RaceMenu 0.4.19.13 AE and Floating Healthbars 1.6.640
Updated RM to 1.6.640
Improved BodyMorph speed with 2 new skee64.ini options which are on by default:
bBodyMorphGPUCopy
bBodyMorphRebind
If you encounter issues with these two new options, you can disable them via ini.
Option 1 will perform a GPU copy to the additional partitions when updating
Option 2 will Rebind the GPU vertex buffer as dynamic as well as re-use the buffer pointer across partitions, making the copies unnecessary. Dynamic will also improve speed of the initial CPU copy for subsequent morph changes
Updated HUDExtension DLL to work for 1.6.640
Comments (13)
"Improved BodyMorph speed with 2 new skee64.ini options which are on by default: bBodyMorphGPUCopy bBodyMorphRebind" Is it possible to get these fixes put into a DLL compatible with 1.6.353?
got the same problem with skee64.dll disabled.... how do i fix it?
Seems like it's working for many, so obviously I'm doing something wrong... I downloaded and installed this version with Vortex, but I'm still getting "A DLL plugin has failed to load correctly..." "RaceMenu (skee64.dll): disabled..." What am I doing wrong?
upd. i solved my problem!!!!! i was so stupid and extracted one file into wrong forder......
at least you admited it, good on ya
my problem isn't solved
I have a big problem. I installed this version for AE 1.6.640, but it doesn't work, in showracemenu shows only vanilla settings, without any sliders, presets and sculptor. what I should to do? papyrus util is installed. P.S. sorry for bad english, not my native language
help me pls. i don't understand what to do, even in new save rm doesn't work :(
Just curious will you be making a version for the GOG release?
Eventually
came here just for this, what is the upload time difference between here and nexus?
you have no idea how hard it was installing mods i wanted without your mod
nice, gonna test it out shortly
