely unbeatable force. Some have also christened it as the power of Ultimate Chaos.
Attribute Source(s): Undertale AUs, True Infinity, Avesta of Black and White, Antagonists Wiki
Character Design Reference(s): Koyuki Kurosaki (Aged Up)
