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February 3, 2022

Baileywiki Release Video - Interactive Library, Greek Architecture, and Magic Towers

They're all yours! Grab the traps and interactions I've been showing you all month in my Automating Foundry series, plus a whole lot more. I've made flexible smart tiles and prefabs that you can use as often as you want on any map, thanks to developments in prefab technology.   

Things like: make any doors, windows, and walls break on a strength check, landmines and barrels that explode with a click, perception and investigation check areas that illuminate discoveries based on a roll, interactive torches and trapdoors, and much more.

Change Log 

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BAILEYWIKI CABAL DUNGEON MODULE V 0.0.9 "Magic Dungeon - Greek Architecture"
~~~~~~~~~~~~~~~~~~

NEW:

Greek Architecture
- Various stair pieces
- Entablature (straight, pitched, circle, and arc)
- Roofs (rectangle and circle, colorable)
- Greek Altar (tile only)
- Multiface Prefab: MD Pillar Greek 1x Multi (Doric, Ionic, Corinthian)
- Multiface Prefab: MD Greek Bowl Fountain Urn Multi
 - Bowls x3
 - Fountain
 - Urn
- Multiface Prefab: MD Pillar Lighting Greek Brazier Multi
 - Brazier Bowl
 - Brazier Pillar
- Dungeon Draw Themes: Greek Marble, Marble Stairs (0/90/180/270 angles), Marble Wall
(located in the Cabal Dungeon module in the Baileywiki folder)


IMPROVED:
- New Optimized Magic Dungeon Scenes (no Dungeon Draw required, flattened tiles)

FIXED:
- Magic Dungeon Actor link references throwing errors
- Magic Circles Scene and Prefabs not longer go to zero light distance when moved
- Tower Lvl3. Removed phantom token


~~~~~~~~~~~~~~~~~~
BAILEYWIKI PREMIUM TOWNS MODULE V 0.3.6 Fixes and Updates
~~~~~~~~~~~~~~~~~~

The Magic House scene and prefab
- Converts instantly to Empty, Home, Inn/Tavern, Haunted/Ghost, Cultist Lair
- Or convert each room/floor only to mix and match
- Interactive elements (optional)

Monk's Active Tiles Interaction Library: Traps, Interactions, and Effects Prefabs
- Gallows and Gibbets. Interaction and modular.
- Breaking Barrels (ale, water, empty, ball bearings, blasted)
- Breakable furniture (tables and chairs, long table, round table, chair, stool)
- Trapdoors (teleporting and leveling)
- Toggleable Torch
- Breaking Wall (Stone, Wood, Colorable)
- Breaking Window
- Breaking Door (Stone and Wood floor)
- Interactions:
  * Discovery Zones (perception and investigation)
  * Broken Lantern
  * Pressure Plate system
  * Rotating Fireplace
- Traps:
  * Sticky Webs
  * Falling Rocks
  * Passive Perception Exploding Trap
  * Landmine

Magic Towers scenes and prefabs
- 4 story Alchemist's Tower
  * fully levels enabled
  * fully dressed and ready for any map
  * advanced lights and sounds
- 6 story Wizard's (Astronomy) Tower
  * fully levels enabled
  * fully dressed and ready for any map
  * advanced lights and sounds
  * includes a retractable roof powered by Monk's Active Tile triggers

UPDATED:
 - Grass, Brick, and Square traps updated with MATT

FIXED:
 - The Town Farm scene (works now)


Baileywiki Release Video - Interactive Library, Greek Architecture, and Magic Towers (YouTube)

Comments (4)

B
Baileywiki · February 9, 2022

You can actually find a comprehensive list of modules I use and support on my Installation Guide... SETUP GUIDE AND FAQ: https://bit.ly/baileywiki-faq

G
Guoccamolé · February 4, 2022

The tagging achievement of uniquifying prefabs is a godsend, game changer! Well done.

B
Baileywiki · February 4, 2022

It is SOOO good. It makes the investment it time 10x more valuable now

G
Guoccamolé · February 4, 2022

Mother lode!