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Baileywiki

@baileywiki
145 posts169 images0 bookmarksindexed Sep 14, 2026updatedlast updated Nov 2, 2026importedlast imported Nov 11, 2026
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Baileywiki Master Patreon Post
The Docks plus much more. See the full details of the release, including a walkthrough video here. Foundry Content You can only get Baileywiki Foundry content by installing the Baileywiki Content Module (BCM) through the Foundry directory and then connecting your subscription in the module settings.
Aug 3, 2026 0 42
Shipwreck Release! New prefabs, scenes, macros, and assets for wrecking your boat
We're exploring and occupying sunken ships in this naval-themed release perfect for a Waterdeep adventure or Saltmarsh. I also give a full tutorial on how to make an asset or scene look "underwater" using some new custom filters available in our new Nuts and Bolts module: https://download.bailey.wik
Jul 2, 2022 0 1
The Slums and Ruins Release! And Expansion of the MATT Interactions Library
June 2022 Release! Major Release - Slums and Ruins (District 04) and MATT Interactive Library We're slumming it in this new release, with all new assets to rough up your town or send it back 1,000 years. Plus a huge expansion of interactive prefabs powered by Monk's Active Tiles. INSTALLATION Get th
Jun 4, 2022 0 1
May 2022 Release! The Villa, Market, and Wilderness Expansion
This month features a ton of new, flexible assets for use in any campaign. Starting with a large two-story villa and adjoining compound with bloody body tiles cooked into a dynamic prefab. Next, 130 new market tiles featuring vendor stalls, wagons, and canvas tops that can all be dynamically swapped
May 4, 2022 0 1
Baileywiki Release Video - Building a City. District 02 - Docks and Sewers - District 03 - Temples
We continue building the foundations of an entire city by introducing Docks and Temples districts. We've now got scenes and prefabs for the following: - Modular Sewer system with Dungeon Draw themes - Moved Modular Docks to the Docks district - New MATT-enabled Trinkets and Magic Shop with multiple
Apr 5, 2022 0 1
Announcing 'The City District 01', the First Release of the Epic City Expansion
We asked patrons what they would like to see next, and the choice was clear. Announcing a brand new module in the Baileywiki family: The Modular City District 01. This is the first release in a series of modules that create an entire city, district by district. In this video, we go over all of the n
Mar 3, 2022 0 1
Baileywiki Release Video - Interactive Library, Greek Architecture, and Magic Towers
They're all yours! Grab the traps and interactions I've been showing you all month in my Automating Foundry series, plus a whole lot more. I've made flexible smart tiles and prefabs that you can use as often as you want on any map, thanks to developments in prefab technology. Things like: make any d
Feb 3, 2022 0 1
Baileywiki January Release - The Magic Dungeon!
It's here! The Magic Dungeon system offers DMs the ability to create endless, customizable, and dynamic dungeons that work with the rest of the modular system. Leveraging modules like Dungeon Draw to break all of the constraints, easily design your dungeon, and change its entire theme (fire, ice, po
Jan 3, 2022 0 1
Baileywiki December Release!! Arenas, Ruins, New Ships and More
The December release is finally here! We've got some great 2D and 3D assets to play with, and even a new ship, the Sloop! Watch the release video for a full walkthrough, or check out the Change Log for everything! For installation instructions, go here. Foundry VTT: Modular Arena, 3D Castle, and Dep
Dec 7, 2021 0 1
November Release! Towers and Docks
Have you ever seen Matt Mercer from Critical Role use Dwarven Forge plastic pieces to make tactically interesting battlemaps for his live games? It's cool stuff that costs hundreds (even thousands) of dollars to amass sets. What if you could do the same thing in the VTT world at a fraction of the pr
Nov 3, 2021 0 1
October Release! Urban and Wilderness Expansion
Ok, patron! Have at it. Lots of flexible new assets for making all kinds of maps, including the contest winners' awesome new assets. Check out the video above for a full walkthrough or check out the change log here. To install, check out the main Foundry post. And Dungeondraft users can find the new
Oct 3, 2021 0 1
Massive Baileywiki Class 1 Buildings Release
Ok, Patreons, have at it! This video includes plenty of tutorials on how to use the new building system. Speaking of which, this release is huge. I created a few things for you to go have fun with: 4 new pre-made city scenes 1 new city street template with modular roads 16 new large prefab buildings
Sep 2, 2021 0 1
Baileywiki August Release - Castle and Multilevel Prefabs Expansion
Time for another expansion release, this time adding new assets for both the modular castle system as well as new multilevel "levels-enabled" prefabs, customizable mosaic rooms, and even an experimental "treehouse" scene. Go here for instructions and a full change log. To see how everything works, I
Aug 2, 2021 0 1
Baileywiki July Release - Final Gothic Castle Expansion + Multi-story Prefabs
Go here for instructions and a full change log. To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 3 minutes has the highlights). As always, if you like my content, please consider endorsing me on the Hub. ## 7.2.
Jul 2, 2021 0 1
Baileywiki June Release - Castle Expansion
Go here for instructions and a full change log, but below is the gist. To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 3 minutes has the highlights). As always, if you like my content, please consider endorsing
Jun 5, 2021 0 1
Modular Castle Preview - Coming next week!
Hey Patrons, Here's a quick preview of the new system coming to you all next week. It's built to work with all of the other modular systems, and designed to take advantage of all the new Foundry 0.8.x goodies, including overhead tiles. There will also be Dungeondraft files and system specs to design
May 28, 2021 0 1
Baileywiki - mid-May release!! Bridges, Swamps and Sewers and more
Go here for instructions and a full change log, but below is the gist. To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 3 minutes has the highlights). As always, if you like my content, please consider endorsing
May 15, 2021 0 1
Baileywiki - May release!! The Living Desert, Animated Assets and more
For this release, we're colonizing the desert with a massive expansion of desert-themed assets, but also bringing it to life with new *animated assets* by The Gorgon! I also feature some new useful macros, some supporting assets for the Moulinette system, and some outstanding new assets from Baileyw
Apr 30, 2021 0 1
Baileywiki - April mid-month release!! Desert Expansion and More
Welcome to the desert. It's a scorcher. Or a freezer. This release takes us to the arid extremes of hot and cold. Majestic mesas with tons of tactical value, sand dunes or snow drifts, cacti and new terrains, chasms with working altitude macros. Also get some awesome new basements, instant tavern de
Apr 15, 2021 0 1
Baileywiki - March mid-month release!! Jungles, Islands and... Basements!
Mar 15, 2021 0
Modular System Latest Release - Modular Castle v2
Release Log ##UPDATE 6/16/21## Major Release Overview of the release here. Modules in Use (Optional) Whenever possible, I use the following modules. You'll want to get your hands on them for the full effect: FXMaster: Lots of great weather and special effects for your maps. Multilevel Tokens: I crea
Jan 2, 2021 0 2