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NEON STRIP

@F18_Studio
0 bookmarksindexed Sep 10, 2026updatedlast updated Oct 31, 2026importedlast imported Nov 3, 2026
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News - October Build Update
Hey everyone, I wanted to give you a quick update regarding this month's NeonStrip build. During my latest playtest, I found several issues related to some of the new features currently being implemented. A few of these systems still need additional development and polish before I'm comfortable putt
Oct 30, 2026 0 1
Weekly Development Update 10.23.2026
Development continued this week across several major systems, with a focus on expanding intercourse gameplay, building toward a more dynamic and reactive world, and continuing work on the city itself. Some of these systems are substantial undertakings that will require time to develop, integrate, an
Oct 23, 2026 0 8
Weekly Development Update 10.16.2026
This week, I've focused most of my development time on preparing NeonStrip v0.39.0a, the next monthly build. I’m intentionally keeping this update's scope a little smaller. Rather than trying to pack too much into one release, I want to make sure I have enough time to finish the planned features, te
Oct 16, 2026 0 12
NeonStrip v0.38.4a — Public Release
Oct 9, 2026 0
NeonStrip Version 0.38.3a
Oct 6, 2026 0
NeonStrip v0.38.2a — Test Release
Oct 4, 2026 0
News - Version 0.38.0 Release Schedule Update
I’ve decided to delay the release of Version 0.38.0 until next week. This update is heavily focused on fixes and stability, and I want to make sure the game is stable, playable, and free from major interruptions before rolling it out to everyone. Rather than rush the release, I’m giving 0.38.0 some
Oct 2, 2026 0 1
Weekly Development Update 9.25.2026
Another busy week for NeonStrip, with work across the world, AI dialogue, NPC behavior, gameplay systems, combat, and UI. Here's a look at some of this week's progress. Environment & World Development Development continued on several areas of the world, including the buildings housing Veloura and Ob
Sep 25, 2026 0 15
Development Update 9.18.2026 - Police Station, Vehicle Improvements, World Updates & More
NeonStrip Development Hello everyone! Another week of development is complete! This week has been a mix of world development, vehicle improvements, controller refinements, and compatibility work. I've also continued going back through existing locations to bring them closer to the visual quality I w
Sep 18, 2026 0 7
Development Update 9.11.2026 - New Save Slots and Improvements
Hello everyone! This week has been a mix of new system development, bug fixing, and another major pass over the existing game world. The biggest focus has been a new Save Slot System, alongside continued improvements to character interactions, Adult Mode, NPCs, and several locations throughout NeonS
Sep 11, 2026 0 9
NeonStrip 0.37.02a - Monthly Public Release
Sep 2, 2026 0
NeonStrip 0.37.01 Patreon Release
Aug 31, 2026 0
Development Update 8.28.2026
Hello everyone! We're only a couple of days away from the end-of-the-month release of NeonStrip Version 0.37.0a! This week has mainly been focused on visual improvements, gameplay fixes, new clothing, and final adjustments as I prepare the next build for release. Dynamic Depth of Field One of the bi
Aug 28, 2026 0 11
Development Update 8.21.2026
Version 0.37.0a Development Hello everyone! Development on the next NeonStrip update continues. This week, most of my development time has been focused on expanding the new Body Shape System, adapting existing clothing to support it, and beginning to integrate body variation throughout the game worl
Aug 21, 2026 0 9
Weekly Development Update 8.14.2026
Version 0.37.0a Development Development on the next NeonStrip update is underway. This week I've been working across several areas of the game, including improving the AI Dialogue System, expanding the Cover System, correcting vegetation and lighting issues, and beginning work on greater character b
Aug 14, 2026 0 9
NeonStrip v0.36.1a Hotfix Released
Aug 6, 2026 0
Version 0.36.0a is now available.
