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April 30, 2021

Baileywiki - May release!! The Living Desert, Animated Assets and more

For this release, we're colonizing the desert with a massive expansion of desert-themed assets, but also bringing it to life with new *animated assets* by The Gorgon! I also feature some new useful macros, some supporting assets for the Moulinette system, and some outstanding new assets from Baileywiki community members Abominablerob and Shaftoe. 

Special thanks to new Baileywiki team member Zephyr for help getting all this goodness packaged up for you guys.

Go here for instructions and a full change log, but below is the gist.

To see how everything works, I recommend watching the video at the top of this post for a visual walkthrough of the entire release (first 2 minutes has the highlights).

As always, if you like my content, please consider endorsing me on the Hub.

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BAILEYWIKI TOWNS MODULE V 0.1.9 "Living Desert Expansion"

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- New Animated Assets by The Gorgon! - Resizeable and (some) Recolorable

  https://www.patreon.com/The_Gorgon/posts 

  * Banners: Blue, Red, Yellow, Green

  * Flags: Blue, Red, Yellow, Green

  * Pennant Flags: Blue, Red, Yellow, Green

  * Swarm of Flies (Actor)

  * Swarm of Flies (Prefab)

  * Fireflies (Actor, Colorable - Blue, Red, Yellow, Green)

  * Fireflies (Prefab)

  * Fire (Large)

  * Fire (Small)

  * Animated Torch ("Dungeon" version is always lit)

  * Animated Campfire ("Dungeon" version is always lit)

  * Animated Brazier ("Dungeon" version is always lit)


- New Roof Type: "Desert". All prefab buildings updated with Desert roofs


- New Prefabs:

  * Interior walls. Use with "Empty" buildings and Moulinette Forge to design your own interiors!


- New Buildings by community contest winner, abominablerob

  * Bathhouse 

  * Cluttered Store

  * Cobbler

  * Cottage / Home

  * Home

  * Inn / Homes

  * Patisseri / Bakery - Letrine 

  * Peeping Tom Inn

  * Potion Shop

  * Prospector Tradehall

  * Seamstress

  * Stables 

  * Storage / Warehouse

  * Tavern / Meadhall

  * Windmill

  * Woodcutter Home


- New Buildings by community contest winner, Shaftoe

  * The Bathhouse

  * The Library 

  * The Ruined Library


NEW MACROS!

  * NEW COMPENDIUM: Baileywiki Tome of Dust and Shadow

    - features all visual effects macros for TMFX, FXMaster and Moulinette

  * UPDATED COMPENDIUM: Baileywiki Maps Towns (Macro Compendium)

    - NEW Tome of Dust and Shadow (activation macro)

    - For Building Scenes

      * NEW: Token Attacher - Delete all control tokens (from @KayelGee)

      * NEW: Wall Height - Set Wall Height for all walls or only selected walls (from @Restinya)

    - For Making Stuff Work

      * UPGRADED: Trap macros

    - Utilities

      * NEW Show scene performance report (from @Blair)

      * NEW Toggle Scene Navigation by Folder (from Restinya)



FIXED:

 - The Town - Ruins Underground. Missing a wall. 

 - Green artifacts in dungeon seals 

 - Artifacts on cracked mud spot

 - TOWN Armoror and Apothecary were named incorrectly

Foundry VTT Module: "Living Desert" expansion for the Modular Town System (YouTube)

Comments (7)

J
Joerg Polzin · May 5, 2021

Have found them and installed them . Thank you for your work.

B
Baileywiki · May 5, 2021

Wonderful! Thanks Joerg.

B
Baileywiki · May 5, 2021

Bookmark this FAQ: Baileywiki Installation Guide & FAQ https://docs.google.com/document/d/1wC_ih_aeK_5vFD2IVd0Y6dOAInvuY-0jfUMggnzZ9kE/edit?usp=drivesdk In it, towards the beginning, you'll find the main patreon links. The monthly Foundry install post will always be updated with the current links.

J
Joerg Polzin · May 5, 2021

Where is this May LInk?

B
Baileywiki · May 3, 2021

Yes, the desert scenes should be in your Town module, scene compendium. You have to install from the new May link. You can't just hit "update" in Foundry. Hit my discord for faster help. Patreon doesn't notify me very well.

B
Bart Heird · April 30, 2021

Also, thanks for the introduction to Moulinette! I just rebuilt a map using the MINIMUM props in the map and pulled them into the scene in Foundry. Looks like it will be MUCH more fun to move assets around, put them into player inventory (remove the tile), etc. Makes things much more dynamic.

B
Baileywiki · April 30, 2021

Right?! It's total asset liberation.