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Catlike Coding

@catlikecoding
0 bookmarksindexed Sep 17, 2026updatedlast updated Nov 1, 2026importedlast imported Nov 3, 2026
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True Top-Down 2D Upgrade
I have upgraded the True Top-Down 2D project to Godot 4.3, which was released last week. Besides updating a few things in the written tutorials, the main change is the replacement of TileMap with TileMapLayer. True Top-Down 2D (Catlikecoding)
Aug 21, 2024 0 1
Prototypes Upgraded to Unity 2022
I have upgraded all Prototypes tutorials to Unity 2022.3.1f1. There are no changes, except for Maze 2 and Runner 2. These tutorials now also support disabling of domain reloading. That's done by storing the instance pools in a static list and clearing them when needed, but only while in the editor.
Jun 8, 2023 0
Basics Upgrade
I have upgraded the Basics series to Unity 2020. There were enough differences between 2019 and 2020 to make this necessary. The editor UI changed in multiple places, the package manager is different, performance is different, and uninitialized private fields no longer generate warnings by default.
May 18, 2021 0 1
SRP 2018.3 Upgrade
I have upgraded the Scriptable Render Pipeline series so it works with Unity 2018.3. There are a few changes. MyShaderIncludePaths is gone, as that approach is no longer supported. Instead, core library files are included via Packages/com.unity.render-pipelines.core and our own files via a relative
Jan 9, 2019 0
Upgrade Planning
In preparation for upgrading Curves and Splines, I moved it to the Older Tutorials section. It won't be part of Basics anymore. Instead, it will become its own series. Before I get to Curves and Splines itself, I'll first wrap up the Basics upgrade, which includes Constructing a Fractal and Frames P
May 12, 2018 0
Condensed Tutorial Index
I have given the tutorial index page a refresh, which was overdue. The big tutorial links were fine when there weren't many, but by now required too much scrolling. Especially on mobiles. Now the listing is much more compact. I eliminated the summaries, but kept the images. Also makes it easier to a
May 2, 2018 0 1
Mathematical Surfaces
Part two of the Graphs upgrade has been released! It follows Building a Graph and covers the rest of what was covered in the old tutorial, except that I've included unconstrained surfaces instead of volumetric functions. Mathematical Surfaces, a Unity C# Basics Tutorial (Catlikecoding)
Jan 10, 2018 0 1
Building a Graph
I decided to create an upgrade of the old Graphs tutorial. It fits nicely after Game Objects and Scripts. I split it in two parts. This is the first one, introducing enough to visualize a single animating graph. The next part will cover multiple functions and higher dimensions. The new version doesn
Nov 13, 2017 0 1
New Upgrade Goals
I added two tutorial upgrade goals to potentially make them more interesting. At $800, I'll add constant movement to Curves and Splines. At $1000, I'll add a hash function and seed to Noise. Many people have been asking for those features, so let's make it happen!
Sep 11, 2017 0
Game Objects and Scripts
I have upgraded the old Clock tutorial! It is now known as Game Objects and Scripts. This is part of my overall upgrade process for the older tutorials. I put that on hold until Unity 2017 was firmly established. You already know all the stuff it covers, right? Still, you could give it a look to see
Sep 8, 2017 0 1