Magic Path: Ultimate Magic
Other Name(s): Red Twilight Magic
Pre-requisites: Red Mastery, Twilight Magic (Full Mastery)
Can evolve into:
Ultimate Blue Mastery (Twilight Magic -> Blue Twilight Magic)
Draconic Ultimate Magic (Fusion w/ Draconic Essence)
Flowing Agony Enchantment (Fusion w/ Enchantment)
Prime Magic (Fusion w/ Power of Infinity)
Magic Type: Universal
Magic Series: Twilight Spectra
<Description>
The Ultimate Magic, also known as the Ultimate Power, is a discipline / path of Magic Mastery reserved only for those that seek the absolute pinnacle of the art. In order to even be initiated into the discipline, the mage requires mastery in Twilight Magic and Elemental Magic (also known as Mastered Red Magic or Red Mastery). Those who take this path will obtain power might enough to rule, or even destroy the world.
While a mighty path even by itself, this path is merely seen as a stepping stone by most mages. As the ambitious would know all too well, the real purpose of this discipline is for the mage to become powerful and enlightened enough to be able to obtain the Prime Magic. In other words, the path of Ultimate Magic is just a journey one must undergo to be able to use the Prime Magic, mere means to an end. At least, this was the case in the past, as there are currently some other adaptations to the Ultimate Magic, that ultimately deviated to do their own thing.
<Basic Form (Levels 1-4)>
Ultimate Magic - Basic: The initial form of Ultimate Magic. Starting off as simply the fused form of Light Magic, Darkness Magic and Elemental Magic, the mage has all of their sub-abilities at their disposal, including Avatara. Even by itself, the mage already possesses enough power to rend the world. However, to bring out its full might, more fragments need to be discovered.
Evolution I (Mana Dominance): Perhaps due to the heightened awareness granted by such a Magic, along with sufficient training, the mage gains a heightened level of control over their Mana, and therefore greater efficiency in its usage. They can now cast spells with greater output, yet with less energy drain. This skill applies even to spells outside the Ultimate Magic's arsenal.
Evolution II (Logia Body): The mage, by absorbing an excess of Mana from their surroundings, can adopt a partial elemental form, converting portions of their body into a particular element, such as fire or lightning.
Evolution III (Conquering Eon): The mage can tap into the magical energy of ten of their allies, creating a powerful sword that can obliterate most foes in a flash of light.
<Specialisation Forms (Levels 5-12)>
Ultimate Magic Imbuement – Unlock Potential: A specialisation to the Ultimate Magic, where rather than merely obtaining new spells and energy sources, the mage instead decides to bring what they have to their absolute limits, unlocking their dormant potential and allowing themselves to use their latent power at the highest level. The mage is able to freely "transform" in and out of this state of heightened potential actualisation, with said "form" often being referred to as Potential Unleashed.
Evolution I (Strengthened Ultimate Power): A higher output of Potential Unleashed, released by channeling more magical power into their cells, from their nerves, down to their bones and muscles. This greatly improves the mage's abilities even further, albeit at a cost of stamina.
Evolution II (Beyond Ultimate Power: Beast Mode): A new breakthrough in power, unleashed from continual awakenings ever since the initial usage of Unlock Potential, along with high emotional outbursts.
Evolution III (Beyond Ultimate Power: Amber Beast): A further evolution to Beast Mode, unleashed from having Beast Mode further empowered by the residual energies of a God Dragon.
Ultimate Magic Infusion – Telvanni: The first expansion to the arsenal of Ultimate Magic. The mage adds Alteration, Conjuration, Destruction, Enchanting, Illusion and Mysticism into their Ultimate Magic, granting them unparalleled diversity in their abilities.
Evolution I (Sunstone and Moonstone): The second expansion to the arsenal of Ultimate Magic. The mage further adds Sunstone and Moonstone Magic into their Ultimate Magic. This grants them the power of Earth, Sun and Moon: Maximum. Not only are they empowered by the Earth, Sun and Moon, they have further control over a decent array of positive and negative forces.
Evolution II (Creation and Chaos): The third expansion to the arsenal of Ultimate Magic. The mage further infuses Creation and Chaos Magic into their Ultimate Magic, granting them great power in creation and destruction.
Evolution III (The Almighty): The fourth expansion to the arsenal of Ultimate Magic. The mage further infuses Almighty Magic into their Ultimate Magic, truly making them Magical Gods second to only those with the Prime Magic. More importantly, the obtain special three-pupil eyes, that not only lets the mage foresee infinite possibilities, but select the exact possibility to play out. This grants a diverse amount of opportunities for the wielder, such as developing immunities to certain abilities, rejecting any potential ability that could oppose them, or even overwriting their own death.
<Awakened Forms (Levels 13-20)>
Ultimate Magic Evolution – Ultimate Power of Relix: An evolution to the Ultimate Magic, pushing Magic to its limits. One of the four True Ultimate Powers, the mage is now able to use all the reserves of power in the Magic Dimension. It is the original intended evolution to the Ultimate Magic.
Evolution I (Ultimate Power of Fairy Animals): The second of the four True Ultimate Powers. The mage can establish control over all Fae Beasts in the Magic Dimension.
Evolution III (Ultimate Power of Nature): The third of the four True Ultimate Powers. The mage can establish control over the entire concept and axiom of "nature". Whatever is part of nature, will all be part of their domain.
Evolution IV (Ultimate Power of the Spirit World): The fourth and last of the True Ultimate Powers. The mage gains the ability to control the Spirit World, granting them the power of Spirit Magic. With all four True Ultimate Powers gathered, they are reaching close to the gate that grants them Prime Magic.
Ultimate Magic Reactor – Amadam: A specialisation to the Ultimate Magic, unleashed through being infused with the titular stone. This allows the mage to increase their physical stats with the more electricity they absorb, with the upper cap with the amount of electricity they can take in at a time being relatively nonexistent. Naturally, they also become more proficient with electrokinesis as well.
Evolution I (Rising Ultimate Form): A new form that the mage can adopt upon absorbing sufficient electricity. This also causes the mage's bodysuit to be covered in gold.
Evolution II (Super Rising Ultimate Form): An evolution to the regular Rising Ultimate Form, unleashed from absorbing even more electricity. Even more of the mage's bodysuit are covered in gold.
Evolution III (Rising Lord Form): A further evolution to the Super Rising Ultimate Form, unleashed from absorbing even more electricity. The mage is almost fully covered in gold.
Attribute Source(s): Orbs of Power, The Gamer, Black Clover, Tangled, Bleach, Dragon Ball, Kamen Rider Kuuga, Winx
Character Base(s): Misato Segawa
