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April 11, 2026

Weekly Dev Log 4.11.2026

This week was heavily focused on bug fixing and improving system stability, with a major emphasis on the Save/Load system.

A key improvement is that NPC attraction levels are now fully consistent and properly saved. This ensures relationship progression remains intact across sessions, making interactions feel more persistent and meaningful.

I also added sound effects to doors, giving environments more feedback and helping the world feel more responsive during exploration.

On the UI and gameplay side, I’ve started implementing a Quick Interaction / Action Wheel, which will be accessible by pressing Q. This system is designed to streamline player interactions and will expand over time.

Additionally, I’m working on adding a skip feature for wake and sleep scenes, allowing players to move through these moments faster when needed.

🔧 Focus This Week:

  • Save/Load system improvements

  • NPC attraction levels now save correctly

  • Door sound effects added

  • Quick Interaction Wheel (Q key) in development

  • Skip feature for wake/sleep scenes

Development is currently focused on polishing core systems, fixing bugs, and improving overall gameplay flow.

More updates coming soon.

-Blast