Aug 1, 2026 0
News – Taking a Step Back, Moving Forward
Hello everyone, I wanted to give you all a quick update since there wasn't a free weekly development post last week. To be honest, I decided to take a short break. I've been pushing myself pretty hard over the past several months, and as NeonStrip continues to grow in both size and complexity, devel
Jul 27, 2026 0 1
Weekly Development Update 7.18.2026
This week's development has focused on expanding the world, improving NPC combat behavior, and continuing to optimize the residential district for better performance. NPC Combat Improvements One of my primary goals this week has been improving combat AI. I'm currently implementing a cover system tha
Jul 18, 2026 0 7
Weekly Development Update 7.11.2026
Development Update - Graphics Improvements, Hair System Overhaul, Weapon Improvements, Residential Environment Polish, and numerous bug fixes. Hair System Overhaul The remaining strand-based hairstyles have now been removed and replaced with the new Hair Card system. Removed all remaining strand-bas
Jul 11, 2026 0 11
NeonStrip — Version 0.35.6a Hotfix
Jul 4, 2026 0
NEWS - NeonStrip v0.36.0a Development Roadmap & New Monthly Development Workflow
Hello everyone! With v0.35.5a now behind us, development has officially begun on v0.36.0a. Before diving into this month's work, I wanted to share the roadmap and a change to how future monthly releases will be developed. As NeonStrip continues to grow, each update becomes more complex. New AI syste
Jul 1, 2026 0 1
NeonStrip – Official Monthly Release Version 0.35.5a
Jul 1, 2026 0
Weekly Development Update 6.27.2026
Hello everyone! This week has been focused on preparing for the end-of-month release, which is scheduled for Tuesday next week. Most of my time has gone into fixing issues, polishing existing systems, and making sure this update is as solid as possible. Over the past couple of months, NeonStrip has
Jun 27, 2026 0 5
Weekly Development Update 6.20.2026
Hello everyone, This week has focused on expanding interaction systems, improving performance, and refining core gameplay features players use most often. 💔 Affection & Disdain System This week also saw major progress on the new Affection & Disdain System. While attraction has existed in NeonStrip
Jun 20, 2026 0 9
News - Development Update
Hello everyone, I wanted to provide a quick development update and explain why there isn't a Weekly Development Log this week. Over the past week, I've spent a lot of time improving existing systems rather than creating new content that can be easily shown in screenshots. One of the systems I've bee
Jun 13, 2026 0 1
Weekly Development Update 6.5.2026
Hello everyone, This week, I wanted to take a step back and talk a little about the current state of development and where NeonStrip is heading next. After releasing Version 0.34.0, I spent some time reviewing feedback and playing through the game myself. While the update introduced several large sy
Jun 5, 2026 0 2
NeonStrip – Official Monthly Release Version 0.34.0a
May 31, 2026 0
News - End Of The Month Release
Hello everyone, I wanted to give a quick update on development and what to expect moving forward. First, there was no Weekly Development Log this past week because I was in the process of moving. With everything involved in the move, I wasn't able to put together a proper update post. Development ha
May 29, 2026 0 1
Weekly Development Update 5.22.2026
This week’s development focused on improving player immersion, customization, and visual presentation across Moon City. - Photo Mode Improvements Photo Mode received additional updates and polish to improve screenshots and overall presentation while exploring the world. Fully functional options like
May 22, 2026 0 4
NeonStrip — Version 0.33.0 Preview Build
May 16, 2026 0
News - Supporter Preview Build Tomorrow Night
The next NeonStrip supporter preview build drops tomorrow night for Tier 3+ supporters on Patreon. This preview update focuses heavily on immersion, interaction systems, NPC behavior improvements, and overall world polish as NeonStrip continues evolving into a larger open-world adult RPG experience.
May 14, 2026 0 3
Weekly Development Update 5.13.2026
This week has focused on expanding gameplay systems and NPC interactions, and on continuing work on the growing world of Moon City. 🌴 Map Expansion & Driving Work continues expanding the island map to improve exploration and driving freedom. New roads, coastal routes, and environmental areas are be
May 13, 2026 0 6
Weekly Development Update 5.6.2026
This month has been heavily focused on expanding the world and building new systems that make Moon City feel more alive and immersive. One of the biggest additions currently in development is a major map expansion. The goal is to improve the feeling of freedom while driving and exploring the island.
