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RaceMenu Special Edition v0-4-19-3.7z 8.1 MB
December 4, 2021

RaceMenu 0.4.19.3 AE 1.6.323

This is the preliminary version of RM for Skyrim Anniversary Edition. Expect bugs or broken functionality, I don't have the mods to reach testing coverage.

Get the preliminary SKSE version

This version is feature complete, if you notice any missing functionality that comes standard with RM please post the steps and expected result. You may be expecting a third party plugin to work that is not associated with RM.

The following functionality I have personally tested:

  • Presets

  • Extended morphs

  • Body morph

  • Sculpting

Edit: Updated from 0.4.18 to 0.4.19, fixed broken extended sliders. Seems they were working but only if loaded from preset or a save game, fixed the hook to capture all code paths.

Edit2: Updated from 0.4.19 to 0.4.19.1 fixed more broken mod functionality where I mistakenly broke version checks via SKSE.GetPluginVersion("skee") as I changed the plugin name accidentally due to an API change in SKSE and how it receives data about the plugin.

Edit3: Updated from 0.4.19.1 to 0.4.19.2

  • Fixed Head Export crash

Edit4: Updated from 0.4.19.2 to 0.4.19.3 

  • Added new console commands for more self-debugging support

  • Altered BodyMorph loading to check deleted Form flag to hopefully clean up actor morphs (warning will be shown in logs when this actually occurs)

New Console Commands:

  • skee diagnostics bodymorph

  • skee diagnostics transforms

  • skee diagnostics strings

Each of the above console commands will dump metrics from the specific subsystems, more verbose output will be directed to the log in My Games/Skyrim Special Edition/SKSE/skee64.log

New INI Settings:

[Hooks]
; Debugging use only, these disable hooks in the game which affect various features
bBipedAttach=1
bNativeSliders=1
bMorphUpdates=1
bSliderCallbacks=1
bTintInventory=1
bHeadProcessing=1
bFaceOverlays=1

These new ini settings are mainly for debugging purposes to neuter functionality at the hook level to narrow down broken or buggy functionality on the user-end.

Note that you do NOT need to alter skee64.ini you may create your own skee64_custom.ini which will override the settings under the specified categories.

Comments (36)

E
Expired · December 15, 2021

I'll likely get started on the new version fairly soon. I'm also looking to potentially fix the overlay not sticking on load issue despite not being able to reproduce.

G
George · December 15, 2021

So just a question but how difficult would it be to have racemenu use address library? Just wondering bc if it used address library then you'd be able to focus on more important problems or issues without needing to update the dll whenever skyrim gets updated

m
m Cave · December 15, 2021

This is my first Patreon support that I have started. This guy deserves it I'm usually very prudent with this stuff but Expired has supported us for a very long time and this is well deserved Gl dude.

p
phsycotater360 · December 15, 2021

so I have never used this mod before until about a week ago so I didn't have any presets previously and I don't have the option for sculpt or presets. I went back and made sure I had the script extender right and made sure nothing else was conflicting with it but I still don't have a presets tab or a sculpt tab regardless of what version of RM I use.

s
simon walker · December 15, 2021

need update for 1.6.342 please

G
Gilbert Awad · December 15, 2021

Come on, give 'em a break. It's not like Bethesda will. It's the fourth time in a month Bethesda updates the engine, breaking all SKSE plugins in the process. I don't know what Expired's day job is, how many kids they have to diaper or dogs to walk, but they're certainly not making a living off the Nexus funds from Racemenu. All these mod authors are HOBBYISTS. Cut them some slack.

f
feces monkey · December 14, 2021

New update broke all the mods again

C
Connor Hennessey · December 11, 2021

Booby Booby Bum Bum I think I'm a Dum Dum but I can't get any of the sliders, sculpts or, or presets features to appear. My gut tells me there's some .ini option that isn't set but I can't find anything either here or on the nexus mod page.

G
Gilbert Awad · December 11, 2021

Do you happen to use Enhanced character edit?

G
Gilbert Awad · December 10, 2021

O.k., bit more testing over lunch. Paired this up with Simple Dual Sheath and they seem to be working flawlessly together. RM lets me adjust weapon positions for both right and left hands and the changes persist from session to session.

G
Gilbert Awad · December 10, 2021

Did a little more testing...I had the same problem as Anna K when applying a texture to a Body Paint slot. On reloading the game the texture was gone. I was able to make the texture "stick" from game session to game session by using the Save Color option, but I'm pretty sure I didn't have to do that before.

