ChargenMenu Pre-Beta Game Version 1.7.36
Features:
Save/Load/Delete Presets
Separate Mod/Local preset directories
Smaller Face List Entries for more vertical display
Numeric values shown on sliders
Translations in sfee.ini (UTF8 BOM encoding)
Presets are by default loaded from the following directories
Starfield/Data/SFSE/Plugins/Chargen/Presets
Documents/My Games/Starfield/SFSE/Plugins/Chargen/Presets
Mod presets cannot be deleted from the Menu, this is intentional so that Presets you create, and presets you've downloaded as Mods can be differentiated.
Controller usage is untested, though should work. Please let me know if you find any issues where you cannot proceed using a controller (Besides text input, you need the keyboard here)
Comments (7)
Have you decided to no longer support CharGenMenu (SF) ?
Is it possible to go beyond a value of 1 for the sliders like eyes forward/backward? I assume the ones contained in morph.dat cannot, but many of those that adjust the individual parts (without reshaping) the face and the head shapes are not in that file. I'm guessing those are just moving/scaling face bones?
This might convince me to give tha game another shot, I fooled around with capp on my first game, and was disappointed to see that ng+ doesn't carry over NPC modifications :/
would a height modifier be possible eventually?
Probably. I have a stack of other things to get to before I look for this or start adding functionality that isn't there. Everything in a preset is stuff the game already changes, I'm just packing and unpacking it into a format external to the game.
Works great!! Thank you.
Thank you so much. The ugly paper dolls have been driving me up a wall.
