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September 8, 2017

Game Objects and Scripts

I have upgraded the old Clock tutorial! It is now known as Game Objects and Scripts. This is part of my overall upgrade process for the older tutorials. I put that on hold until Unity 2017 was firmly established.

You already know all the stuff it covers, right? Still, you could give it a look to see what has changed. It will also contain a link to the old tutorial for a while, so you can compare them if you like.

Game Objects and Scripts, a Unity C# Basics Tutorial (Catlikecoding)

Comments (8)

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Benjamin Vaughn · September 20, 2017

I'm more or less a beginner programmer but I'm able to work through the tutorials if I do them slowly. Just went through the mesh series and it's been massively rewarding! No need to dumb anything down imo.

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Catlike Coding · September 21, 2017

Good to hear!

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Cam N · September 9, 2017

Hey Jasper. I'm really looking forward to you updating your old tutorials. I'm a beginner programmer so like Richard said above I haven't been able to follow your recent stuff. I really hope you can get to your games like the runner and tube racing thing. Thanks for the awesome work.

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Catlike Coding · September 11, 2017

More upgrades are coming! Do let me know if you get stuck somewhere.

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CatWood Games · September 8, 2017

The original clock tutorial was the first meaningful thing i did in unity, it was a massive help.

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Catlike Coding · September 11, 2017

It's kind-of a classic at this point. I hope its upgrade will help many more people for a long time.

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Richard Hackathorn · September 8, 2017

THANK YOU!!! It has been hard for me to follow recent tutorials, especially the rendering series. There are a lot of basic skills in Clock for which I need a refresh! I will crawl thru the new Clock paragraph by paragraph! PS - still remember the particle viz tutorial. Can you bump it higher on your upgrade list?

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Catlike Coding · September 11, 2017

You're welcome! The Graphs tutorial is very old and not on my upgrade list. I might make a spiritual successor at some point, though.