May 7, 2026 0 4
NeonStrip - Official Monthly Release v0.32.5a
The latest official build is now live. This update focuses heavily on stability, system improvements, and overall gameplay polish, while also introducing a key new feature that improves player interaction across the game. 🔥 BIG CHANGES 🎮 Interaction Wheel System A new quick-access Interaction Whee
Apr 30, 2026 0 1
NeonStrip – Test Release 0.32.1a (Tier 3+)
Apr 25, 2026 0
Weekly Development Update 4.17.2026
This week was focused heavily on fixes, improvements, and the refinement of core systems across the game. Many minor issues were addressed while continuing to improve overall quality, stability, and immersion. 🆕 Additions & Improvements • Added and updated Auto Dealership interior models and assets
Apr 17, 2026 0 4
Weekly Dev Log 4.11.2026
This week was heavily focused on bug fixing and improving system stability, with a major emphasis on the Save/Load system. A key improvement is that NPC attraction levels are now fully consistent and properly saved. This ensures relationship progression remains intact across sessions, making interac
Apr 11, 2026 0 1
News - April Development Plan
There will be no weekly development log this week due to the recent releases of versions 0.31.0a – 0.31.3a. A lot of time has gone into pushing those builds out and stabilizing the game. 🎯 Focus for This Month This month is all about refinement, stability, and expansion. 🛠️ Stability & Bug Fixing
Apr 4, 2026 0 1
NeonStrip – Hotfix Update 0.31.3a
Apr 3, 2026 0
NeonStrip v0.31.0a
Apr 1, 2026 0
News - End-of-Month Release Coming Soon
The next NeonStrip build is almost ready and will be released soon for Tier 2+ members. This update brings major progress to the game, including: • Fully working shops & wardrobe system • New Random Encounter system • Save/Load stability improvements • Lighting upgrades & world polish • New animatio
Mar 30, 2026 0 1
Development Log 3.28.2026
Mar 28, 2026 0
Weekly Development Update 3.20.2026
NeonStrip – Weekly Development Update This week, I shifted focus from implementing new systems to stabilizing the game and expanding gameplay depth. After getting the shop system fully working and integrating it with the player wardrobe system, I began addressing some major issues—especially around
Mar 20, 2026 0 11
Weekly Development Update 3.10.2026
This week, I made some solid progress on the shop system, and it’s now fully working in-game. You can now purchase clothing from both Veloura and Obsidian stores. The shop mechanics are now integrated into the world and connected with the wardrobe system, so you can buy new clothing and customize yo
Mar 10, 2026 0 6
Patreon News - Download Links Updated
Quick update for everyone downloading NeonStrip v0.30.0a. The Gofile download link has been updated, so it should now work properly for the current build. I’ve also added a new MEGA download mirror to the v0.30.0a release post to give everyone another download option in case one of the links is slow
Mar 5, 2026 0 1
NeonStrip v0.30.0a – Now Available
Feb 27, 2026 0
Patreon News - Full Dev Log Coming And Test Release.
There won’t be a standard weekly development log this week. Most of the work completed recently has been focused on NSFW system expansion, and I’m currently putting together a more detailed main development log that properly showcases those additions. I’m finishing up implementation of several new s
Feb 20, 2026 0 3
Weekly Development Update 2.13.2026
Hey everyone 👋 This week was focused heavily on interior systems, lighting improvements, and world expansion. A lot of foundational work is happening that will improve both performance and immersion long-term. Here’s what I’ve been working on: 🏢 Improved Interior Handling (Performance + Lighting)
Feb 13, 2026 0 6
🔮 NeonStrip — What I’m Working On Next
Hey everyone 👋 I wanted to share a quick preview of what I’m currently working on for the next NeonStrip update. This month’s focus is expanding systems that make NPC interactions, world immersion, and player customization feel deeper and more dynamic. ❤️ Adult Romance System Expansion I’m continui
Feb 6, 2026 0 4
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