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@expired6978
0 bookmarksindexed Sep 3, 2026updatedlast updated Oct 28, 2026importedlast imported Nov 5, 2026
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7Z
RaceMenu AE CLSSE-NG
As it's been some time since my last post I'm posting again, as there have been some updates and bug fixes to the previous beta. Fixed various loading of assets when it comes to light mods. Particularly noticeable when loading presets referencing content in a light mod, e.g. HeadParts Integrated a n
Oct 28, 2026 0 1
7Z
RaceMenu AE CLSSE-NG
Here is the first beta version of the CommonLibSSE-NG version of RM. Built in debug configuration and PDB included. Please let me know of any crashes directly caused by SKEE64, if you have a plugin which shows callstacks it should resolve symbols using the PDB and you can provide the callstack. If t
Sep 1, 2026 0 6
RaceMenu CommonLibSSE-NG
Haven't made a post in awhile, but a new version of RM using CommonLibSSE-NG and by extension AddressLibrary is in progress. I'll need people to test the breadth of RM's features as this is a massive port between underlying code. I will not be supporting SE, only AE. Versions prior to 1.6.1170 may w
Aug 31, 2026 0
RaceMenu Part Chooser
With so many part mods, hairs, eyes, brows, etc sliders have become useless for choosing these types of things. I was recently convinced to add a Filter window for this: Custom Filters via "mods" (SKSE/Plugins/CharGen/Tags/%MOD%/parts.json + tags.json) sample "mod" included, supports esm,esp,esl Mod
Dec 2, 2024 0 11
7Z
LooksMenu v1-7-0-1 NextGen
Functionality restored and locally tested: Body Morph Body Gen Custom Hair LUTs (Extended Hair Colors) Skin Override (with some fixes when loading a preset) Overlays Presets Also cleaned up some 3d update functionality when it comes to Morphs
May 26, 2024 0 2
7Z
LooksMenu v1-7-0 NextGen
Finally found time to update LooksMenu to NextGen, I haven't been able to verify all functionality provided by LooksMenu but I've verified the following works in the menu: Body Morphs Custom Hair LUTs I'm providing this here first as this is very BETA release
May 24, 2024 0 2
LooksMenu Next Gen Status Update
I haven't got to actually updating LooksMenu yet, but I've begun setting up what I need to do it. It's likely there will be things broken from the update but there is also some structural changes I need to make to the code project since F4SE has moved to GitHub and started using cmake. Now, I don't
May 17, 2024 0
7Z
CharGenMenu v1-0-0-8
Game Version Support 1.11.36 Also available on Nexus
May 17, 2024 0 1
LooksMenu Next Gen Coming Soon
As the title says, I'll be working on the looks menu update soon so I stop getting DMs about it.
May 8, 2024 0
7Z
CharGenMenu v1-0-0-7
Game Version Support 1.10.31 Use with caution, game broke some things. I only tested loading a preset.
