News - October Build Update
Hey everyone,
I wanted to give you a quick update regarding this month's NeonStrip build.
During my latest playtest, I found several issues related to some of the new features currently being implemented. A few of these systems still need additional development and polish before I'm comfortable putting the build out.
Because of this, the October update will be delayed slightly rather than being rushed out just to meet the end-of-month deadline.
For now, I'm freezing the addition of new features and focusing entirely on finishing the systems already in development, fixing the problems found during testing, and polishing the build. Once that's done, I'll run another full playtest before release.
I don't want to give an exact new release date until I've worked through the current issues, but the update is still actively being worked on and I'll keep everyone posted on its progress.
There also won't be a weekly development log this week. With the amount of time going into playtesting, fixing issues, and preparing new builds for testing, I want to keep my focus on getting the update into a release-ready state. The regular development logs will return once we're through this release cycle.
Thanks for your patience and continued support. I'd much rather take a little extra time and release a build I'm satisfied with than push out something I know isn't ready.
-Blast
