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September 11, 2026

Development Update 9.11.2026 - New Save Slots and Improvements

Hello everyone!

This week has been a mix of new system development, bug fixing, and another major pass over the existing game world.

The biggest focus has been a new Save Slot System, alongside continued improvements to character interactions, Adult Mode, NPCs, and several locations throughout NeonStrip.


New Save Slot System

A proper slot-based Save System is now being implemented!

Previously, NeonStrip relied primarily on a single save. The new system is designed to give players much more control over their saved games.

• Multiple individual save slots.

• Save information is displayed directly on each occupied slot.

• Each save can include its own screenshot preview.

• Save slots remain populated after closing and reopening the menu or restarting the game.

• Work is underway on allowing individual saves to be deleted and their slots reused.

• A confirmation window has been added to help prevent accidental save deletion.

There is still some work to finish, but the core system is now functioning.


Dialogue & Character Interactions

I've continued working through several issues involving conversations and physical interactions.

• Improved character positioning during interactions.

• Continued fixing cases where the Player and NPC could overlap.

• Improved camera behavior during conversations and transitions.

• Continued animation and transition fixes.

• Improved returning characters to their correct conversation positions after an interaction.

These systems involve several different animation, camera, and character states working together, so I'm continuing to refine the overall flow.


Adult Mode Fixes

Work also continues on issues reported with Adult Mode.

• Continued fixes for Adult Mode actions and transitions.

• Addressed clothing-state problems during interactions.

• Continued improvements to the Adult Mode action interface.

• Additional fixes for transitioning between Dialogue and Adult Mode.


NPC Improvements

Several NPC-related problems have also been addressed this week.

• Continued improvements to NPC death and respawn behavior.

• Fixed and investigated clothing visibility issues.

• Improved body rendering when NPC clothing is removed.

• Continued fixes for NPC dialogue and mouth animation.

• Additional NPC behavior fixes.


World & Interior Improvements

I've started another substantial environment polish pass across NeonStrip.

Rather than simply adding more buildings, the focus is on improving the locations that already exist and giving them more detail and visual consistency.

Work has started across several areas, including:

• The Strip Club

• Volt-X Gas Station

• Veloura and Obsidian clothing stores

• Auto Dealership

• Residential areas

• Landscaping and exterior environments

This work will continue as I revisit more locations throughout the game world.


Visual & Lighting Work

I've also continued experimenting with environmental lighting and light baking.

This included dealing with a fairly serious Editor and scene-rendering issue that occurred during the process, but development has continued while I work through the lighting pipeline.

The goal remains to improve the overall lighting and presentation of the world without sacrificing stability or performance.


More to Come

This week covered quite a lot of ground, but the Save Slot System and world improvements have been the biggest areas of focus.

I'm continuing to work through reported issues while also improving existing locations and strengthening some of the underlying systems that NeonStrip will rely on going forward.

There's still plenty more in development, and I'll have more progress to share next week.

Thank you as always for continuing to support NeonStrip!

— Blast