Mar 21, 2024 0 1
7Z
CharGenMenu v1.0.0.5
Support for Game Version 1.9.67
Feb 29, 2024 0 1
7Z
CharGenMenu v1.0.0.4
New version for Starfield is on Nexus now. Took some time to sort out some crashes that were due to the patch changes. Some internals of the menu changed and members moved around corrupting memory and I couldn't tell what exactly from until I meticulously started removing code and trial and error. F
Feb 10, 2024 0 1
RaceMenu 1.6.1170 is here
Feb 1, 2024 0
RaceMenu AE 1.6.1130 Is Here
I decided to forgo the early-access release this time around as I received disapproval from Nexus the last time I did this despite how beneficial this is to both myself and the mod where the smaller set of users have the opportunity to try out the new version and report any bugs (of which I will fix
Dec 11, 2023 0
RaceMenu AE 1.6.1130 Coming Soon
As the title states, I'll be updating soon. Unfortunately it does not use AddressLibrary or CommonLib so updating is a manual process by me and may include fixing various addresses contained in SKSE if they were missed as my mod heavily relies on SKSE declarations (most likely ones I put there). Swi
Dec 6, 2023 0
7Z
ChargenMenu Pre-Beta Game Version 1.7.36
Features: Save/Load/Delete Presets Separate Mod/Local preset directories Smaller Face List Entries for more vertical display Numeric values shown on sliders Translations in sfee.ini (UTF8 BOM encoding) Presets are by default loaded from the following directories Starfield/Data/SFSE/Plugins/Chargen/P
Oct 16, 2023 0 1
ChargenMenu Presets
Decoded enough of the internals of NPC to Load/Save and Visually update with Presets in the ChargenMenu Changes to the menu: Added "Preset" tab Added "Load Preset" button Added "Save Preset" button Added Mods and Local lists with displayed file path Added Dialog Warning when a preset is missing Depe
Oct 12, 2023 0 1
Starfield ChargenMenu
Work in progress to improve the Character Creation flow, the addition of the font accessibility option has made editing the menu a bit of a headache because it isn't just simply increasing font sizes, it also means increasing widths or heights of things to accommodate the new size. I'm going to try
Oct 1, 2023 0 1
7Z
RaceMenu 0.4.19.13 AE GOG
Please note that this version is completely untested, I simply re-built with SKSE GOG and updated the addresses. It may just crash immediately but hopefully not. While I have the game installed I do not have any mods setup to test anything at all including SKSE itself so fingers crossed.
Oct 15, 2022 0 1
7Z
RaceMenu 0.4.19.13 AE and Floating Healthbars 1.6.640
Updated RM to 1.6.640 Improved BodyMorph speed with 2 new skee64.ini options which are on by default: bBodyMorphGPUCopy bBodyMorphRebind If you encounter issues with these two new options, you can disable them via ini. Option 1 will perform a GPU copy to the additional partitions when updating Optio
Sep 27, 2022 0 2
7Z
RaceMenu 0.4.19.12 AE 1.6.353
This is more of a modder update which exposes more interfaces Added IItemDataInterface (refactoring the interface for fewer dependencies) Added ICommandInterface Refactored internal debug commands to provide better printout as to what is actually available Custom mod author commands can now be regis
Sep 14, 2022 0 1
7Z
RaceMenu 0.4.19.9.2 AE 1.6.353
Fixed memory leak related to dyes and body morphing Moved interface exchange to occur during post-load, query at post-post-load
May 20, 2022 0 1
7Z
RaceMenu 0.4.19.9.1 AE 1.6.353
Updated the binary using Visual Studio 2022 Refactored NiTransform interface to expose direct C++ interface calls Increased version number to NiTransform interface Included new Interface header file for mod author use Have not yet tested whether this new binary works, or whether there are issues wit
Apr 1, 2022 0 1
7Z
RaceMenu 0.4.19.9 AE 1.6.353
This is the preliminary version of RM for Skyrim Anniversary Edition. Expect bugs or broken functionality, I don't have the mods to reach testing coverage. Get the SKSE AE version This version is feature complete, if you notice any missing functionality that comes standard with RM please post the st
Jan 8, 2022 0 1
7Z
RaceMenu 0.4.19.8 AE 1.6.342
This is the preliminary version of RM for Skyrim Anniversary Edition. Expect bugs or broken functionality, I don't have the mods to reach testing coverage. Get the preliminary SKSE version This version is feature complete, if you notice any missing functionality that comes standard with RM please po
Dec 15, 2021 0 1
7Z
RaceMenu 0.4.19.3 AE 1.6.323
This is the preliminary version of RM for Skyrim Anniversary Edition. Expect bugs or broken functionality, I don't have the mods to reach testing coverage. Get the preliminary SKSE version This version is feature complete, if you notice any missing functionality that comes standard with RM please po
Dec 4, 2021 0 1
RaceMenu 0.4.17 AE
This is the preliminary version of RM for Skyrim Anniversary Edition. Expect bugs or broken functionality, I don't have the mods to reach testing coverage. Get the preliminary SKSE version at: http://skse.silverlock.org/ or direct link: http://skse.silverlock.org/beta/skse64_2_01_02.7z Feel free to
Nov 15, 2021 0
More RGB... 2!
