May 2022 Release! The Villa, Market, and Wilderness Expansion
This month features a ton of new, flexible assets for use in any campaign. Starting with a large two-story villa and adjoining compound with bloody body tiles cooked into a dynamic prefab.
Next, 130 new market tiles featuring vendor stalls, wagons, and canvas tops that can all be dynamically swapped and randomized.
Third, new wilderness options for dirt terrains and scary webbed trees. Plus lots of new sample scenes that are playable out of the box or customizeable as you like.
INSTALLATION
Get the installation links here. (Forge users can update the Town module from the Bazaar).
CHANGE LOG
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ALL MODULES
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Updated Token Attacher Script
Should resolve issues with some systems, such as Pathfinder, that had issues creating compendiums
PLEASE REPORT any issues with prefabs and the token attacher script immediately!
Updated Maintenance Procedures and Paths for faster bug fixes
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BAILEYWIKI MODULAR TOWNS - v 0.3.11
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130 New Market Tiles
New Prefabs:
Market Stall. MATT and Multiface enabled. Cycles randomly between types.
Market Stall Square (2 versions). MATT and Multiface enabled. Cycles randomly between types.
Market Merchant Wagon. MATT enabled. Cycles randomly.
Market Control. MATT enabled. Randomizes stalls on the entire map.
Market Banner. MATT enabled. Cycles randomly. Changes color.
Webbed Trees. Multiface enabled. Search ‘web’ in actor compendium
New Dirt terrain tiles. In the maps/wilderness/terrains/grass-and-dirt path
New Scenes:
New releases 0.3.11
Bloody Battlefield
City Street with Garden
Converted Church Theater and Vendors
Defended Encampment
Haunted Graves
Large Market in the Slum
Market Street
The Hanging Tree
New Macros:
TA - Create actor off (prevents Foundry from creating a new actor for prefabs)
TA Reset Actor Creation Behavior (resets Foundry default behavior)
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BAILEYWIKI CITY DISTRICT 01 - v 0.0.3
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New Scene: The Villa
New Prefabs:
The Villa Main House
The Villa Complete
Stables
Barracks
Yard (Multiface Snowy Variant)
Bodies (MATT and Multiface Enabled)
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BAILEYWIKI MAPS PREMIUM - v 0.3.2
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Remastered Scenes:
Mansion - Multilevel
Truly Magnificent, reassembled as a single 3 level scene
Includes MATT powered controls to swap between themes and versions
Terrain controls
Furnished/Unfurnished/Ruined and Alternate swapping
Single room, entire floor, and entire mansion controls
NOTE: This update includes new art tiles and file paths, while the old paths still exist, they will be removed in the next version. Backup or migrate from the old Mansion scenes as soon as possible.
Keep - Multilevel
All 6 levels reassembled into a single scene
Includes MATT powered controls to activate alternate themes and versions
Terrain swap controls
Enable/Disable Alternate basement crypts
Enable/Disable Guestroom “Murder Mystery”
Enable/Disable NE tower “Wizard” variant
NOTE: This update includes new art tiles and file paths, while the old paths still exist, they will be removed in the next version. Backup or migrate from the old Keep scenes as soon as possible.
Infested Keep - Multilevel
All 6 levels reassembled into a single scene
Includes MATT powered controls to activate alternate themes and versions
Terrain swap controls
Enable/Disable Alternate Ballroom decor
Enable/Disable Alternate basement crypts
Enable/Disable Guestroom “Murder Mystery”
Enable/Disable NE tower “Wizard” variant
NOTE: This update includes new art tiles and file paths, while the old paths still exist, they will be removed in the next version. Backup or migrate from the old Infested Keep scenes as soon as possible.
Ships
Rebuilt in Multilevel:
Galleon Airship
Galleon Light/Dark
Frigate Light/Dark
Upgraded Prefabs:
Ships now have MATT powered vehicle controls. Make sure to import the new (TA)Climb Aboard! macro to power this function.
Galleon
Airship
Light
Light No Cannons
Dark
Dark No Cannons
Frigate
Light
Light No Cannons
Dark
Dark No Cannons
Sloop
Dread
Royal
Comments (1)
Glad to see this. I have been running a very expanded intrigue version of Dragon Heist for a long time and I have had to make 6 full fledged villas across the north and sea wards. At least I got gud at dungeon draft and levels with that experience thanks to your other vids. I am excited to see how easy you make it to use the assets in different ways which is what I plan to do. This is some of the best foundry content anywhere.