A
AdrasteaMoon · December 12, 2021

Can you let me know how you did that? I used the same colors for almost everything and it still didn't stick for me. :(

G
Gilbert Awad · December 9, 2021

Hi I haven't had the chance to test this a whole lot, but the sliders all seem to work, as does preset import (including some apachii sky hairs). I tested getting killed after applying RM values and experienced no oddities. I haven't used the sculpting feature. Also, I was able to get this to work with Enhanced Character Edit (I need ECE for certain assets) as usual by unpacking the RM BSA, repackaging RM as a set of loose files in .7z format and installing it after ECE. Letting RM overwrite ECE worked just as it did before. BTW, Ronald, HDT-SMP is non-functional on the current build of Skyrim (1.6.323) so KS Hairdos with physics can't work.

A
AdrasteaMoon · December 8, 2021

Hi!! Thank you so much for updating this. I can confirm that it'll open correctly in game, but when I relaunch the game all of my tattoos and such added disappear. I just wanted to post a quick thing to see if anyone else experienced it. Happy Holidays and thanks again 💕

R
Ronald · December 8, 2021

Is anyone able to get KS Hairdo with physics mod working? I'm still getting CTDs when selecting hairstyles. Wondering if I need to wait for more updates from other mods.

J
James O'Donnell · December 8, 2021

Yeah I still get that, but I doubt Race Menu's the cause. All the Race Menu functionality seems to be working (more or less) flawlessly.

J
Jose Flores Jr · December 7, 2021

Edited cause i didnt see the comments where you said you fixed it lol Expired, Thank you very much for the update! Its great lots of important mods are being updated so quickly. We appreciate your work!

J
James O'Donnell · December 6, 2021

I decided to get on Patreon and support Expired. I've used Racemenu for years and it's awesome to see you're continuing to support AE. Keep up the great work! (also, Chinastone, I get the same CTD on my modded AE after dying. No idea why, but also have a feeling it's SKSE related. If you load just before you take the 'last hit', you'll be able to load as normal.)

C
Chinastone · December 7, 2021

I tested it some more and it only happens in case the system loads from a quicksave or automatic save after character death. With the system loading from a hard save I end up on the mainpage instead.

C
Chinastone · December 6, 2021

I tested the last version and everything works fine. Still need to check why I crash to desktop everytime my character dies.

C
Colin Cromien · December 7, 2021

Check Quick Loot, that's what was happening to me

G
Glitchy Cat · December 5, 2021

Almost all sliders work for me except custom ones like cotr, but the game crashes while trying to export sculpt :/

E
Expired · December 5, 2021

I don't know what cotr is but they shouldn't work any different from existing ones. I'll have a look at sculpt export or import I had not personally tried it.

D
Daniel Bethancourt · December 5, 2021

Thanks for the quick work updating, but I'm having a problem with genitals not showing up in sliders. FYI

E
Expired · December 5, 2021

RM doesn't come with those but with 0.4.19.1 custom sliders should be showing up now if they had plugin name checks.

M
Maestrojee · December 5, 2021

Really appreciate all your efforts for updating the mod. Thanks!

C
Chinastone · December 5, 2021

I have to report a bug. With the new version of RaceMenu activated I crash to desktop everytime I die in the game.

s
sneakarcheress · December 5, 2021

This mod is far more valuable than any of the content I've paid for on the CC. Money well-spent. Thanks for all your hard work!

f
feces monkey · December 5, 2021

Loading a preset worked perfectly, thank you. Amazing work

J
Joel Forehand · December 4, 2021

Most of the sliders are dead basically just getting vanilla options to work. Body scaling is non functional can't change any thing other than weight.

C
Chinastone · December 4, 2021

High Heels Support is back, loading presets as well. The rest needs more work...

L
Limeddäsch · December 4, 2021

This is where the fun begins

A
Alex · December 4, 2021

Just tested this update with an old and fresh save with nothing but SKSE, Unofficial Patch and RaceMenu and it appears that a large majority of the sliders do not work. The vanilla options such as changing nose type etc. work, however, the width sliders for nose/many others does not. Just thought I'd let ya know, thanks for the update though!!!

S
Smashton · December 4, 2021

I dont know if I did something wrong but I installed once manually and it didn't load then a second time before attempting a mod manager download and still doesn't load RM properly. Not sure if it helps but changing the hair ctd.

G
George · December 4, 2021

Don't know if this is a racemenu issue or XPMSE but with XPMSE NiOverride Plugin is -1 so not loading I assume and SKEE plugin is -1 also so not loading.

E
Expired · December 4, 2021

Probably issue with XPMSE. I had some other mod-driven sliders in my load order that were showing up.