I wasn't aware that iCUE 4 was actually a separate download and was not provided via their update mechanisms. I had a chance to go over the previous plugin I made for iCUE and update it to work for iCUE 4. https://github.com/expired6978/CUEORGBPlugin
May 9, 2021 0
More RGB!
This is a little side project that is probably out of scope from what I normally do but I thought I would share it here anyway to let people know I am still alive and doing things outside of work. I have a mostly Corsair driven system and I noticed that Corsair's iCUE does not support coloring Mothe
Nov 3, 2020 0
More VR Fixes
Haven't made a post in some time but I've had the chance to revisit some previously broken functionality for VR. The image below is a component of UIExtensions working in VR. I couldn't get a good screenshot of the Follower wheel due to the button to trigger it immediately closing the menu before th
Jul 2, 2020 0 11
7Z
Familiar Faces (Special Edition)
So I've deviated a bit from the RM VR conversion to port Familiar Faces. I'd been handed off the project some time ago but never got around to doing it. With the whole quarantine and self-isolation concerning Covid-19 I've had a little more time to take a second look. Turns out porting the SKSE plug
Mar 24, 2020 0 1
7Z
RaceMenu Alpha 4
Fixes Race crash and branched latest changes from SE related to DyeManager, still have not tested DyeManager within RMVR though. Changed compiler to VS2019, notice the smaller filesize than previous.
Feb 6, 2020 0 2
7Z
SKSEVR Alpha
This is a post for anyone using older versions of SKSEVR that were unstable, please update to the included version here until it's ready to be released. This alpha has action bindings enabled by default. I don't have all controller types to test with so I don't know what controllers work and which d
Jan 18, 2020 0 1
7Z
RaceMenu VR Alpha 3
Should fix the inventory crash, hopefully no stretched sliders this time either. Still have yet to actually re-arrange the UI such that it is easier to use in VR. This version has the action binding prototype enabled by default. When launching the game your SteamVR bindings will be changed to the ac
Jan 18, 2020 0 2
Skyrim VR, VRInput, and Action Bindings
Recently I've put redesigning RaceMenu on hold to focus on integrating SteamVR's Action Bindings mechanism into SKSEVR. This requires internally upgrading the input system and emulating the legacy inputs so the game doesn't completely break. So far I have a working prototype of this but I don't poss
Jan 10, 2020 0
7Z
RaceMenu VR Alpha 2
Second alpha with various crash fixes related to XP32 and other problem areas, available to all Jan 1st 2020
Dec 23, 2019 0 2
7Z
RaceMenu VR Alpha 1
This is the alpha build available to all Patrons until Jan 1st 2020. Please post any crashes you find. Please do not post obviously broken functionality, most of this is known. This version is compatible with the SE Edition. SKSE will select the appropriate DLL to inject and the menu is redirected t
Dec 19, 2019 0 2
RaceMenu VR Update 2
I almost have everything functioning now. I've moved onto navigation of the menu since there are so few bindings on VR controllers. Almost everything is accessible via point-to-click but I've found the very small sliders to be nearly useless. Some action items: Redoing slider related options to acco
Dec 19, 2019 0
RaceMenu VR Update
As I have reached the headset goal, I'll provide a bit of an update: I already purchased SkyrimVR and did some preliminary work to fix up SKSEVR and the plugin RaceMenu requires (SKEEVR pun not intended) prior to ordering the headset. It is currently in a non-crashing state and is mostly functional.
Nov 24, 2019 0 2
RaceMenu VR
I'll be working on RaceMenu VR once I manage to get enough for a headset, I'll be using a combination of what I already have from Nexus donations if you prefer to contribute that way, as well as what is here on Patreon.
Oct 22, 2019 0
Special Edition Face Overlays
By popular request... Still needs further testing, getting it to work involved some nasty memory manipulation.
Aug 22, 2019 0 1
DyeManager SE WIP
Hey all, I've been working on re-doing the Dye Manager for SSE, for those of you unfamiliar with this mod: https://www.nexusmods.com/skyrim/mods/56420 Here's the API functioning in SSE https://i.imgur.com/GWTTZ8P.png For those of you who were users/authors of mods utilizing this API I wanted to clar
Jul 10, 2019 0