Magic Path: Conduit Magic
Can evolve into: Pillar Conduit Power (Fusion w/ Pillar Existence), Trinity Processor (Fusion w/ Prime Magic)
Magic Type: Universal
<Description>
Conduit Magic is a prehistoric and rare form of Magic, in which the wielder gets energised by local events such as lightning storms, rain, cyclones, and even Psychic energy. While powered by such energies, the wielder can use it to perform powerful Magic that dwarves all magic by modern witches and Siphoners, the most common being Electrokinesis and Transmutation. Practitioners of Conduit Magic are also referred to as Conduits themselves.
<Basic Form (Levels 1-4)>
Ocean's Blessing: The first manifestation of Conduit Power. The Conduit is "blessed" by the seas, being able to breathe, see and function underwater with ease, nearly to the same level of efficacy as they would have on dry land.
Evolution I (Magic Absorption): The unleashed main ability of a Conduit. They can passively absorb energy around them, such as meteorological energy, psychic energy and other types of energy. This also makes them immune to most of their effects.
Evolution II (Pulse Rifle): The Conduit can channel small bursts of destructive energy from their palms from the energy they have absorbed.
Evolution III (Direct Channel): The Conduit can reflexively direct their Conduit Energy upon bodily contact with their opponent. This allows them to save stamina by withholding active usage of their Conduit Energy, and be better on guard against sneaky or underhanded attacks.
<Specialisation Form (Levels 5-12)>
Lightning Magic: A specialisation for the Conduit. The Conduit's fluid usage of their powers allow them to passively understand and utilise Lightning Magic, summoning massive bolts of lightning either from their hands or the skies.
Evolution I (Transmutation Magic): An evolution to Lightning Magic. The Conduits become walking transmuters, being able to fluidly convert one form of matter into another. They an spin straw into gold, or turn mud into lightning.
Evolution II (Arcane Magic): An evolution to Transmutation Magic. The Conduit can now transmute not only physical matter, but energy itself. However, it does not reach the level of true Arcane Masters.
Evolution III (Spirit Magic): The Conduit unlocks the ability to fully utilise Spirit Magic, including the power to fuse with elemental spirits.
Relic Hacking: A specialisation to Conduit Power. The Conduit can harness their power to hack into an opponent's magical and divine relics, causing them to either be non-functional or backfire upon them.
Evolution I (Relic Empowerment): An evolution to Relic Hacking. The Conduit can now also empower their own magical and divine relics, boosting the spells and power that can be channeled through them. This is sometimes also known as a Thaumaturgical Charge.
Evolution II (Manifold Evocation): The Conduit can channel multiple spells from a magical relic at once.
Evolution III (Metamagic): The Conduit transcends the regular rules of Magic, allowing them to freely supplement other spells, such as being able to cast them more quickly, lengthening their activation time, or maximising their potential.
<Awakened Forms (Levels 13-20)>
Pure Mana Conduit: The Conduit's first awakening in their path of mastery. They become "blessed" by Mana itself, being able to pool in and store a much greater amount of Mana compared to other Mages. They can easily make constructs made of Pure Mana, and even forcibly control the Mana of others.
Evolution I (Divine Magic): The Conduit's magic now crosses into the Divine, allowing them to use the spells of the Gods.
Evolution II (Magic Point): The Conduit is able to savour immense Magical Power, by directly tapping into the energy emanating from the hole in the Material Plane, through which all Magic travels to reality. The Magical Power they can obtain are second to only Ultimate and Prime Magic wielders. A major effect from tapping into this font, is the Conduit feels a lack of fatigue, operating akin to perpetual motion machines.
Evolution III (Magic Point: Full Activation): The full power of the Magic Point. The Conduit can fully tap into the endless energies from the Magic Point, allowing them to separate, create and destroy entire universes.
Source Dragon Connection: The Conduit is able to establish a connection with a Source Dragon. Subsequently, the wielder can harness some of the Source Dragon's energies and powers in order to perform various feats.
Evolution I (Elemental Affinity): The Conduit now possesses enhanced healing abilities, along with the power to use Fire and Poison spells.
Evolution II (Slipspace Portal): The Conduit can channel their Source Dragon Powers to create massive slipspace portals, allowing them to scale interstellar distances, and avoid disasters in time.
Evolution III (Mass Relay): The Conduit can direct their Slipspace Portal to access an ancient realm known as the Citadel, a safe haven backed by massive defenses and superweapons.
WAAAGH: A mutation to Conduit Power, particularly common for those who use the Direct Channel and Relic Empowerment. This mutation allows the Conduit to become stronger the more joy and fun they feel, and also when other WAAAGH wielders are also nearby. Additionally, they can also passively alter reality to make even scraps become deadly weapons at will.
Evolution I (Colour Theory): A higher level WAAAGH ability. The Conduit gains an additional attribute, depending on the colour of their relics. For example, red colour can make objects go faster.
Evolution II (Squiga): A higher level WAAAGH ability. The Conduit can go beyond creating weapons, and create life, spawning living weapons known as Squigas. Each Squigas have different abilities, but all share the common ability of being immune to poisons and diseases.
Evolution III (Gork and Mork): The wielder's power over WAAAGH becomes godlike, transforming the wielder into the pinnacle of cunningness and brutality.
Attribute Source(s): Pathfinder, Minecraft, Lego Ninjago, Halo, Mass Effect, Warhammer 40K and more
Character Base(s): Elbing
